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2020


Label Efficient Visual Abstractions for Autonomous Driving
Label Efficient Visual Abstractions for Autonomous Driving

Behl, A., Chitta, K., Prakash, A., Ohn-Bar, E., Geiger, A.

IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), IEEE, October 2020 (conference)

Abstract
It is well known that semantic segmentation can be used as an effective intermediate representation for learning driving policies. However, the task of street scene semantic segmentation requires expensive annotations. Furthermore, segmentation algorithms are often trained irrespective of the actual driving task, using auxiliary image-space loss functions which are not guaranteed to maximize driving metrics such as safety or distance traveled per intervention. In this work, we seek to quantify the impact of reducing segmentation annotation costs on learned behavior cloning agents. We analyze several segmentation-based intermediate representations. We use these visual abstractions to systematically study the trade-off between annotation efficiency and driving performance, ie, the types of classes labeled, the number of image samples used to learn the visual abstraction model, and their granularity (eg, object masks vs. 2D bounding boxes). Our analysis uncovers several practical insights into how segmentation-based visual abstractions can be exploited in a more label efficient manner. Surprisingly, we find that state-of-the-art driving performance can be achieved with orders of magnitude reduction in annotation cost. Beyond label efficiency, we find several additional training benefits when leveraging visual abstractions, such as a significant reduction in the variance of the learned policy when compared to state-of-the-art end-to-end driving models.

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pdf slides video Project Page [BibTex]

2020


pdf slides video Project Page [BibTex]


Convolutional Occupancy Networks
Convolutional Occupancy Networks

Peng, S., Niemeyer, M., Mescheder, L., Pollefeys, M., Geiger, A.

In European Conference on Computer Vision (ECCV), Springer International Publishing, Cham, August 2020 (inproceedings)

Abstract
Recently, implicit neural representations have gained popularity for learning-based 3D reconstruction. While demonstrating promising results, most implicit approaches are limited to comparably simple geometry of single objects and do not scale to more complicated or large-scale scenes. The key limiting factor of implicit methods is their simple fully-connected network architecture which does not allow for integrating local information in the observations or incorporating inductive biases such as translational equivariance. In this paper, we propose Convolutional Occupancy Networks, a more flexible implicit representation for detailed reconstruction of objects and 3D scenes. By combining convolutional encoders with implicit occupancy decoders, our model incorporates inductive biases, enabling structured reasoning in 3D space. We investigate the effectiveness of the proposed representation by reconstructing complex geometry from noisy point clouds and low-resolution voxel representations. We empirically find that our method enables the fine-grained implicit 3D reconstruction of single objects, scales to large indoor scenes, and generalizes well from synthetic to real data.

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pdf suppmat video Project Page [BibTex]

pdf suppmat video Project Page [BibTex]


Category Level Object Pose Estimation via Neural Analysis-by-Synthesis
Category Level Object Pose Estimation via Neural Analysis-by-Synthesis

Chen, X., Dong, Z., Song, J., Geiger, A., Hilliges, O.

In European Conference on Computer Vision (ECCV), Springer International Publishing, Cham, August 2020 (inproceedings)

Abstract
Many object pose estimation algorithms rely on the analysis-by-synthesis framework which requires explicit representations of individual object instances. In this paper we combine a gradient-based fitting procedure with a parametric neural image synthesis module that is capable of implicitly representing the appearance, shape and pose of entire object categories, thus rendering the need for explicit CAD models per object instance unnecessary. The image synthesis network is designed to efficiently span the pose configuration space so that model capacity can be used to capture the shape and local appearance (i.e., texture) variations jointly. At inference time the synthesized images are compared to the target via an appearance based loss and the error signal is backpropagated through the network to the input parameters. Keeping the network parameters fixed, this allows for iterative optimization of the object pose, shape and appearance in a joint manner and we experimentally show that the method can recover orientation of objects with high accuracy from 2D images alone. When provided with depth measurements, to overcome scale ambiguities, the method can accurately recover the full 6DOF pose successfully.

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Project Page pdf suppmat [BibTex]

Project Page pdf suppmat [BibTex]


Acoustofluidic Tweezers for the 3D Manipulation of Microparticles
Acoustofluidic Tweezers for the 3D Manipulation of Microparticles

Guo, X., Ma, Z., Goyal, R., Jeong, M., Pang, W., Fischer, P., Dian, X., Qiu, T.

In 2020 IEEE International Conference on Robotics and Automation (ICRA),, Febuary 2020 (conference)

Abstract
Non-contact manipulation is of great importance in the actuation of micro-robotics. It is challenging to contactless manipulate micro-scale objects over large spatial distance in fluid. Here, we describe a novel approach for the dynamic position control of microparticles in three-dimensional (3D) space, based on high-speed acoustic streaming generated by a micro-fabricated gigahertz transducer. Due to the vertical lifting force and the horizontal centripetal force generated by the streaming, microparticles are able to be stably trapped at a position far away from the transducer surface, and to be manipulated over centimeter distance in all three directions. Only the hydrodynamic force is utilized in the system for particle manipulation, making it a versatile tool regardless the material properties of the trapped particle. The system shows high reliability and manipulation velocity, revealing its potentials for the applications in robotics and automation at small scales.

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[BibTex]

[BibTex]


Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image
Learning Unsupervised Hierarchical Part Decomposition of 3D Objects from a Single RGB Image

Paschalidou, D., Gool, L., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Humans perceive the 3D world as a set of distinct objects that are characterized by various low-level (geometry, reflectance) and high-level (connectivity, adjacency, symmetry) properties. Recent methods based on convolutional neural networks (CNNs) demonstrated impressive progress in 3D reconstruction, even when using a single 2D image as input. However, the majority of these methods focuses on recovering the local 3D geometry of an object without considering its part-based decomposition or relations between parts. We address this challenging problem by proposing a novel formulation that allows to jointly recover the geometry of a 3D object as a set of primitives as well as their latent hierarchical structure without part-level supervision. Our model recovers the higher level structural decomposition of various objects in the form of a binary tree of primitives, where simple parts are represented with fewer primitives and more complex parts are modeled with more components. Our experiments on the ShapeNet and D-FAUST datasets demonstrate that considering the organization of parts indeed facilitates reasoning about 3D geometry.

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pdf suppmat Video 2 Project Page Slides Poster Video 1 [BibTex]

pdf suppmat Video 2 Project Page Slides Poster Video 1 [BibTex]


Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis
Towards Unsupervised Learning of Generative Models for 3D Controllable Image Synthesis

Liao, Y., Schwarz, K., Mescheder, L., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are learned directly from images. However, current image synthesis models operate in the 2D domain where disentangling 3D properties such as camera viewpoint or object pose is challenging. Furthermore, they lack an interpretable and controllable representation. Our key hypothesis is that the image generation process should be modeled in 3D space as the physical world surrounding us is intrinsically three-dimensional. We define the new task of 3D controllable image synthesis and propose an approach for solving it by reasoning both in 3D space and in the 2D image domain. We demonstrate that our model is able to disentangle latent 3D factors of simple multi-object scenes in an unsupervised fashion from raw images. Compared to pure 2D baselines, it allows for synthesizing scenes that are consistent wrt. changes in viewpoint or object pose. We further evaluate various 3D representations in terms of their usefulness for this challenging task.

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pdf suppmat Video 2 Project Page Video 1 Slides Poster [BibTex]

pdf suppmat Video 2 Project Page Video 1 Slides Poster [BibTex]


Exploring Data Aggregation in Policy Learning for Vision-based Urban Autonomous Driving
Exploring Data Aggregation in Policy Learning for Vision-based Urban Autonomous Driving

Prakash, A., Behl, A., Ohn-Bar, E., Chitta, K., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Data aggregation techniques can significantly improve vision-based policy learning within a training environment, e.g., learning to drive in a specific simulation condition. However, as on-policy data is sequentially sampled and added in an iterative manner, the policy can specialize and overfit to the training conditions. For real-world applications, it is useful for the learned policy to generalize to novel scenarios that differ from the training conditions. To improve policy learning while maintaining robustness when training end-to-end driving policies, we perform an extensive analysis of data aggregation techniques in the CARLA environment. We demonstrate how the majority of them have poor generalization performance, and develop a novel approach with empirically better generalization performance compared to existing techniques. Our two key ideas are (1) to sample critical states from the collected on-policy data based on the utility they provide to the learned policy in terms of driving behavior, and (2) to incorporate a replay buffer which progressively focuses on the high uncertainty regions of the policy's state distribution. We evaluate the proposed approach on the CARLA NoCrash benchmark, focusing on the most challenging driving scenarios with dense pedestrian and vehicle traffic. Our approach improves driving success rate by 16% over state-of-the-art, achieving 87% of the expert performance while also reducing the collision rate by an order of magnitude without the use of any additional modality, auxiliary tasks, architectural modifications or reward from the environment.

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pdf suppmat Video 2 Project Page Slides Video 1 [BibTex]

pdf suppmat Video 2 Project Page Slides Video 1 [BibTex]


Learning Situational Driving
Learning Situational Driving

Ohn-Bar, E., Prakash, A., Behl, A., Chitta, K., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Human drivers have a remarkable ability to drive in diverse visual conditions and situations, e.g., from maneuvering in rainy, limited visibility conditions with no lane markings to turning in a busy intersection while yielding to pedestrians. In contrast, we find that state-of-the-art sensorimotor driving models struggle when encountering diverse settings with varying relationships between observation and action. To generalize when making decisions across diverse conditions, humans leverage multiple types of situation-specific reasoning and learning strategies. Motivated by this observation, we develop a framework for learning a situational driving policy that effectively captures reasoning under varying types of scenarios. Our key idea is to learn a mixture model with a set of policies that can capture multiple driving modes. We first optimize the mixture model through behavior cloning, and show it to result in significant gains in terms of driving performance in diverse conditions. We then refine the model by directly optimizing for the driving task itself, i.e., supervised with the navigation task reward. Our method is more scalable than methods assuming access to privileged information, e.g., perception labels, as it only assumes demonstration and reward-based supervision. We achieve over 98% success rate on the CARLA driving benchmark as well as state-of-the-art performance on a newly introduced generalization benchmark.

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pdf suppmat Video 2 Project Page Video 1 Slides [BibTex]

pdf suppmat Video 2 Project Page Video 1 Slides [BibTex]


On Joint Estimation of Pose, Geometry and svBRDF from a Handheld Scanner
On Joint Estimation of Pose, Geometry and svBRDF from a Handheld Scanner

Schmitt, C., Donne, S., Riegler, G., Koltun, V., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
We propose a novel formulation for joint recovery of camera pose, object geometry and spatially-varying BRDF. The input to our approach is a sequence of RGB-D images captured by a mobile, hand-held scanner that actively illuminates the scene with point light sources. Compared to previous works that jointly estimate geometry and materials from a hand-held scanner, we formulate this problem using a single objective function that can be minimized using off-the-shelf gradient-based solvers. By integrating material clustering as a differentiable operation into the optimization process, we avoid pre-processing heuristics and demonstrate that our model is able to determine the correct number of specular materials independently. We provide a study on the importance of each component in our formulation and on the requirements of the initial geometry. We show that optimizing over the poses is crucial for accurately recovering fine details and that our approach naturally results in a semantically meaningful material segmentation.

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pdf Project Page Slides Video Poster [BibTex]

pdf Project Page Slides Video Poster [BibTex]


Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision
Differentiable Volumetric Rendering: Learning Implicit 3D Representations without 3D Supervision

Niemeyer, M., Mescheder, L., Oechsle, M., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2020, 2020 (inproceedings)

Abstract
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering techniques to train reconstruction models from RGB images. Unfortunately, these approaches are currently restricted to voxel- and mesh-based representations, suffering from discretization or low resolution. In this work, we propose a differentiable rendering formulation for implicit shape and texture representations. Implicit representations have recently gained popularity as they represent shape and texture continuously. Our key insight is that depth gradients can be derived analytically using the concept of implicit differentiation. This allows us to learn implicit shape and texture representations directly from RGB images. We experimentally show that our single-view reconstructions rival those learned with full 3D supervision. Moreover, we find that our method can be used for multi-view 3D reconstruction, directly resulting in watertight meshes.

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pdf suppmat Video 2 Project Page Video 1 Video 3 Slides Poster [BibTex]

pdf suppmat Video 2 Project Page Video 1 Video 3 Slides Poster [BibTex]

2017


The Numerics of GANs
The Numerics of GANs

Mescheder, L., Nowozin, S., Geiger, A.

In Proceedings from the conference "Neural Information Processing Systems 2017., (Editors: Guyon I. and Luxburg U.v. and Bengio S. and Wallach H. and Fergus R. and Vishwanathan S. and Garnett R.), Curran Associates, Inc., Advances in Neural Information Processing Systems 30 (NIPS), December 2017 (inproceedings)

Abstract
In this paper, we analyze the numerics of common algorithms for training Generative Adversarial Networks (GANs). Using the formalism of smooth two-player games we analyze the associated gradient vector field of GAN training objectives. Our findings suggest that the convergence of current algorithms suffers due to two factors: i) presence of eigenvalues of the Jacobian of the gradient vector field with zero real-part, and ii) eigenvalues with big imaginary part. Using these findings, we design a new algorithm that overcomes some of these limitations and has better convergence properties. Experimentally, we demonstrate its superiority on training common GAN architectures and show convergence on GAN architectures that are known to be notoriously hard to train.

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pdf Project Page [BibTex]

2017


pdf Project Page [BibTex]


Bounding Boxes, Segmentations and Object Coordinates: How Important is Recognition for 3D Scene Flow Estimation in Autonomous Driving Scenarios?
Bounding Boxes, Segmentations and Object Coordinates: How Important is Recognition for 3D Scene Flow Estimation in Autonomous Driving Scenarios?

Behl, A., Jafari, O. H., Mustikovela, S. K., Alhaija, H. A., Rother, C., Geiger, A.

In Proceedings IEEE International Conference on Computer Vision (ICCV), IEEE, Piscataway, NJ, USA, IEEE International Conference on Computer Vision (ICCV), October 2017 (inproceedings)

Abstract
Existing methods for 3D scene flow estimation often fail in the presence of large displacement or local ambiguities, e.g., at texture-less or reflective surfaces. However, these challenges are omnipresent in dynamic road scenes, which is the focus of this work. Our main contribution is to overcome these 3D motion estimation problems by exploiting recognition. In particular, we investigate the importance of recognition granularity, from coarse 2D bounding box estimates over 2D instance segmentations to fine-grained 3D object part predictions. We compute these cues using CNNs trained on a newly annotated dataset of stereo images and integrate them into a CRF-based model for robust 3D scene flow estimation - an approach we term Instance Scene Flow. We analyze the importance of each recognition cue in an ablation study and observe that the instance segmentation cue is by far strongest, in our setting. We demonstrate the effectiveness of our method on the challenging KITTI 2015 scene flow benchmark where we achieve state-of-the-art performance at the time of submission.

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pdf suppmat Poster Project Page [BibTex]

pdf suppmat Poster Project Page [BibTex]


Sparsity Invariant CNNs
Sparsity Invariant CNNs

Uhrig, J., Schneider, N., Schneider, L., Franke, U., Brox, T., Geiger, A.

International Conference on 3D Vision (3DV) 2017, International Conference on 3D Vision (3DV), October 2017 (conference)

Abstract
In this paper, we consider convolutional neural networks operating on sparse inputs with an application to depth upsampling from sparse laser scan data. First, we show that traditional convolutional networks perform poorly when applied to sparse data even when the location of missing data is provided to the network. To overcome this problem, we propose a simple yet effective sparse convolution layer which explicitly considers the location of missing data during the convolution operation. We demonstrate the benefits of the proposed network architecture in synthetic and real experiments \wrt various baseline approaches. Compared to dense baselines, the proposed sparse convolution network generalizes well to novel datasets and is invariant to the level of sparsity in the data. For our evaluation, we derive a novel dataset from the KITTI benchmark, comprising 93k depth annotated RGB images. Our dataset allows for training and evaluating depth upsampling and depth prediction techniques in challenging real-world settings.

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pdf suppmat Project Page Project Page [BibTex]

pdf suppmat Project Page Project Page [BibTex]


OctNetFusion: Learning Depth Fusion from Data
OctNetFusion: Learning Depth Fusion from Data

Riegler, G., Ulusoy, A. O., Bischof, H., Geiger, A.

International Conference on 3D Vision (3DV) 2017, International Conference on 3D Vision (3DV), October 2017 (conference)

Abstract
In this paper, we present a learning based approach to depth fusion, i.e., dense 3D reconstruction from multiple depth images. The most common approach to depth fusion is based on averaging truncated signed distance functions, which was originally proposed by Curless and Levoy in 1996. While this method is simple and provides great results, it is not able to reconstruct (partially) occluded surfaces and requires a large number frames to filter out sensor noise and outliers. Motivated by the availability of large 3D model repositories and recent advances in deep learning, we present a novel 3D CNN architecture that learns to predict an implicit surface representation from the input depth maps. Our learning based method significantly outperforms the traditional volumetric fusion approach in terms of noise reduction and outlier suppression. By learning the structure of real world 3D objects and scenes, our approach is further able to reconstruct occluded regions and to fill in gaps in the reconstruction. We demonstrate that our learning based approach outperforms both vanilla TSDF fusion as well as TV-L1 fusion on the task of volumetric fusion. Further, we demonstrate state-of-the-art 3D shape completion results.

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pdf Video 1 Video 2 Project Page Project Page [BibTex]

pdf Video 1 Video 2 Project Page Project Page [BibTex]


Direct Visual Odometry for a Fisheye-Stereo Camera
Direct Visual Odometry for a Fisheye-Stereo Camera

Liu, P., Heng, L., Sattler, T., Geiger, A., Pollefeys, M.

In Proceedings IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), IEEE, Piscataway, NJ, USA, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), September 2017 (inproceedings)

Abstract
We present a direct visual odometry algorithm for a fisheye-stereo camera. Our algorithm performs simultaneous camera motion estimation and semi-dense reconstruction. The pipeline consists of two threads: a tracking thread and a mapping thread. In the tracking thread, we estimate the camera pose via semi-dense direct image alignment. To have a wider field of view (FoV) which is important for robotic perception, we use fisheye images directly without converting them to conventional pinhole images which come with a limited FoV. To address the epipolar curve problem, plane-sweeping stereo is used for stereo matching and depth initialization. Multiple depth hypotheses are tracked for selected pixels to better capture the uncertainty characteristics of stereo matching. Temporal motion stereo is then used to refine the depth and remove false positive depth hypotheses. Our implementation runs at an average of 20 Hz on a low-end PC. We run experiments in outdoor environments to validate our algorithm, and discuss the experimental results. We experimentally show that we are able to estimate 6D poses with low drift, and at the same time, do semi-dense 3D reconstruction with high accuracy.

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pdf Project Page [BibTex]

pdf Project Page [BibTex]


Augmented Reality Meets Deep Learning for Car Instance Segmentation in Urban Scenes
Augmented Reality Meets Deep Learning for Car Instance Segmentation in Urban Scenes

Alhaija, H. A., Mustikovela, S. K., Mescheder, L., Geiger, A., Rother, C.

In Proceedings of the British Machine Vision Conference 2017, Proceedings of the British Machine Vision Conference, September 2017 (inproceedings)

Abstract
The success of deep learning in computer vision is based on the availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Unfortunately, creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment these images with virtual objects. This allows us to create realistic composite images which exhibit both realistic background appearance as well as a large number of complex object arrangements. In contrast to modeling complete 3D environments, our data augmentation approach requires only a few user interactions in combination with 3D shapes of the target object category. We demonstrate the utility of the proposed approach for training a state-of-the-art high-capacity deep model for semantic instance segmentation. In particular, we consider the task of segmenting car instances on the KITTI dataset which we have annotated with pixel-accurate ground truth. Our experiments demonstrate that models trained on augmented imagery generalize better than those trained on synthetic data or models trained on limited amounts of annotated real data.

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pdf Project Page [BibTex]

pdf Project Page [BibTex]


Adversarial Variational Bayes: Unifying Variational Autoencoders and Generative Adversarial Networks
Adversarial Variational Bayes: Unifying Variational Autoencoders and Generative Adversarial Networks

Mescheder, L., Nowozin, S., Geiger, A.

In Proceedings of the 34th International Conference on Machine Learning, 70, Proceedings of Machine Learning Research, (Editors: Doina Precup, Yee Whye Teh), PMLR, International Conference on Machine Learning (ICML), August 2017 (inproceedings)

Abstract
Variational Autoencoders (VAEs) are expressive latent variable models that can be used to learn complex probability distributions from training data. However, the quality of the resulting model crucially relies on the expressiveness of the inference model. We introduce Adversarial Variational Bayes (AVB), a technique for training Variational Autoencoders with arbitrarily expressive inference models. We achieve this by introducing an auxiliary discriminative network that allows to rephrase the maximum-likelihood-problem as a two-player game, hence establishing a principled connection between VAEs and Generative Adversarial Networks (GANs). We show that in the nonparametric limit our method yields an exact maximum-likelihood assignment for the parameters of the generative model, as well as the exact posterior distribution over the latent variables given an observation. Contrary to competing approaches which combine VAEs with GANs, our approach has a clear theoretical justification, retains most advantages of standard Variational Autoencoders and is easy to implement.

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pdf suppmat Project Page arxiv-version Project Page [BibTex]

pdf suppmat Project Page arxiv-version Project Page [BibTex]


Slow Flow: Exploiting High-Speed Cameras for Accurate and Diverse Optical Flow Reference Data
Slow Flow: Exploiting High-Speed Cameras for Accurate and Diverse Optical Flow Reference Data

Janai, J., Güney, F., Wulff, J., Black, M., Geiger, A.

In Proceedings IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2017, pages: 1406-1416, IEEE, Piscataway, NJ, USA, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017 (inproceedings)

Abstract
Existing optical flow datasets are limited in size and variability due to the difficulty of capturing dense ground truth. In this paper, we tackle this problem by tracking pixels through densely sampled space-time volumes recorded with a high-speed video camera. Our model exploits the linearity of small motions and reasons about occlusions from multiple frames. Using our technique, we are able to establish accurate reference flow fields outside the laboratory in natural environments. Besides, we show how our predictions can be used to augment the input images with realistic motion blur. We demonstrate the quality of the produced flow fields on synthetic and real-world datasets. Finally, we collect a novel challenging optical flow dataset by applying our technique on data from a high-speed camera and analyze the performance of the state-of-the-art in optical flow under various levels of motion blur.

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pdf suppmat Project page Video DOI Project Page [BibTex]

pdf suppmat Project page Video DOI Project Page [BibTex]


OctNet: Learning Deep 3D Representations at High Resolutions
OctNet: Learning Deep 3D Representations at High Resolutions

Riegler, G., Ulusoy, O., Geiger, A.

In Proceedings IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2017, IEEE, Piscataway, NJ, USA, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017 (inproceedings)

Abstract
We present OctNet, a representation for deep learning with sparse 3D data. In contrast to existing models, our representation enables 3D convolutional networks which are both deep and high resolution. Towards this goal, we exploit the sparsity in the input data to hierarchically partition the space using a set of unbalanced octrees where each leaf node stores a pooled feature representation. This allows to focus memory allocation and computation to the relevant dense regions and enables deeper networks without compromising resolution. We demonstrate the utility of our OctNet representation by analyzing the impact of resolution on several 3D tasks including 3D object classification, orientation estimation and point cloud labeling.

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pdf suppmat Project Page Video Project Page [BibTex]

pdf suppmat Project Page Video Project Page [BibTex]


A Multi-View Stereo Benchmark with High-Resolution Images and Multi-Camera Videos
A Multi-View Stereo Benchmark with High-Resolution Images and Multi-Camera Videos

Schöps, T., Schönberger, J. L., Galliani, S., Sattler, T., Schindler, K., Pollefeys, M., Geiger, A.

In Proceedings IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2017, IEEE, Piscataway, NJ, USA, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017 (inproceedings)

Abstract
Motivated by the limitations of existing multi-view stereo benchmarks, we present a novel dataset for this task. Towards this goal, we recorded a variety of indoor and outdoor scenes using a high-precision laser scanner and captured both high-resolution DSLR imagery as well as synchronized low-resolution stereo videos with varying fields-of-view. To align the images with the laser scans, we propose a robust technique which minimizes photometric errors conditioned on the geometry. In contrast to previous datasets, our benchmark provides novel challenges and covers a diverse set of viewpoints and scene types, ranging from natural scenes to man-made indoor and outdoor environments. Furthermore, we provide data at significantly higher temporal and spatial resolution. Our benchmark is the first to cover the important use case of hand-held mobile devices while also providing high-resolution DSLR camera images. We make our datasets and an online evaluation server available at http://www.eth3d.net.

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pdf suppmat Project Page Project Page [BibTex]

pdf suppmat Project Page Project Page [BibTex]


Toroidal Constraints for Two Point Localization Under High Outlier Ratios
Toroidal Constraints for Two Point Localization Under High Outlier Ratios

Camposeco, F., Sattler, T., Cohen, A., Geiger, A., Pollefeys, M.

In Proceedings IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2017, IEEE, Piscataway, NJ, USA, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017 (inproceedings)

Abstract
Localizing a query image against a 3D model at large scale is a hard problem, since 2D-3D matches become more and more ambiguous as the model size increases. This creates a need for pose estimation strategies that can handle very low inlier ratios. In this paper, we draw new insights on the geometric information available from the 2D-3D matching process. As modern descriptors are not invariant against large variations in viewpoint, we are able to find the rays in space used to triangulate a given point that are closest to a query descriptor. It is well known that two correspondences constrain the camera to lie on the surface of a torus. Adding the knowledge of direction of triangulation, we are able to approximate the position of the camera from \emphtwo matches alone. We derive a geometric solver that can compute this position in under 1 microsecond. Using this solver, we propose a simple yet powerful outlier filter which scales quadratically in the number of matches. We validate the accuracy of our solver and demonstrate the usefulness of our method in real world settings.

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pdf suppmat Project Page Project Page [BibTex]

pdf suppmat Project Page pdf Project Page [BibTex]


Semantic Multi-view Stereo: Jointly Estimating Objects and Voxels
Semantic Multi-view Stereo: Jointly Estimating Objects and Voxels

Ulusoy, A. O., Black, M. J., Geiger, A.

In Proceedings IEEE Conference on Computer Vision and Pattern Recognition (CVPR) 2017, IEEE, Piscataway, NJ, USA, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), July 2017 (inproceedings)

Abstract
Dense 3D reconstruction from RGB images is a highly ill-posed problem due to occlusions, textureless or reflective surfaces, as well as other challenges. We propose object-level shape priors to address these ambiguities. Towards this goal, we formulate a probabilistic model that integrates multi-view image evidence with 3D shape information from multiple objects. Inference in this model yields a dense 3D reconstruction of the scene as well as the existence and precise 3D pose of the objects in it. Our approach is able to recover fine details not captured in the input shapes while defaulting to the input models in occluded regions where image evidence is weak. Due to its probabilistic nature, the approach is able to cope with the approximate geometry of the 3D models as well as input shapes that are not present in the scene. We evaluate the approach quantitatively on several challenging indoor and outdoor datasets.

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YouTube pdf suppmat Project Page [BibTex]

YouTube pdf suppmat Project Page [BibTex]


Locomotion of light-driven soft microrobots through a hydrogel via local melting
Locomotion of light-driven soft microrobots through a hydrogel via local melting

Palagi, S., Mark, A. G., Melde, K., Qiu, T., Zeng, H., Parmeggiani, C., Martella, D., Wiersma, D. S., Fischer, P.

In 2017 International Conference on Manipulation, Automation and Robotics at Small Scales (MARSS), pages: 1-5, July 2017 (inproceedings)

Abstract
Soft mobile microrobots whose deformation can be directly controlled by an external field can adapt to move in different environments. This is the case for the light-driven microrobots based on liquid-crystal elastomers (LCEs). Here we show that the soft microrobots can move through an agarose hydrogel by means of light-controlled travelling-wave motions. This is achieved by exploiting the inherent rise of the LCE temperature above the melting temperature of the agarose gel, which facilitates penetration of the microrobot through the hydrogel. The locomotion performance is investigated as a function of the travelling-wave parameters, showing that effective propulsion can be obtained by adapting the generated motion to the specific environmental conditions.

pf

DOI [BibTex]

DOI [BibTex]


Wireless micro-robots for endoscopic applications in urology
Wireless micro-robots for endoscopic applications in urology

Adams, F., Qiu, T., Mark, A. G., Melde, K., Palagi, S., Miernik, A., Fischer, P.

In Eur Urol Suppl, 16(3):e1914, March 2017 (inproceedings)

Abstract
Endoscopy is an essential and common method for both diagnostics and therapy in Urology. Current flexible endoscope is normally cable-driven, thus it is hard to be miniaturized and its reachability is restricted as only one bending section near the tip with one degree of freedom (DoF) is allowed. Recent progresses in micro-robotics offer a unique opportunity for medical inspections in minimally invasive surgery. Micro-robots are active devices that has a feature size smaller than one millimeter and can normally be actuated and controlled wirelessly. Magnetically actuated micro-robots have been demonstrated to propel through biological fluids.Here, we report a novel micro robotic arm, which is actuated wirelessly by ultrasound. It works as a miniaturized endoscope with a side length of ~1 mm, which fits through the 3 Fr. tool channel of a cystoscope, and successfully performs an active cystoscopy in a rabbit bladder.

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link (url) DOI [BibTex]

2016


Soft continuous microrobots with multiple intrinsic degrees of freedom
Soft continuous microrobots with multiple intrinsic degrees of freedom

Palagi, S., Mark, A. G., Melde, K., Zeng, H., Parmeggiani, C., Martella, D., Wiersma, D. S., Fischer, P.

In 2016 International Conference on Manipulation, Automation and Robotics at Small Scales (MARSS), pages: 1-5, July 2016 (inproceedings)

Abstract
One of the main challenges in the development of microrobots, i.e. robots at the sub-millimeter scale, is the difficulty of adopting traditional solutions for power, control and, especially, actuation. As a result, most current microrobots are directly manipulated by external fields, and possess only a few passive degrees of freedom (DOFs). We have reported a strategy that enables embodiment, remote powering and control of a large number of DOFs in mobile soft microrobots. These consist of photo-responsive materials, such that the actuation of their soft continuous body can be selectively and dynamically controlled by structured light fields. Here we use finite-element modelling to evaluate the effective number of DOFs that are addressable in our microrobots. We also demonstrate that by this flexible approach different actuation patterns can be obtained, and thus different locomotion performances can be achieved within the very same microrobot. The reported results confirm the versatility of the proposed approach, which allows for easy application-specific optimization and online reconfiguration of the microrobot's behavior. Such versatility will enable advanced applications of robotics and automation at the micro scale.

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DOI [BibTex]

2016


DOI [BibTex]


Wireless actuator based on ultrasonic bubble streaming
Wireless actuator based on ultrasonic bubble streaming

Qiu, T., Palagi, S., Mark, A. G., Melde, K., Fischer, P.

In 2016 International Conference on Manipulation, Automation and Robotics at Small Scales (MARSS), pages: 1-5, July 2016 (inproceedings)

Abstract
Miniaturized actuators are a key element for the manipulation and automation at small scales. Here, we propose a new miniaturized actuator, which consists of an array of micro gas bubbles immersed in a fluid. Under ultrasonic excitation, the oscillation of micro gas bubbles results in acoustic streaming and provides a propulsive force that drives the actuator. The actuator was fabricated by lithography and fluidic streaming was observed under ultrasound excitation. Theoretical modelling and numerical simulations were carried out to show that lowing the surface tension results in a larger amplitude of the bubble oscillation, and thus leads to a higher propulsive force. Experimental results also demonstrate that the propulsive force increases 3.5 times when the surface tension is lowered by adding a surfactant. An actuator with a 4×4 mm 2 surface area provides a driving force of about 0.46 mN, suggesting that it is possible to be used as a wireless actuator for small-scale robots and medical instruments.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


Patches, Planes and Probabilities: A Non-local Prior for Volumetric {3D} Reconstruction
Patches, Planes and Probabilities: A Non-local Prior for Volumetric 3D Reconstruction

Ulusoy, A. O., Black, M. J., Geiger, A.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR), June 2016 (inproceedings)

Abstract
In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail.

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YouTube pdf poster suppmat Project Page [BibTex]

YouTube pdf poster suppmat Project Page [BibTex]


Semantic Instance Annotation of Street Scenes by 3D to 2D Label Transfer
Semantic Instance Annotation of Street Scenes by 3D to 2D Label Transfer

Xie, J., Kiefel, M., Sun, M., Geiger, A.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR), June 2016 (inproceedings)

Abstract
Semantic annotations are vital for training models for object recognition, semantic segmentation or scene understanding. Unfortunately, pixelwise annotation of images at very large scale is labor-intensive and only little labeled data is available, particularly at instance level and for street scenes. In this paper, we propose to tackle this problem by lifting the semantic instance labeling task from 2D into 3D. Given reconstructions from stereo or laser data, we annotate static 3D scene elements with rough bounding primitives and develop a probabilistic model which transfers this information into the image domain. We leverage our method to obtain 2D labels for a novel suburban video dataset which we have collected, resulting in 400k semantic and instance image annotations. A comparison of our method to state-of-the-art label transfer baselines reveals that 3D information enables more efficient annotation while at the same time resulting in improved accuracy and time-coherent labels.

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pdf suppmat Project Page Project Page [BibTex]

pdf suppmat Project Page Project Page [BibTex]


Auxetic Metamaterial Simplifies Soft Robot Design
Auxetic Metamaterial Simplifies Soft Robot Design

Mark, A. G., Palagi, S., Qiu, T., Fischer, P.

In 2016 IEEE Int. Conf. on Robotics and Automation (ICRA), pages: 4951-4956, May 2016 (inproceedings)

Abstract
Soft materials are being adopted in robotics in order to facilitate biomedical applications and in order to achieve simpler and more capable robots. One route to simplification is to design the robot's body using `smart materials' that carry the burden of control and actuation. Metamaterials enable just such rational design of the material properties. Here we present a soft robot that exploits mechanical metamaterials for the intrinsic synchronization of two passive clutches which contact its travel surface. Doing so allows it to move through an enclosed passage with an inchworm motion propelled by a single actuator. Our soft robot consists of two 3D-printed metamaterials that implement auxetic and normal elastic properties. The design, fabrication and characterization of the metamaterials are described. In addition, a working soft robot is presented. Since the synchronization mechanism is a feature of the robot's material body, we believe that the proposed design will enable compliant and robust implementations that scale well with miniaturization.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


Towards Photo-Induced Swimming: Actuation of Liquid Crystalline  Elastomer in Water
Towards Photo-Induced Swimming: Actuation of Liquid Crystalline Elastomer in Water

cerretti, G., Martella, D., Zeng, H., Parmeggiani, C., Palagi, S., Mark, A. G., Melde, K., Qiu, T., Fischer, P., Wiersma, D.

In Proc. of SPIE 9738, pages: Laser 3D Manufacturing III, 97380T, April 2016 (inproceedings)

Abstract
Liquid Crystalline Elastomers (LCEs) are very promising smart materials that can be made sensitive to different external stimuli, such as heat, pH, humidity and light, by changing their chemical composition. In this paper we report the implementation of a nematically aligned LCE actuator able to undergo large light-induced deformations. We prove that this property is still present even when the actuator is submerged in fresh water. Thanks to the presence of azo-dye moieties, capable of going through a reversible trans-cis photo-isomerization, and by applying light with two different wavelengths we managed to control the bending of such actuator in the liquid environment. The reported results represent the first step towards swimming microdevices powered by light.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


Deep Discrete Flow
Deep Discrete Flow

Güney, F., Geiger, A.

Asian Conference on Computer Vision (ACCV), 2016 (conference) Accepted

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pdf suppmat Project Page [BibTex]

pdf suppmat Project Page [BibTex]