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2019


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Interactive Augmented Reality for Robot-Assisted Surgery

Forte, M. P., Kuchenbecker, K. J.

Workshop extended abstract presented as a podium presentation at the IROS Workshop on Legacy Disruptors in Applied Telerobotics, Macau, November 2019 (misc) Accepted

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Project Page [BibTex]

2019


Project Page [BibTex]


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High-Fidelity Multiphysics Finite Element Modeling of Finger-Surface Interactions with Tactile Feedback

Serhat, G., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
In this study, we develop a high-fidelity finite element (FE) analysis framework that enables multiphysics simulation of the human finger in contact with a surface that is providing tactile feedback. We aim to elucidate a variety of physical interactions that can occur at finger-surface interfaces, including contact, friction, vibration, and electrovibration. We also develop novel FE-based methods that will allow prediction of nonconventional features such as real finger-surface contact area and finger stickiness. We envision using the developed computational tools for efficient design and optimization of haptic devices by replacing expensive and lengthy experimental procedures with high-fidelity simulation.

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[BibTex]

[BibTex]


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Fingertip Friction Enhances Perception of Normal Force Changes

Gueorguiev, D., Lambert, J., Thonnard, J., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
Using a force-controlled robotic platform, we tested the human perception of positive and negative modulations in normal force during passive dynamic touch, which also induced a strong related change in the finger-surface lateral force. In a two-alternative forced-choice task, eleven participants had to detect brief variations in the normal force compared to a constant controlled pre-stimulation force of 1 N and report whether it had increased or decreased. The average 75% just noticeable difference (JND) was found to be around 0.25 N for detecting the peak change and 0.30 N for correctly reporting the increase or the decrease. Interestingly, the friction coefficient of a subject’s fingertip positively correlated with his or her performance at detecting the change and reporting its direction, which suggests that humans may use the lateral force as a sensory cue to perceive variations in the normal force.

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[BibTex]

[BibTex]


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Objective and Subjective Assessment of Algorithms for Reducing Three-Axis Vibrations to One-Axis Vibrations

Park, G., Kuchenbecker, K. J.

In Proceedings of the IEEE World Haptics Conference, pages: 467-472, July 2019 (inproceedings)

Abstract
A typical approach to creating realistic vibrotactile feedback is reducing 3D vibrations recorded by an accelerometer to 1D signals that can be played back on a haptic actuator, but some of the information is often lost in this dimensional reduction process. This paper describes seven representative algorithms and proposes four metrics based on the spectral match, the temporal match, and the average value and the variability of them across 3D rotations. These four performance metrics were applied to four texture recordings, and the method utilizing the discrete fourier transform (DFT) was found to be the best regardless of the sensing axis. We also recruited 16 participants to assess the perceptual similarity achieved by each algorithm in real time. We found the four metrics correlated well with the subjectively rated similarities for the six dimensional reduction algorithms, with the exception of taking the 3D vector magnitude, which was perceived to be good despite its low spectral and temporal match metrics.

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DOI [BibTex]

DOI [BibTex]


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Inflatable Haptic Sensor for the Torso of a Hugging Robot

Block, A. E., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
During hugs, humans naturally provide and intuit subtle non-verbal cues that signify the strength and duration of an exchanged hug. Personal preferences for this close interaction may vary greatly between people; robots do not currently have the abilities to perceive or understand these preferences. This work-in-progress paper discusses designing, building, and testing a novel inflatable torso that can simultaneously soften a robot and act as a tactile sensor to enable more natural and responsive hugging. Using PVC vinyl, a microphone, and a barometric pressure sensor, we created a small test chamber to demonstrate a proof of concept for the full torso. While contacting the chamber in several ways common in hugs (pat, squeeze, scratch, and rub), we recorded data from the two sensors. The preliminary results suggest that the complementary haptic sensing channels allow us to detect coarse and fine contacts typically experienced during hugs, regardless of user hand placement.

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Project Page [BibTex]

Project Page [BibTex]


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Understanding the Pull-off Force of the Human Fingerpad

Nam, S., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
To understand the adhesive force that occurs when a finger pulls off of a smooth surface, we built an apparatus to measure the fingerpad’s moisture, normal force, and real contact area over time during interactions with a glass plate. We recorded a total of 450 trials (45 interactions by each of ten human subjects), capturing a wide range of values across the aforementioned variables. The experimental results showed that the pull-off force increases with larger finger contact area and faster detachment rate. Additionally, moisture generally increases the contact area of the finger, but too much moisture can restrict the increase in the pull-off force.

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[BibTex]

[BibTex]


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The Haptician and the Alphamonsters

Forte, M. P., L’Orsa, R., Mohan, M., Nam, S., Kuchenbecker, K. J.

Student Innovation Challenge on Implementing Haptics in Virtual Reality Environment presented at the IEEE World Haptics Conference, Tokyo, Japan, July 2019, Maria Paola Forte, Rachael L'Orsa, Mayumi Mohan, and Saekwang Nam contributed equally to this publication (misc)

Abstract
Dysgraphia is a neurological disorder characterized by writing disabilities that affects between 7% and 15% of children. It presents itself in the form of unfinished letters, letter distortion, inconsistent letter size, letter collision, etc. Traditional therapeutic exercises require continuous assistance from teachers or occupational therapists. Autonomous partial or full haptic guidance can produce positive results, but children often become bored with the repetitive nature of such activities. Conversely, virtual rehabilitation with video games represents a new frontier for occupational therapy due to its highly motivational nature. Virtual reality (VR) adds an element of novelty and entertainment to therapy, thus motivating players to perform exercises more regularly. We propose leveraging the HTC VIVE Pro and the EXOS Wrist DK2 to create an immersive spellcasting “exergame” (exercise game) that helps motivate children with dysgraphia to improve writing fluency.

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Student Innovation Challenge – Virtual Reality [BibTex]

Student Innovation Challenge – Virtual Reality [BibTex]


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Fingertip Interaction Metrics Correlate with Visual and Haptic Perception of Real Surfaces

Vardar, Y., Wallraven, C., Kuchenbecker, K. J.

In Proceedings of the IEEE World Haptics Conference (WHC), pages: 395-400, Tokyo, Japan, July 2019 (inproceedings)

Abstract
Both vision and touch contribute to the perception of real surfaces. Although there have been many studies on the individual contributions of each sense, it is still unclear how each modality’s information is processed and integrated. To fill this gap, we investigated the similarity of visual and haptic perceptual spaces, as well as how well they each correlate with fingertip interaction metrics. Twenty participants interacted with ten different surfaces from the Penn Haptic Texture Toolkit by either looking at or touching them and judged their similarity in pairs. By analyzing the resulting similarity ratings using multi-dimensional scaling (MDS), we found that surfaces are similarly organized within the three-dimensional perceptual spaces of both modalities. Also, between-participant correlations were significantly higher in the haptic condition. In a separate experiment, we obtained the contact forces and accelerations acting on one finger interacting with each surface in a controlled way. We analyzed the collected fingertip interaction data in both the time and frequency domains. Our results suggest that the three perceptual dimensions for each modality can be represented by roughness/smoothness, hardness/softness, and friction, and that these dimensions can be estimated by surface vibration power, tap spectral centroid, and kinetic friction coefficient, respectively.

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DOI Project Page [BibTex]

DOI Project Page [BibTex]


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Implementation of a 6-DOF Parallel Continuum Manipulator for Delivering Fingertip Tactile Cues

Young, E. M., Kuchenbecker, K. J.

IEEE Transactions on Haptics, 12(3):295-306, June 2019 (article)

Abstract
Existing fingertip haptic devices can deliver different subsets of tactile cues in a compact package, but we have not yet seen a wearable six-degree-of-freedom (6-DOF) display. This paper presents the Fuppeteer (short for Fingertip Puppeteer), a device that is capable of controlling the position and orientation of a flat platform, such that any combination of normal and shear force can be delivered at any location on any human fingertip. We build on our previous work of designing a parallel continuum manipulator for fingertip haptics by presenting a motorized version in which six flexible Nitinol wires are actuated via independent roller mechanisms and proportional-derivative controllers. We evaluate the settling time and end-effector vibrations observed during system responses to step inputs. After creating a six-dimensional lookup table and adjusting simulated inputs using measured Jacobians, we show that the device can make contact with all parts of the fingertip with a mean error of 1.42 mm. Finally, we present results from a human-subject study. A total of 24 users discerned 9 evenly distributed contact locations with an average accuracy of 80.5%. Translational and rotational shear cues were identified reasonably well near the center of the fingertip and more poorly around the edges.

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DOI [BibTex]


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Explorations of Shape-Changing Haptic Interfaces for Blind and Sighted Pedestrian Navigation

Spiers, A., Kuchenbecker, K. J.

pages: 6, Workshop paper (6 pages) presented at the CHI 2019 Workshop on Hacking Blind Navigation, May 2019 (misc) Accepted

Abstract
Since the 1960s, technologists have worked to develop systems that facilitate independent navigation by vision-impaired (VI) pedestrians. These devices vary in terms of conveyed information and feedback modality. Unfortunately, many such prototypes never progress beyond laboratory testing. Conversely, smartphone-based navigation systems for sighted pedestrians have grown in robustness and capabilities, to the point of now being ubiquitous. How can we leverage the success of sighted navigation technology, which is driven by a larger global market, as a way to progress VI navigation systems? We believe one possibility is to make common devices that benefit both VI and sighted individuals, by providing information in a way that does not distract either user from their tasks or environment. To this end we have developed physical interfaces that eschew visual, audio or vibratory feedback, instead relying on the natural human ability to perceive the shape of a handheld object.

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[BibTex]

[BibTex]


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Internal Array Electrodes Improve the Spatial Resolution of Soft Tactile Sensors Based on Electrical Resistance Tomography

Lee, H., Park, K., Kim, J., Kuchenbecker, K. J.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 5411-5417, Montreal, Canada, May 2019, Hyosang Lee and Kyungseo Park contributed equally to this publication (inproceedings)

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link (url) DOI Project Page [BibTex]

link (url) DOI Project Page [BibTex]


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Haptipedia: Accelerating Haptic Device Discovery to Support Interaction & Engineering Design

Seifi, H., Fazlollahi, F., Oppermann, M., Sastrillo, J. A., Ip, J., Agrawal, A., Park, G., Kuchenbecker, K. J., MacLean, K. E.

In Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems (CHI), Glasgow, Scotland, May 2019 (inproceedings)

Abstract
Creating haptic experiences often entails inventing, modifying, or selecting specialized hardware. However, experience designers are rarely engineers, and 30 years of haptic inventions are buried in a fragmented literature that describes devices mechanically rather than by potential purpose. We conceived of Haptipedia to unlock this trove of examples: Haptipedia presents a device corpus for exploration through metadata that matter to both device and experience designers. It is a taxonomy of device attributes that go beyond physical description to capture potential utility, applied to a growing database of 105 grounded force-feedback devices, and accessed through a public visualization that links utility to morphology. Haptipedia's design was driven by both systematic review of the haptic device literature and rich input from diverse haptic designers. We describe Haptipedia's reception (including hopes it will redefine device reporting standards) and our plans for its sustainability through community participation.

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Project Page [BibTex]

Project Page [BibTex]


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Improving Haptic Adjective Recognition with Unsupervised Feature Learning

Richardson, B. A., Kuchenbecker, K. J.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 3804-3810, Montreal, Canada, May 2019 (inproceedings)

Abstract
Humans can form an impression of how a new object feels simply by touching its surfaces with the densely innervated skin of the fingertips. Many haptics researchers have recently been working to endow robots with similar levels of haptic intelligence, but these efforts almost always employ hand-crafted features, which are brittle, and concrete tasks, such as object recognition. We applied unsupervised feature learning methods, specifically K-SVD and Spatio-Temporal Hierarchical Matching Pursuit (ST-HMP), to rich multi-modal haptic data from a diverse dataset. We then tested the learned features on 19 more abstract binary classification tasks that center on haptic adjectives such as smooth and squishy. The learned features proved superior to traditional hand-crafted features by a large margin, almost doubling the average F1 score across all adjectives. Additionally, particular exploratory procedures (EPs) and sensor channels were found to support perception of certain haptic adjectives, underlining the need for diverse interactions and multi-modal haptic data.

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link (url) DOI Project Page [BibTex]

link (url) DOI Project Page [BibTex]


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Accurate Vision-based Manipulation through Contact Reasoning

Kloss, A., Bauza, M., Wu, J., Tenenbaum, J. B., Rodriguez, A., Bohg, J.

In International Conference on Robotics and Automation, May 2019 (inproceedings) Submitted

Abstract
Planning contact interactions is one of the core challenges of many robotic tasks. Optimizing contact locations while taking dynamics into account is computationally costly and in only partially observed environments, executing contact-based tasks often suffers from low accuracy. We present an approach that addresses these two challenges for the problem of vision-based manipulation. First, we propose to disentangle contact from motion optimization. Thereby, we improve planning efficiency by focusing computation on promising contact locations. Second, we use a hybrid approach for perception and state estimation that combines neural networks with a physically meaningful state representation. In simulation and real-world experiments on the task of planar pushing, we show that our method is more efficient and achieves a higher manipulation accuracy than previous vision-based approaches.

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Video link (url) [BibTex]

Video link (url) [BibTex]


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Learning Latent Space Dynamics for Tactile Servoing

Sutanto, G., Ratliff, N., Sundaralingam, B., Chebotar, Y., Su, Z., Handa, A., Fox, D.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA) 2019, IEEE, International Conference on Robotics and Automation, May 2019 (inproceedings) Accepted

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pdf video [BibTex]

pdf video [BibTex]


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Bimanual Wrist-Squeezing Haptic Feedback Changes Speed-Force Tradeoff in Robotic Surgery Training

Cao, E., Machaca, S., Bernard, T., Wolfinger, B., Patterson, Z., Chi, A., Adrales, G. L., Kuchenbecker, K. J., Brown, J. D.

Extended abstract presented as an ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, USA, April 2019 (misc) Accepted

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[BibTex]

[BibTex]


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Interactive Augmented Reality for Robot-Assisted Surgery

Forte, M. P., Kuchenbecker, K. J.

Extended abstract presented as an Emerging Technology ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, Maryland, USA, April 2019 (misc) Accepted

hi

Project Page [BibTex]

Project Page [BibTex]


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A Design Tool for Therapeutic Social-Physical Human-Robot Interactions

Mohan, M., Kuchenbecker, K. J.

Workshop paper (3 pages) presented at the HRI Pioneers Workshop, Daegu, South Korea, March 2019 (misc) Accepted

Abstract
We live in an aging society; social-physical human-robot interaction has the potential to keep our elderly adults healthy by motivating them to exercise. After summarizing prior work, this paper proposes a tool that can be used to design exercise and therapy interactions to be performed by an upper-body humanoid robot. The interaction design tool comprises a teleoperation system that transmits the operator’s arm motions, head motions and facial expression along with an interface to monitor and assess the motion of the user interacting with the robot. We plan to use this platform to create dynamic and intuitive exercise interactions.

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Project Page [BibTex]

Project Page [BibTex]


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How Does It Feel to Clap Hands with a Robot?

Fitter, N. T., Kuchenbecker, K. J.

International Journal of Social Robotics, 2019 (article) Accepted

Abstract
Future robots may need lighthearted physical interaction capabilities to connect with people in meaningful ways. To begin exploring how users perceive playful human–robot hand-to-hand interaction, we conducted a study with 20 participants. Each user played simple hand-clapping games with the Rethink Robotics Baxter Research Robot during a 1-h-long session involving 24 randomly ordered conditions that varied in facial reactivity, physical reactivity, arm stiffness, and clapping tempo. Survey data and experiment recordings demonstrate that this interaction is viable: all users successfully completed the experiment and mentioned enjoying at least one game without prompting. Hand-clapping tempo was highly salient to users, and human-like robot errors were more widely accepted than mechanical errors. Furthermore, perceptions of Baxter varied in the following statistically significant ways: facial reactivity increased the robot’s perceived pleasantness and energeticness; physical reactivity decreased pleasantness, energeticness, and dominance; higher arm stiffness increased safety and decreased dominance; and faster tempo increased energeticness and increased dominance. These findings can motivate and guide roboticists who want to design social–physical human–robot interactions.

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[BibTex]

[BibTex]


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Tactile Roughness Perception of Virtual Gratings by Electrovibration

Isleyen, A., Vardar, Y., Basdogan, C.

IEEE Transactions on Haptics, 2019 (article) Accepted

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[BibTex]

[BibTex]


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Toward Expert-Sourcing of a Haptic Device Repository

Seifi, H., Ip, J., Agrawal, A., Kuchenbecker, K. J., MacLean, K. E.

Glasgow, UK, 2019 (misc)

Abstract
Haptipedia is an online taxonomy, database, and visualization that aims to accelerate ideation of new haptic devices and interactions in human-computer interaction, virtual reality, haptics, and robotics. The current version of Haptipedia (105 devices) was created through iterative design, data entry, and evaluation by our team of experts. Next, we aim to greatly increase the number of devices and keep Haptipedia updated by soliciting data entry and verification from haptics experts worldwide.

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link (url) [BibTex]

link (url) [BibTex]


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Automated Generation of Reactive Programs from Human Demonstration for Orchestration of Robot Behaviors

Berenz, V., Bjelic, A., Mainprice, J.

ArXiv, 2019 (article)

Abstract
Social robots or collaborative robots that have to interact with people in a reactive way are difficult to program. This difficulty stems from the different skills required by the programmer: to provide an engaging user experience the behavior must include a sense of aesthetics while robustly operating in a continuously changing environment. The Playful framework allows composing such dynamic behaviors using a basic set of action and perception primitives. Within this framework, a behavior is encoded as a list of declarative statements corresponding to high-level sensory-motor couplings. To facilitate non-expert users to program such behaviors, we propose a Learning from Demonstration (LfD) technique that maps motion capture of humans directly to a Playful script. The approach proceeds by identifying the sensory-motor couplings that are active at each step using the Viterbi path in a Hidden Markov Model (HMM). Given these activation patterns, binary classifiers called evaluations are trained to associate activations to sensory data. Modularity is increased by clustering the sensory-motor couplings, leading to a hierarchical tree structure. The novelty of the proposed approach is that the learned behavior is encoded not in terms of trajectories in a task space, but as couplings between sensory information and high-level motor actions. This provides advantages in terms of behavioral generalization and reactivity displayed by the robot.

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Support Video link (url) [BibTex]

2015


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Distributed Event-based State Estimation

Trimpe, S.

Max Planck Institute for Intelligent Systems, November 2015 (techreport)

Abstract
An event-based state estimation approach for reducing communication in a networked control system is proposed. Multiple distributed sensor-actuator-agents observe a dynamic process and sporadically exchange their measurements and inputs over a bus network. Based on these data, each agent estimates the full state of the dynamic system, which may exhibit arbitrary inter-agent couplings. Local event-based protocols ensure that data is transmitted only when necessary to meet a desired estimation accuracy. This event-based scheme is shown to mimic a centralized Luenberger observer design up to guaranteed bounds, and stability is proven in the sense of bounded estimation errors for bounded disturbances. The stability result extends to the distributed control system that results when the local state estimates are used for distributed feedback control. Simulation results highlight the benefit of the event-based approach over classical periodic ones in reducing communication requirements.

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arXiv [BibTex]

2015


arXiv [BibTex]


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Learning Torque Control in Presence of Contacts using Tactile Sensing from Robot Skin

Calandra, R., Ivaldi, S., Deisenroth, M., Peters, J.

In 15th IEEE-RAS International Conference on Humanoid Robots, pages: 690-695, Humanoids, November 2015 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Evaluation of Interactive Object Recognition with Tactile Sensing

Hoelscher, J., Peters, J., Hermans, T.

In 15th IEEE-RAS International Conference on Humanoid Robots, pages: 310-317, Humanoids, November 2015 (inproceedings)

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DOI [BibTex]

DOI [BibTex]


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Optimizing Robot Striking Movement Primitives with Iterative Learning Control

Koc, O., Maeda, G., Neumann, G., Peters, J.

In 15th IEEE-RAS International Conference on Humanoid Robots, pages: 80-87, Humanoids, November 2015 (inproceedings)

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DOI [BibTex]

DOI [BibTex]


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A Comparison of Contact Distribution Representations for Learning to Predict Object Interactions

Leischnig, S., Luettgen, S., Kroemer, O., Peters, J.

In 15th IEEE-RAS International Conference on Humanoid Robots, pages: 616-622, Humanoids, November 2015 (inproceedings)

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DOI [BibTex]

DOI [BibTex]


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First-Person Tele-Operation of a Humanoid Robot

Fritsche, L., Unverzagt, F., Peters, J., Calandra, R.

In 15th IEEE-RAS International Conference on Humanoid Robots, pages: 997-1002, Humanoids, November 2015 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Probabilistic Segmentation Applied to an Assembly Task

Lioutikov, R., Neumann, G., Maeda, G., Peters, J.

In 15th IEEE-RAS International Conference on Humanoid Robots, pages: 533-540, Humanoids, November 2015 (inproceedings)

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DOI [BibTex]

DOI [BibTex]


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Automatic LQR Tuning Based on Gaussian Process Optimization: Early Experimental Results

Marco, A., Hennig, P., Bohg, J., Schaal, S., Trimpe, S.

Machine Learning in Planning and Control of Robot Motion Workshop at the IEEE/RSJ International Conference on Intelligent Robots and Systems (iROS), pages: , , Machine Learning in Planning and Control of Robot Motion Workshop, October 2015 (conference)

Abstract
This paper proposes an automatic controller tuning framework based on linear optimal control combined with Bayesian optimization. With this framework, an initial set of controller gains is automatically improved according to a pre-defined performance objective evaluated from experimental data. The underlying Bayesian optimization algorithm is Entropy Search, which represents the latent objective as a Gaussian process and constructs an explicit belief over the location of the objective minimum. This is used to maximize the information gain from each experimental evaluation. Thus, this framework shall yield improved controllers with fewer evaluations compared to alternative approaches. A seven-degree-of-freedom robot arm balancing an inverted pole is used as the experimental demonstrator. Preliminary results of a low-dimensional tuning problem highlight the method’s potential for automatic controller tuning on robotic platforms.

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PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


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Gaussian Process Optimization for Self-Tuning Control

Marco, A.

Polytechnic University of Catalonia (BarcelonaTech), October 2015 (mastersthesis)

am ics

PDF Project Page [BibTex]

PDF Project Page [BibTex]


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Stabilizing Novel Objects by Learning to Predict Tactile Slip

Veiga, F., van Hoof, H., Peters, J., Hermans, T.

In Proceedings of the IEEE/RSJ Conference on Intelligent Robots and Systems, pages: 5065-5072, IROS, September 2015 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Model-Free Probabilistic Movement Primitives for Physical Interaction

Paraschos, A., Rueckert, E., Peters, J., Neumann, G.

In Proceedings of the IEEE/RSJ Conference on Intelligent Robots and Systems, pages: 2860-2866, IROS, September 2015 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Combined Pose-Wrench and State Machine Representation for Modeling Robotic Assembly Skills

Wahrburg, A., Zeiss, S., Matthias, B., Peters, J., Ding, H.

In Proceedings of the IEEE/RSJ Conference on Intelligent Robots and Systems, pages: 852-857, IROS, September 2015 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Probabilistic Progress Prediction and Sequencing of Concurrent Movement Primitives

Manschitz, S., Kober, J., Gienger, M., Peters, J.

In Proceedings of the IEEE/RSJ Conference on Intelligent Robots and Systems, pages: 449-455, IROS, September 2015 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Reinforcement Learning vs Human Programming in Tetherball Robot Games

Parisi, S., Abdulsamad, H., Paraschos, A., Daniel, C., Peters, J.

In Proceedings of the IEEE/RSJ Conference on Intelligent Robots and Systems, pages: 6428-6434, IROS, September 2015 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Learning Motor Skills from Partially Observed Movements Executed at Different Speeds

Ewerton, M., Maeda, G., Peters, J., Neumann, G.

In Proceedings of the IEEE/RSJ Conference on Intelligent Robots and Systems, pages: 456-463, IROS, September 2015 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Adaptive and Learning Concepts in Hydraulic Force Control

Doerr, A.

University of Stuttgart, September 2015 (mastersthesis)

am ics

[BibTex]

[BibTex]


Thumb xl screen shot 2015 08 22 at 21.47.37
Direct Loss Minimization Inverse Optimal Control

Doerr, A., Ratliff, N., Bohg, J., Toussaint, M., Schaal, S.

In Proceedings of Robotics: Science and Systems, Rome, Italy, Robotics: Science and Systems XI, July 2015 (inproceedings)

Abstract
Inverse Optimal Control (IOC) has strongly impacted the systems engineering process, enabling automated planner tuning through straightforward and intuitive demonstration. The most successful and established applications, though, have been in lower dimensional problems such as navigation planning where exact optimal planning or control is feasible. In higher dimensional systems, such as humanoid robots, research has made substantial progress toward generalizing the ideas to model free or locally optimal settings, but these systems are complicated to the point where demonstration itself can be difficult. Typically, real-world applications are restricted to at best noisy or even partial or incomplete demonstrations that prove cumbersome in existing frameworks. This work derives a very flexible method of IOC based on a form of Structured Prediction known as Direct Loss Minimization. The resulting algorithm is essentially Policy Search on a reward function that rewards similarity to demonstrated behavior (using Covariance Matrix Adaptation (CMA) in our experiments). Our framework blurs the distinction between IOC, other forms of Imitation Learning, and Reinforcement Learning, enabling us to derive simple, versatile, and practical algorithms that blend imitation and reinforcement signals into a unified framework. Our experiments analyze various aspects of its performance and demonstrate its efficacy on conveying preferences for motion shaping and combined reach and grasp quality optimization.

am ics

PDF Video Project Page [BibTex]

PDF Video Project Page [BibTex]


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LMI-Based Synthesis for Distributed Event-Based State Estimation

Muehlebach, M., Trimpe, S.

In Proceedings of the American Control Conference, July 2015 (inproceedings)

Abstract
This paper presents an LMI-based synthesis procedure for distributed event-based state estimation. Multiple agents observe and control a dynamic process by sporadically exchanging data over a broadcast network according to an event-based protocol. In previous work [1], the synthesis of event-based state estimators is based on a centralized design. In that case three different types of communication are required: event-based communication of measurements, periodic reset of all estimates to their joint average, and communication of inputs. The proposed synthesis problem eliminates the communication of inputs as well as the periodic resets (under favorable circumstances) by accounting explicitly for the distributed structure of the control system.

am ics

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


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Guaranteed H2 Performance in Distributed Event-Based State Estimation

Muehlebach, M., Trimpe, S.

In Proceeding of the First International Conference on Event-based Control, Communication, and Signal Processing, June 2015 (inproceedings)

am ics

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


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On the Choice of the Event Trigger in Event-based Estimation

Trimpe, S., Campi, M.

In Proceeding of the First International Conference on Event-based Control, Communication, and Signal Processing, June 2015 (inproceedings)

am ics

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


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Object Detection Using Deep Learning - Learning where to search using visual attention

Kloss, A.

Eberhard Karls Universität Tübingen, May 2015 (mastersthesis)

Abstract
Detecting and identifying the different objects in an image fast and reliably is an important skill for interacting with one’s environment. The main problem is that in theory, all parts of an image have to be searched for objects on many different scales to make sure that no object instance is missed. It however takes considerable time and effort to actually classify the content of a given image region and both time and computational capacities that an agent can spend on classification are limited. Humans use a process called visual attention to quickly decide which locations of an image need to be processed in detail and which can be ignored. This allows us to deal with the huge amount of visual information and to employ the capacities of our visual system efficiently. For computer vision, researchers have to deal with exactly the same problems, so learning from the behaviour of humans provides a promising way to improve existing algorithms. In the presented master’s thesis, a model is trained with eye tracking data recorded from 15 participants that were asked to search images for objects from three different categories. It uses a deep convolutional neural network to extract features from the input image that are then combined to form a saliency map. This map provides information about which image regions are interesting when searching for the given target object and can thus be used to reduce the parts of the image that have to be processed in detail. The method is based on a recent publication of Kümmerer et al., but in contrast to the original method that computes general, task independent saliency, the presented model is supposed to respond differently when searching for different target categories.

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PDF Project Page [BibTex]


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Leveraging Big Data for Grasp Planning

Kappler, D., Bohg, B., Schaal, S.

In Proceedings of the IEEE International Conference on Robotics and Automation, May 2015 (inproceedings)

Abstract
We propose a new large-scale database containing grasps that are applied to a large set of objects from numerous categories. These grasps are generated in simulation and are annotated with different grasp stability metrics. We use a descriptive and efficient representation of the local object shape at which each grasp is applied. Given this data, we present a two-fold analysis: (i) We use crowdsourcing to analyze the correlation of the metrics with grasp success as predicted by humans. The results show that the metric based on physics simulation is a more consistent predictor for grasp success than the standard ε-metric. The results also support the hypothesis that human labels are not required for good ground truth grasp data. Instead the physics-metric can be used to generate datasets in simulation that may then be used to bootstrap learning in the real world. (ii) We apply a deep learning method and show that it can better leverage the large-scale database for prediction of grasp success compared to logistic regression. Furthermore, the results suggest that labels based on the physics-metric are less noisy than those from the ε-metric and therefore lead to a better classification performance.

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PDF data DOI Project Page [BibTex]

PDF data DOI Project Page [BibTex]


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Robot Arm Tracking with Random Decision Forests

Widmaier, F.

Eberhard-Karls-Universität Tübingen, May 2015 (mastersthesis)

Abstract
For grasping and manipulation with robot arms, knowing the current pose of the arm is crucial for successful controlling its motion. Often, pose estimations can be acquired from encoders inside the arm, but they can have significant inaccuracy which makes the use of additional techniques necessary. In this master thesis, a novel approach of robot arm pose estimation is presented, that works on single depth images without the need of prior foreground segmentation or other preprocessing steps. A random regression forest is used, which is trained only on synthetically generated data. The approach improves former work by Bohg et al. by considerably reducing the computational effort both at training and test time. The forest in the new method directly estimates the desired joint angles while in the former approach, the forest casts 3D position votes for the joints, which then have to be clustered and fed into an iterative inverse kinematic process to finally get the joint angles. To improve the estimation accuracy, the standard training objective of the forest training is replaced by a specialized function that makes use of a model-dependent distance metric, called DISP. Experimental results show that the specialized objective indeed improves pose estimation and it is shown that the method, despite of being trained on synthetic data only, is able to provide reasonable estimations for real data at test time.

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PDF Project Page [BibTex]

PDF Project Page [BibTex]


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Event-based Estimation and Control for Remote Robot Operation with Reduced Communication

Trimpe, S., Buchli, J.

In Proceedings of the IEEE International Conference on Robotics and Automation, May 2015 (inproceedings)

Abstract
An event-based communication framework for remote operation of a robot via a bandwidth-limited network is proposed. The robot sends state and environment estimation data to the operator, and the operator transmits updated control commands or policies to the robot. Event-based communication protocols are designed to ensure that data is transmitted only when required: the robot sends new estimation data only if this yields a significant information gain at the operator, and the operator transmits an updated control policy only if this comes with a significant improvement in control performance. The developed framework is modular and can be used with any standard estimation and control algorithms. Simulation results of a robotic arm highlight its potential for an efficient use of limited communication resources, for example, in disaster response scenarios such as the DARPA Robotics Challenge.

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PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


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Lernende Roboter

Trimpe, S.

In Jahrbuch der Max-Planck-Gesellschaft, Max Planck Society, May 2015, (popular science article in German) (inbook)

am ics

link (url) [BibTex]

link (url) [BibTex]


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The Coordinate Particle Filter - A novel Particle Filter for High Dimensional Systems

Wüthrich, M., Bohg, J., Kappler, D., Pfreundt, C., Schaal, S.

In Proceedings of the IEEE International Conference on Robotics and Automation, May 2015 (inproceedings)

Abstract
Parametric filters, such as the Extended Kalman Filter and the Unscented Kalman Filter, typically scale well with the dimensionality of the problem, but they are known to fail if the posterior state distribution cannot be closely approximated by a density of the assumed parametric form. For nonparametric filters, such as the Particle Filter, the converse holds. Such methods are able to approximate any posterior, but the computational requirements scale exponentially with the number of dimensions of the state space. In this paper, we present the Coordinate Particle Filter which alleviates this problem. We propose to compute the particle weights recursively, dimension by dimension. This allows us to explore one dimension at a time, and resample after each dimension if necessary. Experimental results on simulated as well as real data con- firm that the proposed method has a substantial performance advantage over the Particle Filter in high-dimensional systems where not all dimensions are highly correlated. We demonstrate the benefits of the proposed method for the problem of multi-object and robotic manipulator tracking.

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arXiv Video Bayesian Filtering Framework Bayesian Object Tracking DOI Project Page [BibTex]


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Autonomous Robots

Schaal, S.

In Jahrbuch der Max-Planck-Gesellschaft, May 2015 (incollection)

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[BibTex]

[BibTex]


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Understanding the Geometry of Workspace Obstacles in Motion Optimization

Ratliff, N., Toussaint, M., Schaal, S.

In Proceedings of the IEEE International Conference on Robotics and Automation, March 2015 (inproceedings)

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PDF Video Project Page [BibTex]

PDF Video Project Page [BibTex]