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2017


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Improving performance of linear field generation with multi-coil setup by optimizing coils position

Aghaeifar, A., Loktyushin, A., Eschelbach, M., Scheffler, K.

Magnetic Resonance Materials in Physics, Biology and Medicine, 30(Supplement 1):S259, 34th Annual Scientific Meeting of the European Society for Magnetic Resonance in Medicine and Biology (ESMRMB), October 2017 (poster)

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link (url) DOI [BibTex]

2017


link (url) DOI [BibTex]


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Editorial for the Special Issue on Microdevices and Microsystems for Cell Manipulation

Hu, W., Ohta, A. T.

8, Multidisciplinary Digital Publishing Institute, September 2017 (misc)

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DOI [BibTex]

DOI [BibTex]


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Physical and Behavioral Factors Improve Robot Hug Quality

Block, A. E., Kuchenbecker, K. J.

Workshop Paper (2 pages) presented at the RO-MAN Workshop on Social Interaction and Multimodal Expression for Socially Intelligent Robots, Lisbon, Portugal, August 2017 (misc)

Abstract
A hug is one of the most basic ways humans can express affection. As hugs are so common, a natural progression of robot development is to have robots one day hug humans as seamlessly as these intimate human-human interactions occur. This project’s purpose is to evaluate human responses to different robot physical characteristics and hugging behaviors. Specifically, we aim to test the hypothesis that a warm, soft, touch-sensitive PR2 humanoid robot can provide humans with satisfying hugs by matching both their hugging pressure and their hugging duration. Thirty participants experienced and evaluated twelve hugs with the robot, divided into three randomly ordered trials that focused on physical robot char- acteristics and nine randomly ordered trials with varied hug pressure and duration. We found that people prefer soft, warm hugs over hard, cold hugs. Furthermore, users prefer hugs that physically squeeze them and release immediately when they are ready for the hug to end.

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Project Page [BibTex]

Project Page [BibTex]


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Crowdshaping Realistic 3D Avatars with Words

Streuber, S., Ramirez, M. Q., Black, M., Zuffi, S., O’Toole, A., Hill, M. Q., Hahn, C. A.

August 2017, Application PCT/EP2017/051954 (misc)

Abstract
A method for generating a body shape, comprising the steps: - receiving one or more linguistic descriptors related to the body shape; - retrieving an association between the one or more linguistic descriptors and a body shape; and - generating the body shape, based on the association.

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Google Patents [BibTex]

Google Patents [BibTex]


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Method for providing a three dimensional body model

Loper, M., Mahmood, N., Black, M.

July 2017, U.S.~Patent 9,710,964 B2. (misc)

Abstract
A method for providing a three-dimensional body model which may be applied for an animation, based on a moving body, wherein the method comprises providing a parametric three-dimensional body model, which allows shape and pose variations; applying a standard set of body markers; optimizing the set of body markers by generating an additional set of body markers and applying the same for providing 3D coordinate marker signals for capturing shape and pose of the body and dynamics of soft tissue; and automatically providing an animation by processing the 3D coordinate marker signals in order to provide a personalized three-dimensional body model, based on estimated shape and an estimated pose of the body by means of predicted marker locations.

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Google Patents MoSh Project [BibTex]


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Physically Interactive Exercise Games with a Baxter Robot

Fitter, N. T., Kuchenbecker, K. J.

Hands-on demonstration presented at the IEEE World Haptics Conference (WHC), Munich, Germany, June 2017 (misc)

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Project Page [BibTex]

Project Page [BibTex]


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Proton Pack: Visuo-Haptic Surface Data Recording

Burka, A., Kuchenbecker, K. J.

Hands-on demonstration presented at the IEEE World Haptics Conference (WHC), Munich, Germany, June 2017 (misc)

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Project Page [BibTex]

Project Page [BibTex]


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Teaching a Robot to Collaborate with a Human Via Haptic Teleoperation

Hu, S., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Munich, Germany, June 2017 (misc)

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Project Page [BibTex]

Project Page [BibTex]


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How Should Robots Hug?

Block, A. E., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Munich, Germany, June 2017 (misc)

hi

Project Page [BibTex]

Project Page [BibTex]


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An Interactive Augmented-Reality Video Training Platform for the da Vinci Surgical System

Carlson, J., Kuchenbecker, K. J.

Workshop paper (3 pages) presented at the ICRA Workshop on C4 Surgical Robots, Singapore, May 2017 (misc)

Abstract
Teleoperated surgical robots such as the Intuitive da Vinci Surgical System facilitate minimally invasive surgeries, which decrease risk to patients. However, these systems can be difficult to learn, and existing training curricula on surgical simulators do not offer students the realistic experience of a full operation. This paper presents an augmented-reality video training platform for the da Vinci that will allow trainees to rehearse any surgery recorded by an expert. While the trainee operates a da Vinci in free space, they see their own instruments overlaid on the expert video. Tools are identified in the source videos via color segmentation and kernelized correlation filter tracking, and their depth is calculated from the da Vinci’s stereoscopic video feed. The user tries to follow the expert’s movements, and if any of their tools venture too far away, the system provides instantaneous visual feedback and pauses to allow the user to correct their motion. The trainee can also rewind the expert video by bringing either da Vinci tool very close to the camera. This combined and augmented video provides the user with an immersive and interactive training experience.

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[BibTex]

[BibTex]


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Estimating B0 inhomogeneities with projection FID navigator readouts

Loktyushin, A., Ehses, P., Schölkopf, B., Scheffler, K.

25th Annual Meeting and Exhibition of the International Society for Magnetic Resonance in Medicine (ISMRM), April 2017 (poster)

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link (url) [BibTex]

link (url) [BibTex]


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Image Quality Improvement by Applying Retrospective Motion Correction on Quantitative Susceptibility Mapping and R2*

Feng, X., Loktyushin, A., Deistung, A., Reichenbach, J.

25th Annual Meeting and Exhibition of the International Society for Magnetic Resonance in Medicine (ISMRM), April 2017 (poster)

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link (url) [BibTex]

link (url) [BibTex]


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Hand-Clapping Games with a Baxter Robot

Fitter, N. T., Kuchenbecker, K. J.

Hands-on demonstration presented at ACM/IEEE International Conference on Human-Robot Interaction (HRI), Vienna, Austria, March 2017 (misc)

Abstract
Robots that work alongside humans might be more effective if they could forge a strong social bond with their human partners. Hand-clapping games and other forms of rhythmic social-physical interaction may foster human-robot teamwork, but the design of such interactions has scarcely been explored. At the HRI 2017 conference, we will showcase several such interactions taken from our recent work with the Rethink Robotics Baxter Research Robot, including tempo-matching, Simon says, and Pat-a-cake-like games. We believe conference attendees will be both entertained and intrigued by this novel demonstration of social-physical HRI.

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Project Page [BibTex]

Project Page [BibTex]


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Automatic OSATS Rating of Trainee Skill at a Pediatric Laparoscopic Suturing Task

Oquendo, Y. A., Riddle, E. W., Hiller, D., Blinman, T. A., Kuchenbecker, K. J.

Surgical Endoscopy, 31(Supplement 1):S28, Extended abstract presented as a podium presentation at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Springer, Houston, USA, March 2017 (misc)

Abstract
Introduction: Minimally invasive surgery has revolutionized surgical practice, but challenges remain. Trainees must acquire complex technical skills while minimizing patient risk, and surgeons must maintain their skills for rare procedures. These challenges are magnified in pediatric surgery due to the smaller spaces, finer tissue, and relative dearth of both inanimate and virtual simulators. To build technical expertise, trainees need opportunities for deliberate practice with specific performance feedback, which is typically provided via tedious human grading. This study aimed to validate a novel motion-tracking system and machine learning algorithm for automatically evaluating trainee performance on a pediatric laparoscopic suturing task using a 1–5 OSATS Overall Skill rating. Methods: Subjects (n=14) ranging from medical students to fellows per- formed one or two trials of an intracorporeal suturing task in a custom pediatric laparoscopy training box (Fig. 1) after watching a video of ideal performance by an expert. The position and orientation of the tools and endoscope were recorded over time using Ascension trakSTAR magnetic motion-tracking sensors, and both instrument grasp angles were recorded over time using flex sensors on the handles. The 27 trials were video-recorded and scored on the OSATS scale by a senior fellow; ratings ranged from 1 to 4. The raw motion data from each trial was processed to calculate over 200 preliminary motion parameters. Regularized least-squares regression (LASSO) was used to identify the most predictive parameters for inclusion in a regression tree. Model performance was evaluated by leave-one-subject-out cross validation, wherein the automatic scores given to each subject’s trials (by a model trained on all other data) are compared to the corresponding human rater scores. Results: The best-performing LASSO algorithm identified 14 predictive parameters for inclusion in the regression tree, including completion time, linear path length, angular path length, angular acceleration, grasp velocity, and grasp acceleration. The final model’s raw output showed a strong positive correlation of 0.87 with the reviewer-generated scores, and rounding the output to the nearest integer yielded a leave-one-subject-out cross-validation accuracy of 77.8%. Results are summarized in the confusion matrix (Table 1). Conclusions: Our novel motion-tracking system and regression model automatically gave previously unseen trials overall skill scores that closely match scores from an expert human rater. With additional data and further development, this system may enable creation of a motion-based training platform for pediatric laparoscopic surgery and could yield insights into the fundamental components of surgical skill.

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[BibTex]

[BibTex]


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How Much Haptic Surface Data is Enough?

Burka, A., Kuchenbecker, K. J.

Workshop paper (5 pages) presented at the AAAI Spring Symposium on Interactive Multi-Sensory Object Perception for Embodied Agents, Stanford, USA, March 2017 (misc)

Abstract
The Proton Pack is a portable visuo-haptic surface interaction recording device that will be used to collect a vast multimodal dataset, intended for robots to use as part of an approach to understanding the world around them. In order to collect a useful dataset, we want to pick a suitable interaction duration for each surface, noting the tradeoff between data collection resources and completeness of data. One interesting approach frames the data collection process as an online learning problem, building an incremental surface model and using that model to decide when there is enough data. Here we examine how to do such online surface modeling and when to stop collecting data, using kinetic friction as a first domain in which to apply online modeling.

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link (url) Project Page [BibTex]

link (url) Project Page [BibTex]


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Design of a visualization scheme for functional connectivity data of Human Brain

Bramlage, L.

Hochschule Osnabrück - University of Applied Sciences, 2017 (thesis)

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Bramlage_BSc_2017.pdf [BibTex]


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Generalized phase locking analysis of electrophysiology data

Safavi, S., Panagiotaropoulos, T., Kapoor, V., Logothetis, N. K., Besserve, M.

ESI Systems Neuroscience Conference (ESI-SyNC 2017): Principles of Structural and Functional Connectivity, 2017 (poster)

ei

[BibTex]

[BibTex]

2003


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Texture and haptic cues in slant discrimination: Measuring the effect of texture type on cue combination

Rosas, P., Wichmann, F., Ernst, M., Wagemans, J.

Journal of Vision, 3(12):26, 2003 Fall Vision Meeting of the Optical Society of America, December 2003 (poster)

Abstract
In a number of models of depth cue combination the depth percept is constructed via a weighted average combination of independent depth estimations. The influence of each cue in such average depends on the reliability of the source of information. (Young, Landy, & Maloney, 1993; Ernst & Banks, 2002.) In particular, Ernst & Banks (2002) formulate the combination performed by the human brain as that of the minimum variance unbiased estimator that can be constructed from the available cues. Using slant discrimination and slant judgment via probe adjustment as tasks, we have observed systematic differences in performance of human observers when a number of different types of textures were used as cue to slant (Rosas, Wichmann & Wagemans, 2003). If the depth percept behaves as described above, our measurements of the slopes of the psychometric functions provide the predicted weights for the texture cue for the ranked texture types. We have combined these texture types with object motion but the obtained results are difficult to reconcile with the unbiased minimum variance estimator model (Rosas & Wagemans, 2003). This apparent failure of such model might be explained by the existence of a coupling of texture and motion, violating the assumption of independence of cues. Hillis, Ernst, Banks, & Landy (2002) have shown that while for between-modality combination the human visual system has access to the single-cue information, for within-modality combination (visual cues: disparity and texture) the single-cue information is lost, suggesting a coupling between these cues. Then, in the present study we combine the different texture types with haptic information in a slant discrimination task, to test whether in the between-modality condition the texture cue and the haptic cue to slant are combined as predicted by an unbiased, minimum variance estimator model.

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Web DOI [BibTex]

2003


Web DOI [BibTex]


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Phase Information and the Recognition of Natural Images

Braun, D., Wichmann, F., Gegenfurtner, K.

6, pages: 138, (Editors: H.H. Bülthoff, K.R. Gegenfurtner, H.A. Mallot, R. Ulrich, F.A. Wichmann), 6. T{\"u}binger Wahrnehmungskonferenz (TWK), February 2003 (poster)

Abstract
Fourier phase plays an important role in determining image structure. For example, when the phase spectrum of an image showing a ower is swapped with the phase spectrum of an image showing a tank, then we will usually perceive a tank in the resulting image, even though the amplitude spectrum is still that of the ower. Also, when the phases of an image are randomly swapped across frequencies, the resulting image becomes impossible to recognize. Our goal was to evaluate the e ect of phase manipulations in a more quantitative manner. On each trial subjects viewed two images of natural scenes. The subject had to indicate which one of the two images contained an animal. The spectra of the images were manipulated by adding random phase noise at each frequency. The phase noise was uniformly distributed in the interval [;+], where  was varied between 0 degree and 180 degrees. Image pairs were displayed for 100 msec. Subjects were remarkably resistant to the addition of phase noise. Even with [120; 120] degree noise, subjects still were at a level of 75% correct. The introduction of phase noise leads to a reduction of image contrast. Subjects were slightly better than a simple prediction based on this contrast reduction. However, when contrast response functions were measured in the same experimental paradigm, we found that performance in the phase noise experiment was signi cantly lower than that predicted by the corresponding contrast reduction.

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Web [BibTex]

Web [BibTex]


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Constraints measures and reproduction of style in robot imitation learning

Bakir, GH., Ilg, W., Franz, MO., Giese, M.

6, pages: 70, (Editors: H.H. Bülthoff, K.R. Gegenfurtner, H.A. Mallot, R. Ulrich, F.A. Wichmann), 6. T{\"u}binger Wahrnehmungskonferenz (TWK), February 2003 (poster)

Abstract
Imitation learning is frequently discussed as a method for generating complex behaviors in robots by imitating human actors. The kinematic and the dynamic properties of humans and robots are typically quite di erent, however. For this reason observed human trajectories cannot be directly transferred to robots, even if their geometry is humanoid. Instead the human trajectory must be approximated by trajectories that can be realized by the robot. During this approximation deviations from the human trajectory may arise that change the style of the executed movement. Alternatively, the style of the movement might be well reproduced, but the imitated trajectory might be suboptimal with respect to di erent constraint measures from robotics control, leading to non-robust behavior. Goal of the presented work is to quantify this trade-o between \imitation quality" and constraint compatibility for the imitation of complex writing movements. In our experiment, we used trajectory data from human writing movements (see the abstract of Ilg et al. in this volume). The human trajectories were mapped onto robot trajectories by minimizing an error measure that integrates constraints that are important for the imitation of movement style and a regularizing constraint that ensures smooth joint trajectories with low velocities. In a rst experiment, both the end-e ector position and the shoulder angle of the robot were optimized in order to achieve good imitation together with accurate control of the end-e ector position. In a second experiment only the end-e ector trajectory was imitated whereas the motion of the elbow joint was determined using the optimal inverse kinematic solution for the robot. For both conditions di erent constraint measures (dexterity and relative jointlimit distances) and a measure for imitation quality were assessed. By controling the weight of the regularization term we can vary continuously between robot behavior optimizing imitation quality, and behavior minimizing joint velocities.

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PDF Web [BibTex]

PDF Web [BibTex]


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Study of Human Classification using Psychophysics and Machine Learning

Graf, A., Wichmann, F., Bülthoff, H., Schölkopf, B.

6, pages: 149, (Editors: H.H. Bülthoff, K.R. Gegenfurtner, H.A. Mallot, R. Ulrich, F.A. Wichmann), 6. T{\"u}binger Wahrnehmungskonferenz (TWK), Febuary 2003 (poster)

Abstract
We attempt to reach a better understanding of classi cation in humans using both psychophysical and machine learning techniques. In our psychophysical paradigm the stimuli presented to the human subjects are modi ed using machine learning algorithms according to their responses. Frontal views of human faces taken from a processed version of the MPI face database are employed for a gender classi cation task. The processing assures that all heads have same mean intensity, same pixel-surface area and are centered. This processing stage is followed by a smoothing of the database in order to eliminate, as much as possible, scanning artifacts. Principal Component Analysis is used to obtain a low-dimensional representation of the faces in the database. A subject is asked to classify the faces and experimental parameters such as class (i.e. female/male), con dence ratings and reaction times are recorded. A mean classi cation error of 14.5% is measured and, on average, 0.5 males are classi ed as females and 21.3females as males. The mean reaction time for the correctly classi ed faces is 1229 +- 252 [ms] whereas the incorrectly classi ed faces have a mean reaction time of 1769 +- 304 [ms] showing that the reaction times increase with the subject's classi- cation error. Reaction times are also shown to decrease with increasing con dence, both for the correct and incorrect classi cations. Classi cation errors, reaction times and con dence ratings are then correlated to concepts of machine learning such as separating hyperplane obtained when considering Support Vector Machines, Relevance Vector Machines, boosted Prototype and K-means Learners. Elements near the separating hyperplane are found to be classi ed with more errors than those away from it. In addition, the subject's con dence increases when moving away from the hyperplane. A preliminary analysis on the available small number of subjects indicates that K-means classi cation seems to re ect the subject's classi cation behavior best. The above learnersare then used to generate \special" elements, or representations, of the low-dimensional database according to the labels given by the subject. A memory experiment follows where the representations are shown together with faces seen or unseen during the classi cation experiment. This experiment aims to assess the representations by investigating whether some representations, or special elements, are classi ed as \seen before" despite that they never appeared in the classi cation experiment, possibly hinting at their use during human classi cation.

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PDF Web [BibTex]

PDF Web [BibTex]


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A Representation of Complex Movement Sequences Based on Hierarchical Spatio-Temporal Correspondence for Imitation Learning in Robotics

Ilg, W., Bakir, GH., Franz, MO., Giese, M.

6, pages: 74, (Editors: H.H. Bülthoff, K.R. Gegenfurtner, H.A. Mallot, R. Ulrich, F.A. Wichmann), 6. T{\"u}binger Wahrnehmungskonferenz (TWK), February 2003 (poster)

Abstract
Imitation learning of complex movements has become a popular topic in neuroscience, as well as in robotics. A number of conceptual as well as practical problems are still unsolved. One example is the determination of the aspects of movements which are relevant for imitation. Problems concerning the movement representation are twofold: (1) The movement characteristics of observed movements have to be transferred from the perceptual level to the level of generated actions. (2) Continuous spaces of movements with variable styles have to be approximated based on a limited number of learned example sequences. Therefore, one has to use representation with a high generalisation capability. We present methods for the representation of complex movement sequences that addresses these questions in the context of the imitation learning of writing movements using a robot arm with human-like geometry. For the transfer of complex movements from perception to action we exploit a learning-based method that represents complex action sequences by linear combination of prototypical examples (Ilg and Giese, BMCV 2002). The method of hierarchical spatio-temporal morphable models (HSTMM) decomposes action sequences automatically into movement primitives. These primitives are modeled by linear combinations of a small number of learned example trajectories. The learned spatio-temporal models are suitable for the analysis and synthesis of long action sequences, which consist of movement primitives with varying style parameters. The proposed method is illustrated by imitation learning of complex writing movements. Human trajectories were recorded using a commercial motion capture system (VICON). In the rst step the recorded writing sequences are decomposed into movement primitives. These movement primitives can be analyzed and changed in style by de ning linear combinations of prototypes with di erent linear weight combinations. Our system can imitate writing movements of di erent actors, synthesize new writing styles and can even exaggerate the writing movements of individual actors. Words and writing movements of the robot look very natural, and closely match the natural styles. These preliminary results makes the proposed method promising for further applications in learning-based robotics. In this poster we focus on the acquisition of the movement representation (identi cation and segmentation of movement primitives, generation of new writing styles by spatio-temporal morphing). The transfer of the generated writing movements to the robot considering the given kinematic and dynamic constraints is discussed in Bakir et al (this volume).

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PDF Web [BibTex]

PDF Web [BibTex]


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Models of contrast transfer as a function of presentation time and spatial frequency.

Wichmann, F.

2003 (poster)

Abstract
Understanding contrast transduction is essential for understanding spatial vision. Using standard 2AFC contrast discrimination experiments conducted using a carefully calibrated display we previously showed that the shape of the threshold versus (pedestal) contrast (TvC) curve changes with presentation time and the performance level defined as threshold (Wichmann, 1999; Wichmann & Henning, 1999). Additional experiments looked at the change of the TvC curve with spatial frequency (Bird, Henning & Wichmann, 2002), and at how to constrain the parameters of models of contrast processing (Wichmann, 2002). Here I report modelling results both across spatial frequency and presentation time. An extensive model-selection exploration was performed using Bayesian confidence regions for the fitted parameters as well as cross-validation methods. Bird, C.M., G.B. Henning and F.A. Wichmann (2002). Contrast discrimination with sinusoidal gratings of different spatial frequency. Journal of the Optical Society of America A, 19, 1267-1273. Wichmann, F.A. (1999). Some aspects of modelling human spatial vision: contrast discrimination. Unpublished doctoral dissertation, The University of Oxford. Wichmann, F.A. & Henning, G.B. (1999). Implications of the Pedestal Effect for Models of Contrast-Processing and Gain-Control. OSA Annual Meeting Program, 62. Wichmann, F.A. (2002). Modelling Contrast Transfer in Spatial Vision [Abstract]. Journal of Vision, 2, 7a.

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[BibTex]