139 results (BibTeX)

2017


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Analytical probabilistic modeling of RBE-weighted dose for ion therapy

Wieser, H., Hennig, P., Wahl, N., Bangert, M.

Physics in Medicine and Biology (PMB), 62(23):8959-8982, 2017 (article)

pn

link (url) [BibTex]

2017


link (url) [BibTex]


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Planning spin-walking locomotion for automatic grasping of microobjects by an untethered magnetic microgripper

Dong, X., Sitti, M.

In 2017 IEEE International Conference on Robotics and Automation (ICRA), pages: 6612-6618, 2017 (inproceedings)

Abstract
Most demonstrated mobile microrobot tasks so far have been achieved via pick-and-placing and dynamic trapping with teleoperation or simple path following algorithms. In our previous work, an untethered magnetic microgripper has been developed which has advanced functions, such as gripping objects. Both teleoperated manipulation in 2D and 3D have been demonstrated. However, it is challenging to control the magnetic microgripper to carry out manipulation tasks, because the grasping of objects so far in the literature relies heavily on teleoperation, which takes several minutes with even a skilled human expert. Here, we propose a new spin-walking locomotion and an automated 2D grasping motion planner for the microgripper, which enables time-efficient automatic grasping of microobjects that has not been achieved yet for untethered microrobots. In its locomotion, the microgripper repeatedly rotates about two principal axes to regulate its pose and move precisely on a surface. The motion planner could plan different motion primitives for grasping and compensate the uncertainties in the motion by learning the uncertainties and planning accordingly. We experimentally demonstrated that, using the proposed method, the microgripper could align to the target pose with error less than 0.1 body length and grip the objects within 40 seconds. Our method could significantly improve the time efficiency of micro-scale manipulation and have potential applications in microassembly and biomedical engineering.

pi

DOI [BibTex]

DOI [BibTex]


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Design and actuation of a magnetic millirobot under a constant unidirectional magnetic field

Erin, O., Giltinan, J., Tsai, L., Sitti, M.

In 2017 IEEE International Conference on Robotics and Automation (ICRA), pages: 3404-3410, June 2017 (inproceedings)

Abstract
Magnetic untethered millirobots, which are actuated and controlled by remote magnetic fields, have been proposed for medical applications due to their ability to safely pass through tissues at long ranges. For example, magnetic resonance imaging (MRI) systems with a 3-7 T constant unidirectional magnetic field and 3D gradient coils have been used to actuate magnetic robots. Such magnetically constrained systems place limits on the degrees of freedom that can be actuated for untethered devices. This paper presents a design and actuation methodology for a magnetic millirobot that exhibits both position and orientation control in 2D under a magnetic field, dominated by a constant unidirectional magnetic field as found in MRI systems. Placing a spherical permanent magnet, which is free to rotate inside the millirobot and located away from the center of mass, allows the generation of net forces and torques with applied 3D magnetic field gradients. We model this system in a 3D planar case and experimentally demonstrate open-loop control of both position and orientation by the applied 2D field gradients. The actuation performance is characterized across the most important design variables, and we experimentally demonstrate that the proposed approach is feasible.

pi

DOI [BibTex]

DOI [BibTex]


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Kernel-based tests for joint independence

Pfister, N., Bühlmann, P., Schölkopf, B., Peters, J.

Journal of the Royal Statistical Society: Series B (Statistical Methodology), 2017 (article)

ei

DOI [BibTex]

DOI [BibTex]


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New Directions for Learning with Kernels and Gaussian Processes (Dagstuhl Seminar 16481)

Gretton, A., Hennig, P., Rasmussen, C., Schölkopf, B.

Dagstuhl Reports, 6(11):142-167, 2017 (article)

ei pn

DOI [BibTex]

DOI [BibTex]


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Detecting Confounding in Multivariate Linear Models via Spectral Analysis

Janzing, D., Schölkopf, B.

Journal of Causal Inference, 2017, *ahead of print (article)

ei

DOI [BibTex]


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Kernel Mean Embedding of Distributions: A Review and Beyond

Muandet, K., Fukumizu, K., Sriperumbudur, B., Schölkopf, B.

Foundations and Trends in Machine Learning, 10(1-2):1-141, 2017 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Absence of EEG correlates of self-referential processing depth in ALS

Fomina, T., Weichwald, S., Synofzik, M., Just, J., Schöls, L., Schölkopf, B., Grosse-Wentrup, M.

PLOS ONE, 12(6):e0180136, 2017 (article)

ei

DOI [BibTex]

DOI [BibTex]


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Acquiring Target Stacking Skills by Goal-Parameterized Deep Reinforcement Learning

Li, W., Bohg, J., Fritz, M.

arXiv, November 2017 (article) Submitted

Abstract
Understanding physical phenomena is a key component of human intelligence and enables physical interaction with previously unseen environments. In this paper, we study how an artificial agent can autonomously acquire this intuition through interaction with the environment. We created a synthetic block stacking environment with physics simulation in which the agent can learn a policy end-to-end through trial and error. Thereby, we bypass to explicitly model physical knowledge within the policy. We are specifically interested in tasks that require the agent to reach a given goal state that may be different for every new trial. To this end, we propose a deep reinforcement learning framework that learns policies which are parametrized by a goal. We validated the model on a toy example navigating in a grid world with different target positions and in a block stacking task with different target structures of the final tower. In contrast to prior work, our policies show better generalization across different goals.

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arXiv [BibTex]


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The Numerics of GANs

Mescheder, L., Nowozin, S., Geiger, A.

In Proceedings Neural Information Processing Systems, Neural Information Processing Systems (NIPS), 2017 (inproceedings)

Abstract
In this paper, we analyze the numerics of common algorithms for training Generative Adversarial Networks (GANs). Using the formalism of smooth two-player games we analyze the associated gradient vector field of GAN training objectives. Our findings suggest that the convergence of current algorithms suffers due to two factors: i) presence of eigenvalues of the Jacobian of the gradient vector field with zero real-part, and ii) eigenvalues with big imaginary part. Using these findings, we design a new algorithm that overcomes some of these limitations and has better convergence properties. Experimentally, we demonstrate its superiority on training common GAN architectures and show convergence on GAN architectures that are known to be notoriously hard to train.

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pdf [BibTex]

pdf [BibTex]


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Combining learned and analytical models for predicting action effects

Kloss, A., Schaal, S., Bohg, J.

arXiv, 2017 (article) Submitted

Abstract
One of the most basic skills a robot should possess is predicting the effect of physical interactions with objects in the environment. This enables optimal action selection to reach a certain goal state. Traditionally, these dynamics are described by physics-based analytical models, which may however be very hard to find for complex problems. More recently, we have seen learning approaches that can predict the effect of more complex physical interactions directly from sensory input. However, it is an open question how far these models generalize beyond their training data. In this work, we analyse how analytical and learned models can be combined to leverage the best of both worlds. As physical interaction task, we use planar pushing, for which there exists a well-known analytical model and a large real-world dataset. We propose to use a neural network to convert the raw sensory data into a suitable representation that can be consumed by the analytical model and compare this approach to using neural networks for both, perception and prediction. Our results show that the combined method outperforms the purely learned version in terms of accuracy and generalization to push actions not seen during training. It also performs comparable to the analytical model applied on ground truth input values, despite using raw sensory data as input.

am

arXiv pdf link (url) [BibTex]


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Learning to Filter Object Detections

Prokudin, S., Kappler, D., Nowozin, S., Gehler, P.

In Pattern Recognition: 39th German Conference, GCPR 2017, Basel, Switzerland, September 12–15, 2017, Proceedings, pages: 52-62, Springer International Publishing, Cham, 2017 (inbook)

Abstract
Most object detection systems consist of three stages. First, a set of individual hypotheses for object locations is generated using a proposal generating algorithm. Second, a classifier scores every generated hypothesis independently to obtain a multi-class prediction. Finally, all scored hypotheses are filtered via a non-differentiable and decoupled non-maximum suppression (NMS) post-processing step. In this paper, we propose a filtering network (FNet), a method which replaces NMS with a differentiable neural network that allows joint reasoning and re-scoring of the generated set of hypotheses per image. This formulation enables end-to-end training of the full object detection pipeline. First, we demonstrate that FNet, a feed-forward network architecture, is able to mimic NMS decisions, despite the sequential nature of NMS. We further analyze NMS failures and propose a loss formulation that is better aligned with the mean average precision (mAP) evaluation metric. We evaluate FNet on several standard detection datasets. Results surpass standard NMS on highly occluded settings of a synthetic overlapping MNIST dataset and show competitive behavior on PascalVOC2007 and KITTI detection benchmarks.

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Paper link (url) DOI [BibTex]

Paper link (url) DOI [BibTex]


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Memristor-enhanced humanoid robot control system–Part I: theory behind the novel memcomputing paradigm

Ascoli, A., Baumann, D., Tetzlaff, R., Chua, L. O., Hild, M.

International Journal of Circuit Theory & Applications, 2017 (article) In press

am

[BibTex]

[BibTex]


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Memristor-enhanced humanoid robot control system–Part II: circuit theoretic model and performance analysis

Baumann, D., Ascoli, A., Tetzlaff, R., Chua, L. O., Hild, M.

International Journal of Circuit Theory & Applications, 2017 (article) In press

am

[BibTex]

[BibTex]


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Towards Accurate Marker-less Human Shape and Pose Estimation over Time

Huang, Y., Bogo, F., Lassner, C., Kanazawa, A., Gehler, P. V., Romero, J., Akhter, I., Black, M. J.

In International Conference on 3D Vision (3DV), 2017 (inproceedings)

Abstract
Existing markerless motion capture methods often assume known backgrounds, static cameras, and sequence specific motion priors, limiting their application scenarios. Here we present a fully automatic method that, given multiview videos, estimates 3D human pose and body shape. We take the recently proposed SMPLify method [12] as the base method and extend it in several ways. First we fit a 3D human body model to 2D features detected in multi-view images. Second, we use a CNN method to segment the person in each image and fit the 3D body model to the contours, further improving accuracy. Third we utilize a generic and robust DCT temporal prior to handle the left and right side swapping issue sometimes introduced by the 2D pose estimator. Validation on standard benchmarks shows our results are comparable to the state of the art and also provide a realistic 3D shape avatar. We also demonstrate accurate results on HumanEva and on challenging monocular sequences of dancing from YouTube.

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pdf [BibTex]


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Direct Visual Odometry for a Fisheye-Stereo Camera

Liu, P., Heng, L., Sattler, T., Geiger, A., Pollefeys, M.

In International Conference on Intelligent Robots and Systems (IROS) 2017, International Conference on Intelligent Robots and Systems, September 2017 (inproceedings)

Abstract
We present a direct visual odometry algorithm for a fisheye-stereo camera. Our algorithm performs simultaneous camera motion estimation and semi-dense reconstruction. The pipeline consists of two threads: a tracking thread and a mapping thread. In the tracking thread, we estimate the camera pose via semi-dense direct image alignment. To have a wider field of view (FoV) which is important for robotic perception, we use fisheye images directly without converting them to conventional pinhole images which come with a limited FoV. To address the epipolar curve problem, plane-sweeping stereo is used for stereo matching and depth initialization. Multiple depth hypotheses are tracked for selected pixels to better capture the uncertainty characteristics of stereo matching. Temporal motion stereo is then used to refine the depth and remove false positive depth hypotheses. Our implementation runs at an average of 20 Hz on a low-end PC. We run experiments in outdoor environments to validate our algorithm, and discuss the experimental results. We experimentally show that we are able to estimate 6D poses with low drift, and at the same time, do semi-dense 3D reconstruction with high accuracy.

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pdf [BibTex]

pdf [BibTex]


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OctNetFusion: Learning Depth Fusion from Data

Riegler, G., Ulusoy, A. O., Bischof, H., Geiger, A.

International Conference on 3D Vision (3DV) 2017, International Conference on 3D Vision (3DV), October 2017 (conference)

Abstract
In this paper, we present a learning based approach to depth fusion, i.e., dense 3D reconstruction from multiple depth images. The most common approach to depth fusion is based on averaging truncated signed distance functions, which was originally proposed by Curless and Levoy in 1996. While this method is simple and provides great results, it is not able to reconstruct (partially) occluded surfaces and requires a large number frames to filter out sensor noise and outliers. Motivated by the availability of large 3D model repositories and recent advances in deep learning, we present a novel 3D CNN architecture that learns to predict an implicit surface representation from the input depth maps. Our learning based method significantly outperforms the traditional volumetric fusion approach in terms of noise reduction and outlier suppression. By learning the structure of real world 3D objects and scenes, our approach is further able to reconstruct occluded regions and to fill in gaps in the reconstruction. We demonstrate that our learning based approach outperforms both vanilla TSDF fusion as well as TV-L1 fusion on the task of volumetric fusion. Further, we demonstrate state-of-the-art 3D shape completion results.

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pdf Video 1 Video 2 Project Page [BibTex]

pdf Video 1 Video 2 Project Page [BibTex]


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Sparsity Invariant CNNs

Uhrig, J., Schneider, N., Schneider, L., Franke, U., Brox, T., Geiger, A.

International Conference on 3D Vision (3DV) 2017, International Conference on 3D Vision (3DV), October 2017 (conference)

Abstract
In this paper, we consider convolutional neural networks operating on sparse inputs with an application to depth upsampling from sparse laser scan data. First, we show that traditional convolutional networks perform poorly when applied to sparse data even when the location of missing data is provided to the network. To overcome this problem, we propose a simple yet effective sparse convolution layer which explicitly considers the location of missing data during the convolution operation. We demonstrate the benefits of the proposed network architecture in synthetic and real experiments \wrt various baseline approaches. Compared to dense baselines, the proposed sparse convolution network generalizes well to novel datasets and is invariant to the level of sparsity in the data. For our evaluation, we derive a novel dataset from the KITTI benchmark, comprising 93k depth annotated RGB images. Our dataset allows for training and evaluating depth upsampling and depth prediction techniques in challenging real-world settings.

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pdf suppmat [BibTex]

pdf suppmat [BibTex]


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Embodied Hands: Modeling and Capturing Hands and Bodies Together

Romero, J., Tzionas, D., Black, M. J.

ACM Transactions on Graphics, (Proc. SIGGRAPH Asia), 36(6), 245:1–245:17, November 2017, (*) Two first authors contributed equally (article)

Abstract
Humans move their hands and bodies together to communicate and solve tasks. Capturing and replicating such coordinated activity is critical for virtual characters that behave realistically. Surprisingly, most methods treat the 3D modeling and tracking of bodies and hands separately. Here we formulate a model of hands and bodies interacting together and fit it to full-body 4D sequences. When scanning or capturing the full body in 3D, hands are small and often partially occluded, making their shape and pose hard to recover. To cope with low-resolution, occlusion, and noise, we develop a new model called MANO (hand Model with Articulated and Non-rigid defOrmations). MANO is learned from around 1000 high-resolution 3D scans of hands of 31 subjects in a wide variety of hand poses. The model is realistic, low-dimensional, captures non-rigid shape changes with pose, is compatible with standard graphics packages, and can fit any human hand. MANO provides a compact mapping from hand poses to pose blend shape corrections and a linear manifold of pose synergies. We attach MANO to a standard parameterized 3D body shape model (SMPL), resulting in a fully articulated body and hand model (SMPL+H). We illustrate SMPL+H by fitting complex, natural, activities of subjects captured with a 4D scanner. The fitting is fully automatic and results in full body models that move naturally with detailed hand motions and a realism not seen before in full body performance capture. The models and data are freely available for research purposes at http://mano.is.tue.mpg.de.

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website youtube paper suppl video DOI Project Page [BibTex]

website youtube paper suppl video DOI Project Page [BibTex]


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Learning a model of facial shape and expression from 4D scans

Li, T., Bolkart, T., Black, M. J., Li, H., Romero, J.

ACM Transactions on Graphics, 36(6):194:1-194:17, November 2017, Two first authors contributed equally (article)

Abstract
The field of 3D face modeling has a large gap between high-end and low-end methods. At the high end, the best facial animation is indistinguishable from real humans, but this comes at the cost of extensive manual labor. At the low end, face capture from consumer depth sensors relies on 3D face models that are not expressive enough to capture the variability in natural facial shape and expression. We seek a middle ground by learning a facial model from thousands of accurately aligned 3D scans. Our FLAME model (Faces Learned with an Articulated Model and Expressions) is designed to work with existing graphics software and be easy to fit to data. FLAME uses a linear shape space trained from 3800 scans of human heads. FLAME combines this linear shape space with an articulated jaw, neck, and eyeballs, pose-dependent corrective blendshapes, and additional global expression from 4D face sequences in the D3DFACS dataset along with additional 4D sequences.We accurately register a template mesh to the scan sequences and make the D3DFACS registrations available for research purposes. In total the model is trained from over 33, 000 scans. FLAME is low-dimensional but more expressive than the FaceWarehouse model and the Basel Face Model. We compare FLAME to these models by fitting them to static 3D scans and 4D sequences using the same optimization method. FLAME is significantly more accurate and is available for research purposes (http://flame.is.tue.mpg.de).

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data/model video paper supplemental [BibTex]

data/model video paper supplemental [BibTex]


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Optimizing Long-term Predictions for Model-based Policy Search

Doerr, A., Daniel, C., Nguyen-Tuong, D., Marco, A., Schaal, S., Toussaint, M., Trimpe, S.

Proceedings of Machine Learning Research, 78, pages: 227-238, (Editors: Sergey Levine and Vincent Vanhoucke and Ken Goldberg), 1st Annual Conference on Robot Learning, November 2017 (conference) Accepted

am

PDF [BibTex]

PDF [BibTex]


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Asymptotic Normality of the Median Heuristic

Garreau, Damien

July 2017, preprint (unpublished)

link (url) [BibTex]

link (url) [BibTex]


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Automatic detection of motion artifacts in MR images using CNNS

Meding, K., Loktyushin, A., Hirsch, M.

IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP 2017), pages: 811-815, 2017 (conference)

ei

DOI [BibTex]

DOI [BibTex]


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Bounding Boxes, Segmentations and Object Coordinates: How Important is Recognition for 3D Scene Flow Estimation in Autonomous Driving Scenarios?

Behl, A., Jafari, O. H., Mustikovela, S. K., Alhaija, H. A., Rother, C., Geiger, A.

In IEEE International Conference on Computer Vision (ICCV), 2017, 2017 (inproceedings)

Abstract
Existing methods for 3D scene flow estimation often fail in the presence of large displacement or local ambiguities, e.g., at texture-less or reflective surfaces. However, these challenges are omnipresent in dynamic road scenes, which is the focus of this work. Our main contribution is to overcome these 3D motion estimation problems by exploiting recognition. In particular, we investigate the importance of recognition granularity, from coarse 2D bounding box estimates over 2D instance segmentations to fine-grained 3D object part predictions. We compute these cues using CNNs trained on a newly annotated dataset of stereo images and integrate them into a CRF-based model for robust 3D scene flow estimation - an approach we term Instance Scene Flow. We analyze the importance of each recognition cue in an ablation study and observe that the instance segmentation cue is by far strongest, in our setting. We demonstrate the effectiveness of our method on the challenging KITTI 2015 scene flow benchmark where we achieve state-of-the-art performance at the time of submission.

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pdf suppmat [BibTex]

pdf suppmat [BibTex]


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On the Design of LQR Kernels for Efficient Controller Learning

Marco, A., Hennig, P., Schaal, S., Trimpe, S.

Proceedings of the 56th IEEE Conference on Decision and Control, December 2017 (conference) Accepted

Abstract
Finding optimal feedback controllers for nonlinear dynamic systems from data is hard. Recently, Bayesian optimization (BO) has been proposed as a powerful framework for direct controller tuning from experimental trials. For selecting the next query point and finding the global optimum, BO relies on a probabilistic description of the latent objective function, typically a Gaussian process (GP). As is shown herein, GPs with a common kernel choice can, however, lead to poor learning outcomes on standard quadratic control problems. For a first-order system, we construct two kernels that specifically leverage the structure of the well-known Linear Quadratic Regulator (LQR), yet retain the flexibility of Bayesian nonparametric learning. Simulations of uncertain linear and nonlinear systems demonstrate that the LQR kernels yield superior learning performance.

am pn

arXiv PDF Project Page [BibTex]

arXiv PDF Project Page [BibTex]


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Distributed Event-Based State Estimation for Networked Systems: An LMI Approach

Muehlebach, M., Trimpe, S.

IEEE Transactions on Automatic Control, 2017 (article) In press

am

arXiv (extended version) DOI [BibTex]

arXiv (extended version) DOI [BibTex]


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A simple yet effective baseline for 3d human pose estimation

Martinez, J., Hossain, R., Romero, J., Little, J. J.

In IEEE International Conference on Computer Vision (ICCV), 2017 (inproceedings)

Abstract
Following the success of deep convolutional networks, state-of-the-art methods for 3d human pose estimation have focused on deep end-to-end systems that predict 3d joint locations given raw image pixels. Despite their excellent performance, it is often not easy to understand whether their remaining error stems from a limited 2d pose (visual) understanding, or from a failure to map 2d poses into 3-dimensional positions. With the goal of understanding these sources of error, we set out to build a system that given 2d joint locations predicts 3d positions. Much to our surprise, we have found that, with current technology, "lifting" ground truth 2d joint locations to 3d space is a task that can be solved with a remarkably low error rate: a relatively simple deep feed-forward network outperforms the best reported result by about 30\% on Human3.6M, the largest publicly available 3d pose estimation benchmark. Furthermore, training our system on the output of an off-the-shelf state-of-the-art 2d detector (\ie, using images as input) yields state of the art results -- this includes an array of systems that have been trained end-to-end specifically for this task. Our results indicate that a large portion of the error of modern deep 3d pose estimation systems stems from their visual analysis, and suggests directions to further advance the state of the art in 3d human pose estimation.

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video code arxiv pdf preprint [BibTex]

video code arxiv pdf preprint [BibTex]


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On the relevance of grasp metrics for predicting grasp success

Rubert, C., Kappler, D., Morales, A., Schaal, S., Bohg, J.

In Proceedings of the IEEE/RSJ International Conference of Intelligent Robots and Systems, September 2017 (inproceedings) Accepted

Abstract
We aim to reliably predict whether a grasp on a known object is successful before it is executed in the real world. There is an entire suite of grasp metrics that has already been developed which rely on precisely known contact points between object and hand. However, it remains unclear whether and how they may be combined into a general purpose grasp stability predictor. In this paper, we analyze these questions by leveraging a large scale database of simulated grasps on a wide variety of objects. For each grasp, we compute the value of seven metrics. Each grasp is annotated by human subjects with ground truth stability labels. Given this data set, we train several classification methods to find out whether there is some underlying, non-trivial structure in the data that is difficult to model manually but can be learned. Quantitative and qualitative results show the complexity of the prediction problem. We found that a good prediction performance critically depends on using a combination of metrics as input features. Furthermore, non-parametric and non-linear classifiers best capture the structure in the data.

am

[BibTex]

[BibTex]


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Ecological feedback in quorum-sensing microbial populations can induce heterogeneous production of autoinducers

Bauer*, M., Knebel*, J., Lechner, M., Pickl, P., Frey, E.

{eLife}, July 2017, *equal contribution (article)

ei

DOI [BibTex]

DOI [BibTex]


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Minimax Estimation of Kernel Mean Embeddings

Tolstikhin, I., Sriperumbudur, B., Muandet, K.

Journal of Machine Learning Research, 18, pages: 1-47, 2017 (article) To be published

ei

[BibTex]

[BibTex]


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Lost Relatives of the Gumbel Trick

Balog, M., Tripuraneni, N., Ghahramani, Z., Weller, A.

Proceedings of the 34th International Conference on Machine Learning (ICML 2017), 70, pages: 371-379, Proceedings of Machine Learning Research, (Editors: Doina Precup and Yee Whye Teh), PMLR, 2017 (conference)

ei

Code link (url) [BibTex]

Code link (url) [BibTex]


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Deep Reinforcement Learning for Robotic Manipulation with Asynchronous Off-Policy Updates

Gu*, S., Holly*, E., Lillicrap, T., Levine, S.

IEEE International Conference on Robotics and Automation (ICRA 2017), 2017, *equal contribution (conference)

ei

Arxiv [BibTex]

Arxiv [BibTex]


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Categorical Reparametrization with Gumble-Softmax

Jang, E., Gu, S., Poole, B.

5th International Conference on Learning Representations (ICLR 2017), 2017 (conference)

ei

link (url) [BibTex]

link (url) [BibTex]


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Q-Prop: Sample-Efficient Policy Gradient with An Off-Policy Critic

Gu, S., Lillicrap, T., Ghahramani, Z., Turner, R. E., Levine, S.

5th International Conference on Learning Representations (ICLR 2017), 2017 (conference)

ei

PDF [BibTex]

PDF [BibTex]


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Sequence Tutor: Conservative fine-tuning of sequence generation models with KL-control

Jaques, N., Gu, S., Bahdanau, D., Hernández-Lobato, J. M., Turner, R. E., Eck, D.

Proceedings of the 34th International Conference on Machine Learning (ICML 2017), 70, pages: 1645-1654, Proceedings of Machine Learning Research, (Editors: Doina Precup and Yee Whye Te), PMLR, 2017 (conference)

ei

Arxiv link (url) [BibTex]

Arxiv link (url) [BibTex]


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Behind Distribution Shift: Mining Driving Forces of Changes and Causal Arrows

Huang, B., Zhang, K., Zhang, J., Glymour, C., Schölkopf, B.

IEEE 17th International Conference on Data Mining (ICDM 2017), 2017 (conference) Accepted

ei

[BibTex]

[BibTex]


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The effect of a wider initial separation on common envelope binary interaction simulations

Iaconi, R., Reichardt, T., Staff, J., De Marco, O., Passy, J., Price, D., Wurster, J., Herwig, F.

Monthly Notices of the Royal Astronomical Society, 464, pages: 4028-4044, 2017 (article)

DOI [BibTex]

DOI [BibTex]


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Common Envelope Light Curves. I. Grid-code Module Calibration

Galaviz, P., De Marco, O., Passy, J., Staff, J., Iaconi, R.

Astrophysical Journal, Supplement, 229, pages: 36, 2017 (article)

DOI [BibTex]

DOI [BibTex]


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Augmented Reality Meets Deep Learning for Car Instance Segmentation in Urban Scenes

Alhaija, H. A., Mustikovela, S. K., Mescheder, L., Geiger, A., Rother, C.

In Proceedings of the British Machine Vision Conference 2017, Proceedings of the British Machine Vision Conference, September 2017 (inproceedings)

Abstract
The success of deep learning in computer vision is based on the availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Unfortunately, creating realistic 3D content is challenging on its own and requires significant human effort. In this work, we propose an alternative paradigm which combines real and synthetic data for learning semantic instance segmentation models. Exploiting the fact that not all aspects of the scene are equally important for this task, we propose to augment real-world imagery with virtual objects of the target category. Capturing real-world images at large scale is easy and cheap, and directly provides real background appearances without the need for creating complex 3D models of the environment. We present an efficient procedure to augment these images with virtual objects. This allows us to create realistic composite images which exhibit both realistic background appearance as well as a large number of complex object arrangements. In contrast to modeling complete 3D environments, our data augmentation approach requires only a few user interactions in combination with 3D shapes of the target object category. We demonstrate the utility of the proposed approach for training a state-of-the-art high-capacity deep model for semantic instance segmentation. In particular, we consider the task of segmenting car instances on the KITTI dataset which we have annotated with pixel-accurate ground truth. Our experiments demonstrate that models trained on augmented imagery generalize better than those trained on synthetic data or models trained on limited amounts of annotated real data.

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pdf [BibTex]

pdf [BibTex]


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Probabilistic Line Searches for Stochastic Optimization

Mahsereci, M., Hennig, P.

Journal of Machine Learning Research, 18(119):1-59, November 2017 (article)

pn

link (url) [BibTex]

link (url) [BibTex]


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Personalized Brain-Computer Interface Models for Motor Rehabilitation

Mastakouri, A., Weichwald, S., Ozdenizci, O., Meyer, T., Schölkopf, B., Grosse-Wentrup, M.

Proceedings of the IEEE International Conference on Systems, Man, and Cybernetics (SMC 2017), 2017 (conference) Accepted

ei

PDF [BibTex]

PDF [BibTex]


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Learning Blind Motion Deblurring

Wieschollek, P., Hirsch, M., Schölkopf, B., Lensch, H.

IEEE International Conference on Computer Vision (ICCV 2017), pages: 231-240, 2017 (conference)

ei

link (url) [BibTex]

link (url) [BibTex]


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Online Video Deblurring via Dynamic Temporal Blending Network

Kim, T. H., Lee, K. M., Schölkopf, B., Hirsch, M.

IEEE International Conference on Computer Vision (ICCV 2017), pages: 4038-4047, 2017 (conference)

ei

link (url) [BibTex]

link (url) [BibTex]


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Semantic Video CNNs through Representation Warping

Gadde, R., Jampani, V., Gehler, P. V.

In IEEE International Conference on Computer Vision (ICCV), 2017 (inproceedings) Accepted

Abstract
In this work, we propose a technique to convert CNN models for semantic segmentation of static images into CNNs for video data. We describe a warping method that can be used to augment existing architectures with very lit- tle extra computational cost. This module is called Net- Warp and we demonstrate its use for a range of network architectures. The main design principle is to use optical flow of adjacent frames for warping internal network repre- sentations across time. A key insight of this work is that fast optical flow methods can be combined with many different CNN architectures for improved performance and end-to- end training. Experiments validate that the proposed ap- proach incurs only little extra computational cost, while im- proving performance, when video streams are available. We achieve new state-of-the-art results on the standard CamVid and Cityscapes benchmark datasets and show reliable im- provements over different baseline networks. Our code and models are available at http://segmentation.is. tue.mpg.de

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pdf Supplementary [BibTex]

pdf Supplementary [BibTex]