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2012


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The Balancing Cube: A Dynamic Sculpture as Test Bed for Distributed Estimation and Control

Trimpe, S., D’Andrea, R.

IEEE Control Systems Magazine, 32(6):48-75, December 2012 (article)

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DOI [BibTex]

2012


DOI [BibTex]


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Event-based State Estimation with Switching Static-gain Observers

Trimpe, S.

In Proceedings of the 3rd IFAC Workshop on Distributed Estimation and Control in Networked Systems, 2012 (inproceedings)

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PDF DOI [BibTex]

PDF DOI [BibTex]


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Event-based State Estimation with Variance-Based Triggering

Trimpe, S., D’Andrea, R.

In Proceedings of the 51st IEEE Conference on Decision and Control, 2012 (inproceedings)

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PDF Supplementary material DOI [BibTex]

PDF Supplementary material DOI [BibTex]


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Variants of guided self-organization for robot control

Martius, G., Herrmann, J.

Theory in Biosci., 131(3):129-137, Springer Berlin / Heidelberg, 2012 (article)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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The Playful Machine - Theoretical Foundation and Practical Realization of Self-Organizing Robots

Der, R., Martius, G.

Springer, Berlin Heidelberg, 2012 (book)

Abstract
Autonomous robots may become our closest companions in the near future. While the technology for physically building such machines is already available today, a problem lies in the generation of the behavior for such complex machines. Nature proposes a solution: young children and higher animals learn to master their complex brain-body systems by playing. Can this be an option for robots? How can a machine be playful? The book provides answers by developing a general principle---homeokinesis, the dynamical symbiosis between brain, body, and environment---that is shown to drive robots to self-determined, individual development in a playful and obviously embodiment-related way: a dog-like robot starts playing with a barrier, eventually jumping or climbing over it; a snakebot develops coiling and jumping modes; humanoids develop climbing behaviors when fallen into a pit, or engage in wrestling-like scenarios when encountering an opponent. The book also develops guided self-organization, a new method that helps to make the playful machines fit for fulfilling tasks in the real world.

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link (url) [BibTex]