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2012


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The Playful Machine - Theoretical Foundation and Practical Realization of Self-Organizing Robots

Der, R., Martius, G.

Springer, Berlin Heidelberg, 2012 (book)

Abstract
Autonomous robots may become our closest companions in the near future. While the technology for physically building such machines is already available today, a problem lies in the generation of the behavior for such complex machines. Nature proposes a solution: young children and higher animals learn to master their complex brain-body systems by playing. Can this be an option for robots? How can a machine be playful? The book provides answers by developing a general principle---homeokinesis, the dynamical symbiosis between brain, body, and environment---that is shown to drive robots to self-determined, individual development in a playful and obviously embodiment-related way: a dog-like robot starts playing with a barrier, eventually jumping or climbing over it; a snakebot develops coiling and jumping modes; humanoids develop climbing behaviors when fallen into a pit, or engage in wrestling-like scenarios when encountering an opponent. The book also develops guided self-organization, a new method that helps to make the playful machines fit for fulfilling tasks in the real world.

al

link (url) [BibTex]


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Consumer Depth Cameras for Computer Vision - Research Topics and Applications

Fossati, A., Gall, J., Grabner, H., Ren, X., Konolige, K.

Advances in Computer Vision and Pattern Recognition, Springer, 2012 (book)

ps

workshop publisher's site [BibTex]

workshop publisher's site [BibTex]

2008


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GNU Octave Manual Version 3

John W. Eaton, David Bateman, Soren Hauberg

Network Theory Ltd., October 2008 (book)

ps

Publishers site GNU Octave [BibTex]

2008


Publishers site GNU Octave [BibTex]


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Machine Learning for Robotics: Learning Methods for Robot Motor Skills

Peters, J.

pages: 107 , (Editors: J Peters), VDM-Verlag, Saarbrücken, Germany, May 2008 (book)

Abstract
Autonomous robots have been a vision of robotics, artificial intelligence, and cognitive sciences. An important step towards this goal is to create robots that can learn to accomplish amultitude of different tasks triggered by environmental context and higher-level instruction. Early approaches to this goal during the heydays of artificial intelligence research in the late 1980s showed that handcrafted approaches do not suffice and that machine learning is needed. However, off the shelf learning techniques often do not scale into real-time or to the high-dimensional domains of manipulator and humanoid robotics. In this book, we investigate the foundations for a general approach to motor skilllearning that employs domain-specific machine learning methods. A theoretically well-founded general approach to representing the required control structures for task representation and executionis presented along with novel learning algorithms that can be applied in this setting. The resulting framework is shown to work well both in simulation and on real robots.

ei

Web [BibTex]

Web [BibTex]