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2017


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Editorial for the Special Issue on Microdevices and Microsystems for Cell Manipulation

Hu, W., Ohta, A. T.

8, Multidisciplinary Digital Publishing Institute, September 2017 (misc)

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DOI [BibTex]

2017


DOI [BibTex]


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Parameterized Model of 2D Articulated Human Shape

Black, M. J., Freifeld, O., Weiss, A., Loper, M., Guan, P.

September 2017, U.S.~Patent 9,761,060 (misc)

Abstract
Disclosed are computer-readable devices, systems and methods for generating a model of a clothed body. The method includes generating a model of an unclothed human body, the model capturing a shape or a pose of the unclothed human body, determining two-dimensional contours associated with the model, and computing deformations by aligning a contour of a clothed human body with a contour of the unclothed human body. Based on the two-dimensional contours and the deformations, the method includes generating a first two-dimensional model of the unclothed human body, the first two-dimensional model factoring the deformations of the unclothed human body into one or more of a shape variation component, a viewpoint change, and a pose variation and learning an eigen-clothing model using principal component analysis applied to the deformations, wherein the eigen-clothing model classifies different types of clothing, to yield a second two-dimensional model of a clothed human body.

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Google Patents [BibTex]


Thumb xl full outfit
Physical and Behavioral Factors Improve Robot Hug Quality

Block, A. E., Kuchenbecker, K. J.

Workshop Paper (2 pages) presented at the RO-MAN Workshop on Social Interaction and Multimodal Expression for Socially Intelligent Robots, Lisbon, Portugal, August 2017 (misc)

Abstract
A hug is one of the most basic ways humans can express affection. As hugs are so common, a natural progression of robot development is to have robots one day hug humans as seamlessly as these intimate human-human interactions occur. This project’s purpose is to evaluate human responses to different robot physical characteristics and hugging behaviors. Specifically, we aim to test the hypothesis that a warm, soft, touch-sensitive PR2 humanoid robot can provide humans with satisfying hugs by matching both their hugging pressure and their hugging duration. Thirty participants experienced and evaluated twelve hugs with the robot, divided into three randomly ordered trials that focused on physical robot char- acteristics and nine randomly ordered trials with varied hug pressure and duration. We found that people prefer soft, warm hugs over hard, cold hugs. Furthermore, users prefer hugs that physically squeeze them and release immediately when they are ready for the hug to end.

hi

Project Page [BibTex]

Project Page [BibTex]


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Crowdshaping Realistic 3D Avatars with Words

Streuber, S., Ramirez, M. Q., Black, M., Zuffi, S., O’Toole, A., Hill, M. Q., Hahn, C. A.

August 2017, Application PCT/EP2017/051954 (misc)

Abstract
A method for generating a body shape, comprising the steps: - receiving one or more linguistic descriptors related to the body shape; - retrieving an association between the one or more linguistic descriptors and a body shape; and - generating the body shape, based on the association.

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Google Patents [BibTex]

Google Patents [BibTex]


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Physically Interactive Exercise Games with a Baxter Robot

Fitter, N. T., Kuchenbecker, K. J.

Hands-on demonstration presented at the IEEE World Haptics Conference (WHC), Munich, Germany, June 2017 (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


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System and method for simulating realistic clothing

Black, M. J., Guan, P.

June 2017, U.S.~Patent 9,679,409 B2 (misc)

Abstract
Systems, methods, and computer-readable storage media for simulating realistic clothing. The system generates a clothing deformation model for a clothing type, wherein the clothing deformation model factors a change of clothing shape due to rigid limb rotation, pose-independent body shape, and pose-dependent deformations. Next, the system generates a custom-shaped garment for a given body by mapping, via the clothing deformation model, body shape parameters to clothing shape parameters. The system then automatically dresses the given body with the custom- shaped garment.

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Google Patents pdf [BibTex]


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Proton Pack: Visuo-Haptic Surface Data Recording

Burka, A., Kuchenbecker, K. J.

Hands-on demonstration presented at the IEEE World Haptics Conference (WHC), Munich, Germany, June 2017 (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


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Teaching a Robot to Collaborate with a Human Via Haptic Teleoperation

Hu, S., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Munich, Germany, June 2017 (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


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How Should Robots Hug?

Block, A. E., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Munich, Germany, June 2017 (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


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An Interactive Augmented-Reality Video Training Platform for the da Vinci Surgical System

Carlson, J., Kuchenbecker, K. J.

Workshop paper (3 pages) presented at the ICRA Workshop on C4 Surgical Robots, Singapore, May 2017 (misc)

Abstract
Teleoperated surgical robots such as the Intuitive da Vinci Surgical System facilitate minimally invasive surgeries, which decrease risk to patients. However, these systems can be difficult to learn, and existing training curricula on surgical simulators do not offer students the realistic experience of a full operation. This paper presents an augmented-reality video training platform for the da Vinci that will allow trainees to rehearse any surgery recorded by an expert. While the trainee operates a da Vinci in free space, they see their own instruments overlaid on the expert video. Tools are identified in the source videos via color segmentation and kernelized correlation filter tracking, and their depth is calculated from the da Vinci’s stereoscopic video feed. The user tries to follow the expert’s movements, and if any of their tools venture too far away, the system provides instantaneous visual feedback and pauses to allow the user to correct their motion. The trainee can also rewind the expert video by bringing either da Vinci tool very close to the camera. This combined and augmented video provides the user with an immersive and interactive training experience.

hi

[BibTex]

[BibTex]


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Hand-Clapping Games with a Baxter Robot

Fitter, N. T., Kuchenbecker, K. J.

Hands-on demonstration presented at ACM/IEEE International Conference on Human-Robot Interaction (HRI), Vienna, Austria, March 2017 (misc)

Abstract
Robots that work alongside humans might be more effective if they could forge a strong social bond with their human partners. Hand-clapping games and other forms of rhythmic social-physical interaction may foster human-robot teamwork, but the design of such interactions has scarcely been explored. At the HRI 2017 conference, we will showcase several such interactions taken from our recent work with the Rethink Robotics Baxter Research Robot, including tempo-matching, Simon says, and Pat-a-cake-like games. We believe conference attendees will be both entertained and intrigued by this novel demonstration of social-physical HRI.

hi

Project Page [BibTex]

Project Page [BibTex]


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Automatic OSATS Rating of Trainee Skill at a Pediatric Laparoscopic Suturing Task

Oquendo, Y. A., Riddle, E. W., Hiller, D., Blinman, T. A., Kuchenbecker, K. J.

Surgical Endoscopy, 31(Supplement 1):S28, Extended abstract presented as a podium presentation at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Springer, Houston, USA, March 2017 (misc)

Abstract
Introduction: Minimally invasive surgery has revolutionized surgical practice, but challenges remain. Trainees must acquire complex technical skills while minimizing patient risk, and surgeons must maintain their skills for rare procedures. These challenges are magnified in pediatric surgery due to the smaller spaces, finer tissue, and relative dearth of both inanimate and virtual simulators. To build technical expertise, trainees need opportunities for deliberate practice with specific performance feedback, which is typically provided via tedious human grading. This study aimed to validate a novel motion-tracking system and machine learning algorithm for automatically evaluating trainee performance on a pediatric laparoscopic suturing task using a 1–5 OSATS Overall Skill rating. Methods: Subjects (n=14) ranging from medical students to fellows per- formed one or two trials of an intracorporeal suturing task in a custom pediatric laparoscopy training box (Fig. 1) after watching a video of ideal performance by an expert. The position and orientation of the tools and endoscope were recorded over time using Ascension trakSTAR magnetic motion-tracking sensors, and both instrument grasp angles were recorded over time using flex sensors on the handles. The 27 trials were video-recorded and scored on the OSATS scale by a senior fellow; ratings ranged from 1 to 4. The raw motion data from each trial was processed to calculate over 200 preliminary motion parameters. Regularized least-squares regression (LASSO) was used to identify the most predictive parameters for inclusion in a regression tree. Model performance was evaluated by leave-one-subject-out cross validation, wherein the automatic scores given to each subject’s trials (by a model trained on all other data) are compared to the corresponding human rater scores. Results: The best-performing LASSO algorithm identified 14 predictive parameters for inclusion in the regression tree, including completion time, linear path length, angular path length, angular acceleration, grasp velocity, and grasp acceleration. The final model’s raw output showed a strong positive correlation of 0.87 with the reviewer-generated scores, and rounding the output to the nearest integer yielded a leave-one-subject-out cross-validation accuracy of 77.8%. Results are summarized in the confusion matrix (Table 1). Conclusions: Our novel motion-tracking system and regression model automatically gave previously unseen trials overall skill scores that closely match scores from an expert human rater. With additional data and further development, this system may enable creation of a motion-based training platform for pediatric laparoscopic surgery and could yield insights into the fundamental components of surgical skill.

hi

[BibTex]

[BibTex]


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How Much Haptic Surface Data is Enough?

Burka, A., Kuchenbecker, K. J.

Workshop paper (5 pages) presented at the AAAI Spring Symposium on Interactive Multi-Sensory Object Perception for Embodied Agents, Stanford, USA, March 2017 (misc)

Abstract
The Proton Pack is a portable visuo-haptic surface interaction recording device that will be used to collect a vast multimodal dataset, intended for robots to use as part of an approach to understanding the world around them. In order to collect a useful dataset, we want to pick a suitable interaction duration for each surface, noting the tradeoff between data collection resources and completeness of data. One interesting approach frames the data collection process as an online learning problem, building an incremental surface model and using that model to decide when there is enough data. Here we examine how to do such online surface modeling and when to stop collecting data, using kinetic friction as a first domain in which to apply online modeling.

hi

link (url) Project Page [BibTex]

link (url) Project Page [BibTex]


Thumb xl screen shot 2018 05 04 at 11.44.04
Enhancing Human-Computer Interaction via Electrovibration

Emgin, S. E., Sadia, B., Vardar, Y., Basdogan, C.

Demo in IEEE World Haptics, 2017 (misc)

Abstract
We present a compact tablet that displays electrostatic haptic feedback to the user. We track user?s finger position via an infrared frame and then display haptic feedback through a capacitive touch screen based on her/his position. In order to demonstrate practical utility of the proposed system, the following applications have been developed: (1) Online Shopping application allows users to be able to feel the cord density of two different fabrics. (2) Education application asks user to add two numbers by dragging one number onto another in order to match the sum. After selecting the first number, haptic feedback assists user to select the right pair. (3) Gaming/Entertainment application presents users a bike riding experience on three different road textures -smooth, bumpy, and sandy. (4) User Interface application in which users are asked to drag two visually identical folders. While dragging, users are able to differentiate the amount of data in each folder based on haptic resistance.

hi

[BibTex]

[BibTex]


Thumb xl screen shot 2018 05 04 at 11.42.00
Reproduction of textures based on electrovibration

Fiedler, T., Vardar, Y., Strese, M., Steinbach, E., Basdogan, C.

Demo in IEEE World Haptics, 2017 (misc)

Abstract
This demonstration presents an approach to represent textures based on electovibration. We collect acceleration data which occurs while sliding a tool tip over a real texture surface. The prerecorded data was collected by a ADXL335 accelerometer, which is mounted on a FALCON device moving on the x-axis with a regulated velocity. In order to replicate the same acceleration with electrovibration, we found two problems. The frequency of one sine wave shifts to the double frequency. This effect originates from the electrostatic force between the finger pad and the tactile display as proposed by Kactmarek et Al. [1]. Taking the square root of the input signal corrects the effect. This was also earlier proposed by [1, 2, 3] However, if not only one but multiple sine waves are displayed interference occur and acceleration signals from real textures may not feel perceptually realistic. We propose to display only the dominant frequencies from a real texture signal. Peak frequencies are determined within the respect of the JND of 11 percent found by earlier literature. A new sine wave signal with the dominant frequencies is created. In the demo, we will let the attendees feel the differences between prerecorded and artificially created textures.

hi

[BibTex]

[BibTex]


Thumb xl paraview preview
Design of a visualization scheme for functional connectivity data of Human Brain

Bramlage, L.

Hochschule Osnabrück - University of Applied Sciences, 2017 (thesis)

sf

Bramlage_BSc_2017.pdf [BibTex]

2010


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Computationally efficient algorithms for statistical image processing: Implementation in R

Langovoy, M., Wittich, O.

(2010-053), EURANDOM, Technische Universiteit Eindhoven, December 2010 (techreport)

Abstract
In the series of our earlier papers on the subject, we proposed a novel statistical hy- pothesis testing method for detection of objects in noisy images. The method uses results from percolation theory and random graph theory. We developed algorithms that allowed to detect objects of unknown shapes in the presence of nonparametric noise of unknown level and of un- known distribution. No boundary shape constraints were imposed on the objects, only a weak bulk condition for the object's interior was required. Our algorithms have linear complexity and exponential accuracy. In the present paper, we describe an implementation of our nonparametric hypothesis testing method. We provide a program that can be used for statistical experiments in image processing. This program is written in the statistical programming language R.

ei

PDF [BibTex]

2010


PDF [BibTex]


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Fast Convergent Algorithms for Expectation Propagation Approximate Bayesian Inference

Seeger, M., Nickisch, H.

Max Planck Institute for Biological Cybernetics, December 2010 (techreport)

Abstract
We propose a novel algorithm to solve the expectation propagation relaxation of Bayesian inference for continuous-variable graphical models. In contrast to most previous algorithms, our method is provably convergent. By marrying convergent EP ideas from (Opper&Winther 05) with covariance decoupling techniques (Wipf&Nagarajan 08, Nickisch&Seeger 09), it runs at least an order of magnitude faster than the most commonly used EP solver.

ei

Web [BibTex]

Web [BibTex]


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A PAC-Bayesian Analysis of Graph Clustering and Pairwise Clustering

Seldin, Y.

Max Planck Institute for Biological Cybernetics, Tübingen, Germany, September 2010 (techreport)

Abstract
We formulate weighted graph clustering as a prediction problem: given a subset of edge weights we analyze the ability of graph clustering to predict the remaining edge weights. This formulation enables practical and theoretical comparison of different approaches to graph clustering as well as comparison of graph clustering with other possible ways to model the graph. We adapt the PAC-Bayesian analysis of co-clustering (Seldin and Tishby, 2008; Seldin, 2009) to derive a PAC-Bayesian generalization bound for graph clustering. The bound shows that graph clustering should optimize a trade-off between empirical data fit and the mutual information that clusters preserve on the graph nodes. A similar trade-off derived from information-theoretic considerations was already shown to produce state-of-the-art results in practice (Slonim et al., 2005; Yom-Tov and Slonim, 2009). This paper supports the empirical evidence by providing a better theoretical foundation, suggesting formal generalization guarantees, and offering a more accurate way to deal with finite sample issues. We derive a bound minimization algorithm and show that it provides good results in real-life problems and that the derived PAC-Bayesian bound is reasonably tight.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Sparse nonnegative matrix approximation: new formulations and algorithms

Tandon, R., Sra, S.

(193), Max Planck Institute for Biological Cybernetics, Tübingen, Germany, September 2010 (techreport)

Abstract
We introduce several new formulations for sparse nonnegative matrix approximation. Subsequently, we solve these formulations by developing generic algorithms. Further, to help selecting a particular sparse formulation, we briefly discuss the interpretation of each formulation. Finally, preliminary experiments are presented to illustrate the behavior of our formulations and algorithms.

ei

PDF [BibTex]

PDF [BibTex]


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Robust nonparametric detection of objects in noisy images

Langovoy, M., Wittich, O.

(2010-049), EURANDOM, Technische Universiteit Eindhoven, September 2010 (techreport)

Abstract
We propose a novel statistical hypothesis testing method for detection of objects in noisy images. The method uses results from percolation theory and random graph theory. We present an algorithm that allows to detect objects of unknown shapes in the presence of nonparametric noise of unknown level and of unknown distribution. No boundary shape constraints are imposed on the object, only a weak bulk condition for the object's interior is required. The algorithm has linear complexity and exponential accuracy and is appropriate for real-time systems. In this paper, we develop further the mathematical formalism of our method and explore im- portant connections to the mathematical theory of percolation and statistical physics. We prove results on consistency and algorithmic complexity of our testing procedure. In addition, we address not only an asymptotic behavior of the method, but also a nite sample performance of our test.

ei

PDF [BibTex]

PDF [BibTex]


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Large Scale Variational Inference and Experimental Design for Sparse Generalized Linear Models

Seeger, M., Nickisch, H.

Max Planck Institute for Biological Cybernetics, August 2010 (techreport)

Abstract
Many problems of low-level computer vision and image processing, such as denoising, deconvolution, tomographic reconstruction or super-resolution, can be addressed by maximizing the posterior distribution of a sparse linear model (SLM). We show how higher-order Bayesian decision-making problems, such as optimizing image acquisition in magnetic resonance scanners, can be addressed by querying the SLM posterior covariance, unrelated to the density's mode. We propose a scalable algorithmic framework, with which SLM posteriors over full, high-resolution images can be approximated for the first time, solving a variational optimization problem which is convex iff posterior mode finding is convex. These methods successfully drive the optimization of sampling trajectories for real-world magnetic resonance imaging through Bayesian experimental design, which has not been attempted before. Our methodology provides new insight into similarities and differences between sparse reconstruction and approximate Bayesian inference, and has important implications for compressive sensing of real-world images.

ei

Web [BibTex]


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Cooperative Cuts for Image Segmentation

Jegelka, S., Bilmes, J.

(UWEETR-1020-0003), University of Washington, Washington DC, USA, August 2010 (techreport)

Abstract
We propose a novel framework for graph-based cooperative regularization that uses submodular costs on graph edges. We introduce an efficient iterative algorithm to solve the resulting hard discrete optimization problem, and show that it has a guaranteed approximation factor. The edge-submodular formulation is amenable to the same extensions as standard graph cut approaches, and applicable to a range of problems. We apply this method to the image segmentation problem. Specifically, Here, we apply it to introduce a discount for homogeneous boundaries in binary image segmentation on very difficult images, precisely, long thin objects and color and grayscale images with a shading gradient. The experiments show that significant portions of previously truncated objects are now preserved.

ei

Web [BibTex]

Web [BibTex]


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Fast algorithms for total-variationbased optimization

Barbero, A., Sra, S.

(194), Max Planck Institute for Biological Cybernetics, Tübingen, Germany, August 2010 (techreport)

Abstract
We derive a number of methods to solve efficiently simple optimization problems subject to a totalvariation (TV) regularization, under different norms of the TV operator and both for the case of 1-dimensional and 2-dimensional data. In spite of the non-smooth, non-separable nature of the TV terms considered, we show that a dual formulation with strong structure can be derived. Taking advantage of this structure we develop adaptions of existing algorithms from the optimization literature, resulting in efficient methods for the problem at hand. Experimental results show that for 1-dimensional data the proposed methods achieve convergence within good accuracy levels in practically linear time, both for L1 and L2 norms. For the more challenging 2-dimensional case a performance of order O(N2 log2 N) for N x N inputs is achieved when using the L2 norm. A final section suggests possible extensions and lines of further work.

ei

PDF [BibTex]

PDF [BibTex]


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VerroTouch: High-Frequency Acceleration Feedback for Telerobotic Surgery

Kuchenbecker, K. J., Gewirtz, J., McMahan, W., Standish, D., Martin, P., Bohren, J., Mendoza, P. J., Lee, D. I.

Hands-on demonstration presented at EuroHaptics, Amsterdam, Netherlands, Amsterdam, Netherlands, July 2010 (misc)

hi

[BibTex]

[BibTex]


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TexturePad: Realistic Rendering of Haptic Textures

Romano, J. M., Landin, N., McMahan, W., Kuchenbecker, K. J.

Hands-on demonstration presented at EuroHaptics, Amsterdam, Netherlands, July 2010 (misc)

hi

[BibTex]

[BibTex]


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Gaussian Mixture Modeling with Gaussian Process Latent Variable Models

Nickisch, H., Rasmussen, C.

Max Planck Institute for Biological Cybernetics, June 2010 (techreport)

Abstract
Density modeling is notoriously difficult for high dimensional data. One approach to the problem is to search for a lower dimensional manifold which captures the main characteristics of the data. Recently, the Gaussian Process Latent Variable Model (GPLVM) has successfully been used to find low dimensional manifolds in a variety of complex data. The GPLVM consists of a set of points in a low dimensional latent space, and a stochastic map to the observed space. We show how it can be interpreted as a density model in the observed space. However, the GPLVM is not trained as a density model and therefore yields bad density estimates. We propose a new training strategy and obtain improved generalisation performance and better density estimates in comparative evaluations on several benchmark data sets.

ei

Web [BibTex]

Web [BibTex]


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Generalized Proximity and Projection with Norms and Mixed-norms

Sra, S.

(192), Max Planck Institute for Biological Cybernetics, Tübingen, Germany, May 2010 (techreport)

Abstract
We discuss generalized proximity operators (GPO) and their associated generalized projection problems. On inputs of size n, we show how to efficiently apply GPOs and generalized projections for separable norms and distance-like functions to accuracy e in O(n log(1/e)) time. We also derive projection algorithms that run theoretically in O(n log n log(1/e)) time but can for suitable parameter ranges empirically outperform the O(n log(1/e)) projection method. The proximity and projection tasks are either separable, and solved directly, or are reduced to a single root-finding step. We highlight that as a byproduct, our analysis also yields an O(n log(1/e)) (weakly linear-time) procedure for Euclidean projections onto the l1;1-norm ball; previously only an O(n log n) method was known. We provide empirical evaluation to illustrate the performance of our methods, noting that for the l1;1-norm projection, our implementation is more than two orders of magnitude faster than the previously known method.

ei

PDF [BibTex]

PDF [BibTex]


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Realistic Haptic Contacts and Textures for Tablet Computing

Romano, J. M., Kuchenbecker, K. J.

Hands-on demonstration presented at the Stanford Medical Innovation Conference on Medical Robotics, Stanford, California, April 2010 (misc)

hi

[BibTex]

[BibTex]


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High-Frequency Tactile Feedback for the da Vinci Surgical System

Standish, D., Gewirtz, J., McMahan, W., Martin, P., Kuchenbecker, K. J.

Hands-on demonstration presented at the Stanford Medical Innovation Conference on Medical Robotics, April 2010 (misc)

hi

[BibTex]

[BibTex]


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Cooperative Cuts: Graph Cuts with Submodular Edge Weights

Jegelka, S., Bilmes, J.

(189), Max Planck Institute for Biological Cybernetics, Tuebingen, Germany, March 2010 (techreport)

Abstract
We introduce a problem we call Cooperative cut, where the goal is to find a minimum-cost graph cut but where a submodular function is used to define the cost of a subsets of edges. That means, the cost of an edge that is added to the current cut set C depends on the edges in C. This generalization of the cost in the standard min-cut problem to a submodular cost function immediately makes the problem harder. Not only do we prove NP hardness even for nonnegative submodular costs, but also show a lower bound of Omega(|V|^(1/3)) on the approximation factor for the problem. On the positive side, we propose and compare four approximation algorithms with an overall approximation factor of min { |V|/2, |C*|, O( sqrt(|E|) log |V|), |P_max|}, where C* is the optimal solution, and P_max is the longest s, t path across the cut between given s, t. We also introduce additional heuristics for the problem which have attractive properties from the perspective of practical applications and implementations in that existing fast min-cut libraries may be used as subroutines. Both our approximation algorithms, and our heuristics, appear to do well in practice.

ei

PDF [BibTex]

PDF [BibTex]


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High-Frequency Tactile Feedback for the da Vinci Surgical System

Standish, D., Gewirtz, J., McMahan, W., Martin, P., Kuchenbecker, K. J.

Hands-on demonstration presented at IEEE Haptics Symposium, Waltham, Massachusetts, March 2010 (misc)

hi

[BibTex]

[BibTex]


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The Haptic Board

Jiang, Z., Bhoite, M., Kuchenbecker, K. J.

Hands-on demonstration presented at IEEE Haptics Symposium, Waltham, Massachusetts, USA, March 2010 (misc)

hi

[BibTex]

[BibTex]


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Tactile Gaming Vest (TGV)

Palan, S., Wang, R., Naukam, N., Li, E., Kuchenbecker, K. J.

Hands-on demonstration presented at IEEE Haptics Symposium, Waltham, Massachusetts, March 2010 (misc)

hi

[BibTex]

[BibTex]


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Realistic Haptic Contacts and Textures for Tablet Computing

Romano, J. M., Kuchenbecker, K. J.

Hands-on demonstration presented at IEEE Haptics Symposium, Waltham, Massachusetts, March 2010, {B}est Teaser Award (misc)

hi

[BibTex]

[BibTex]


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GPU-Based Haptic Rendering of 3D Smoke

Yang, M., Lu, J., Safonova, A., Kuchenbecker, K. J.

Hands-on demonstration presented at IEEE Haptics Symposium, Waltham, Massachusetts, March 2010 (misc)

hi

[BibTex]

[BibTex]


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Information-theoretic inference of common ancestors

Steudel, B., Ay, N.

Computing Research Repository (CoRR), abs/1010.5720, pages: 18, 2010 (techreport)

ei

Web [BibTex]

Web [BibTex]


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\textscLpzRobots: A free and powerful robot simulator

Martius, G., Hesse, F., Güttler, F., Der, R.

\urlhttp://robot.informatik.uni-leipzig.de/software, 2010 (misc)

al

[BibTex]

[BibTex]


Thumb xl jampani10 msr
ImageFlow: Streaming Image Search

Jampani, V., Ramos, G., Drucker, S.

MSR-TR-2010-148, Microsoft Research, Redmond, 2010 (techreport)

Abstract
Traditional grid and list representations of image search results are the dominant interaction paradigms that users face on a daily basis, yet it is unclear that such paradigms are well-suited for experiences where the user‟s task is to browse images for leisure, to discover new information or to seek particular images to represent ideas. We introduce ImageFlow, a novel image search user interface that ex-plores a different alternative to the traditional presentation of image search results. ImageFlow presents image results on a canvas where we map semantic features (e.g., rele-vance, related queries) to the canvas‟ spatial dimensions (e.g., x, y, z) in a way that allows for several levels of en-gagement – from passively viewing a stream of images, to seamlessly navigating through the semantic space and ac-tively collecting images for sharing and reuse. We have implemented our system as a fully functioning prototype, and we report on promising, preliminary usage results.

ps

url pdf link (url) [BibTex]

url pdf link (url) [BibTex]


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Playful Machines: Tutorial

Der, R., Martius, G.

\urlhttp://robot.informatik.uni-leipzig.de/tutorial?lang=en, 2010 (misc)

al

[BibTex]

[BibTex]

1996


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The DELVE user manual

Rasmussen, CE., Neal, RM., Hinton, GE., van Camp, D., Revow, M., Ghahramani, Z., Kustra, R., Tibshirani, R.

Department of Computer Science, University of Toronto, December 1996 (techreport)

Abstract
This manual describes the preliminary release of the DELVE environment. Some features described here have not yet implemented, as noted. Support for regression tasks is presently somewhat more developed than that for classification tasks. We recommend that you exercise caution when using this version of DELVE for real work, as it is possible that bugs remain in the software. We hope that you will send us reports of any problems you encounter, as well as any other comments you may have on the software or manual, at the e-mail address below. Please mention the version number of the manual and/or the software with any comments you send.

ei

GZIP [BibTex]

1996


GZIP [BibTex]


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Nonlinear Component Analysis as a Kernel Eigenvalue Problem

Schölkopf, B., Smola, A., Müller, K.

(44), Max Planck Institute for Biological Cybernetics Tübingen, December 1996, This technical report has also been published elsewhere (techreport)

Abstract
We describe a new method for performing a nonlinear form of Principal Component Analysis. By the use of integral operator kernel functions, we can efficiently compute principal components in high-dimensional feature spaces, related to input space by some nonlinear map; for instance the space of all possible 5-pixel products in 16 x 16 images. We give the derivation of the method, along with a discussion of other techniques which can be made nonlinear with the kernel approach; and present first experimental results on nonlinear feature extraction for pattern recognition.

ei

[BibTex]

[BibTex]


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Learning View Graphs for Robot Navigation

Franz, M., Schölkopf, B., Georg, P., Mallot, H., Bülthoff, H.

(33), Max Planck Institute for Biological Cybernetics, Tübingen,, July 1996 (techreport)

Abstract
We present a purely vision-based scheme for learning a parsimonious representation of an open environment. Using simple exploration behaviours, our system constructs a graph of appropriately chosen views. To navigate between views connected in the graph, we employ a homing strategy inspired by findings of insect ethology. Simulations and robot experiments demonstrate the feasibility of the proposed approach.

ei

[BibTex]

[BibTex]


Thumb xl miximages
Mixture Models for Image Representation

Jepson, A., Black, M.

PRECARN ARK Project Technical Report ARK96-PUB-54, March 1996 (techreport)

Abstract
We consider the estimation of local greylevel image structure in terms of a layered representation. This type of representation has recently been successfully used to segment various objects from clutter using either optical ow or stereo disparity information. We argue that the same type of representation is useful for greylevel data in that it allows for the estimation of properties for each of several different components without prior segmentation. Our emphasis in this paper is on the process used to extract such a layered representation from a given image In particular we consider a variant of the EM algorithm for the estimation of the layered model and consider a novel technique for choosing the number of layers to use. We briefly consider the use of a simple version of this approach for image segmentation and suggest two potential applications to the ARK project

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pdf [BibTex]