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2019


Markerless Outdoor Human Motion Capture Using Multiple Autonomous Micro Aerial Vehicles
Markerless Outdoor Human Motion Capture Using Multiple Autonomous Micro Aerial Vehicles

Saini, N., Price, E., Tallamraju, R., Enficiaud, R., Ludwig, R., Martinović, I., Ahmad, A., Black, M.

In International Conference on Computer Vision, October 2019 (inproceedings) Accepted

Abstract
Capturing human motion in natural scenarios means moving motion capture out of the lab and into the wild. Typical approaches rely on fixed, calibrated, cameras and reflective markers on the body, significantly limiting the motions that can be captured. To make motion capture truly unconstrained, we describe the first fully autonomous outdoor capture system based on flying vehicles. We use multiple micro-aerial-vehicles(MAVs), each equipped with a monocular RGB camera, an IMU, and a GPS receiver module. These detect the person, optimize their position, and localize themselves approximately. We then develop a markerless motion capture method that is suitable for this challenging scenario with a distant subject, viewed from above, with approximately calibrated and moving cameras. We combine multiple state-of-the-art 2D joint detectors with a 3D human body model and a powerful prior on human pose. We jointly optimize for 3D body pose and camera pose to robustly fit the 2D measurements. To our knowledge, this is the first successful demonstration of outdoor, full-body, markerless motion capture from autonomous flying vehicles.

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Code Data Video Paper Manuscript Project Page [BibTex]


Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics
Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics

Niemeyer, M., Mescheder, L., Oechsle, M., Geiger, A.

International Conference on Computer Vision, October 2019 (conference)

Abstract
Deep learning based 3D reconstruction techniques have recently achieved impressive results. However, while state-of-the-art methods are able to output complex 3D geometry, it is not clear how to extend these results to time-varying topologies. Approaches treating each time step individually lack continuity and exhibit slow inference, while traditional 4D reconstruction methods often utilize a template model or discretize the 4D space at fixed resolution. In this work, we present Occupancy Flow, a novel spatio-temporal representation of time-varying 3D geometry with implicit correspondences. Towards this goal, we learn a temporally and spatially continuous vector field which assigns a motion vector to every point in space and time. In order to perform dense 4D reconstruction from images or sparse point clouds, we combine our method with a continuous 3D representation. Implicitly, our model yields correspondences over time, thus enabling fast inference while providing a sound physical description of the temporal dynamics. We show that our method can be used for interpolation and reconstruction tasks, and demonstrate the accuracy of the learned correspondences. We believe that Occupancy Flow is a promising new 4D representation which will be useful for a variety of spatio-temporal reconstruction tasks.

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pdf poster suppmat code Project page video blog [BibTex]


Texture Fields: Learning Texture Representations in Function Space
Texture Fields: Learning Texture Representations in Function Space

Oechsle, M., Mescheder, L., Niemeyer, M., Strauss, T., Geiger, A.

International Conference on Computer Vision, October 2019 (conference)

Abstract
In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these closely related tasks, texture reconstruction of 3D objects has received little attention from the research community and state-of-the-art methods are either limited to comparably low resolution or constrained experimental setups. A major reason for these limitations is that common representations of texture are inefficient or hard to interface for modern deep learning techniques. In this paper, we propose Texture Fields, a novel texture representation which is based on regressing a continuous 3D function parameterized with a neural network. Our approach circumvents limiting factors like shape discretization and parameterization, as the proposed texture representation is independent of the shape representation of the 3D object. We show that Texture Fields are able to represent high frequency texture and naturally blend with modern deep learning techniques. Experimentally, we find that Texture Fields compare favorably to state-of-the-art methods for conditional texture reconstruction of 3D objects and enable learning of probabilistic generative models for texturing unseen 3D models. We believe that Texture Fields will become an important building block for the next generation of generative 3D models.

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pdf suppmat video poster blog Project Page [BibTex]


{AMASS}: Archive of Motion Capture as Surface Shapes
AMASS: Archive of Motion Capture as Surface Shapes

Mahmood, N., Ghorbani, N., Troje, N. F., Pons-Moll, G., Black, M. J.

International Conference on Computer Vision, pages: 5442-5451, October 2019 (conference)

Abstract
Large datasets are the cornerstone of recent advances in computer vision using deep learning. In contrast, existing human motion capture (mocap) datasets are small and the motions limited, hampering progress on learning models of human motion. While there are many different datasets available, they each use a different parameterization of the body, making it difficult to integrate them into a single meta dataset. To address this, we introduce AMASS, a large and varied database of human motion that unifies 15 different optical marker-based mocap datasets by representing them within a common framework and parameterization. We achieve this using a new method, MoSh++, that converts mocap data into realistic 3D human meshes represented by a rigged body model. Here we use SMPL [26], which is widely used and provides a standard skeletal representation as well as a fully rigged surface mesh. The method works for arbitrary marker-sets, while recovering soft-tissue dynamics and realistic hand motion. We evaluate MoSh++ and tune its hyper-parameters using a new dataset of 4D body scans that are jointly recorded with marker-based mocap. The consistent representation of AMASS makes it readily useful for animation, visualization, and generating training data for deep learning. Our dataset is significantly richer than previous human motion collections, having more than 40 hours of motion data, spanning over 300 subjects, more than 11000 motions, and is available for research at https://amass.is.tue.mpg.de/.

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code pdf suppl arxiv project website video poster AMASS_Poster [BibTex]


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Robust Humanoid Locomotion Using Trajectory Optimization and Sample-Efficient Learning

Yeganegi, M. H., Khadiv, M., Moosavian, S. A. A., Zhu, J., Prete, A. D., Righetti, L.

Proceedings International Conference on Humanoid Robots, IEEE, 2019 IEEE-RAS International Conference on Humanoid Robots, October 2019 (conference)

Abstract
Trajectory optimization (TO) is one of the most powerful tools for generating feasible motions for humanoid robots. However, including uncertainties and stochasticity in the TO problem to generate robust motions can easily lead to intractable problems. Furthermore, since the models used in TO have always some level of abstraction, it can be hard to find a realistic set of uncertainties in the model space. In this paper we leverage a sample-efficient learning technique (Bayesian optimization) to robustify TO for humanoid locomotion. The main idea is to use data from full-body simulations to make the TO stage robust by tuning the cost weights. To this end, we split the TO problem into two phases. The first phase solves a convex optimization problem for generating center of mass (CoM) trajectories based on simplified linear dynamics. The second stage employs iterative Linear-Quadratic Gaussian (iLQG) as a whole-body controller to generate full body control inputs. Then we use Bayesian optimization to find the cost weights to use in the first stage that yields robust performance in the simulation/experiment, in the presence of different disturbance/uncertainties. The results show that the proposed approach is able to generate robust motions for different sets of disturbances and uncertainties.

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https://arxiv.org/abs/1907.04616 link (url) [BibTex]

https://arxiv.org/abs/1907.04616 link (url) [BibTex]


Learning to Train with Synthetic Humans
Learning to Train with Synthetic Humans

Hoffmann, D. T., Tzionas, D., Black, M. J., Tang, S.

In German Conference on Pattern Recognition (GCPR), September 2019 (inproceedings)

Abstract
Neural networks need big annotated datasets for training. However, manual annotation can be too expensive or even unfeasible for certain tasks, like multi-person 2D pose estimation with severe occlusions. A remedy for this is synthetic data with perfect ground truth. Here we explore two variations of synthetic data for this challenging problem; a dataset with purely synthetic humans, as well as a real dataset augmented with synthetic humans. We then study which approach better generalizes to real data, as well as the influence of virtual humans in the training loss. We observe that not all synthetic samples are equally informative for training, while the informative samples are different for each training stage. To exploit this observation, we employ an adversarial student-teacher framework; the teacher improves the student by providing the hardest samples for its current state as a challenge. Experiments show that this student-teacher framework outperforms all our baselines.

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pdf suppl poster link (url) [BibTex]

pdf suppl poster link (url) [BibTex]


The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality
The Influence of Visual Perspective on Body Size Estimation in Immersive Virtual Reality

Thaler, A., Pujades, S., Stefanucci, J. K., Creem-Regehr, S. H., Tesch, J., Black, M. J., Mohler, B. J.

In ACM Symposium on Applied Perception, September 2019 (inproceedings)

Abstract
The creation of realistic self-avatars that users identify with is important for many virtual reality applications. However, current approaches for creating biometrically plausible avatars that represent a particular individual require expertise and are time-consuming. We investigated the visual perception of an avatar’s body dimensions by asking males and females to estimate their own body weight and shape on a virtual body using a virtual reality avatar creation tool. In a method of adjustment task, the virtual body was presented in an HTC Vive head-mounted display either co-located with (first-person perspective) or facing (third-person perspective) the participants. Participants adjusted the body weight and dimensions of various body parts to match their own body shape and size. Both males and females underestimated their weight by 10-20% in the virtual body, but the estimates of the other body dimensions were relatively accurate and within a range of ±6%. There was a stronger influence of visual perspective on the estimates for males, but this effect was dependent on the amount of control over the shape of the virtual body, indicating that the results might be caused by where in the body the weight changes expressed themselves. These results suggest that this avatar creation tool could be used to allow participants to make a relatively accurate self-avatar in terms of adjusting body part dimensions, but not weight, and that the influence of visual perspective and amount of control needed over the body shape are likely gender-specific.

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pdf [BibTex]

pdf [BibTex]


Trunk Pitch Oscillations for Joint Load Redistribution in Humans and Humanoid Robots
Trunk Pitch Oscillations for Joint Load Redistribution in Humans and Humanoid Robots

Drama, Ö., Badri-Spröwitz, A.

Proceedings International Conference on Humanoid Robots, Humanoids, September 2019 (conference) Accepted

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link (url) [BibTex]

link (url) [BibTex]


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How do people learn how to plan?

Jain, Y. R., Gupta, S., Rakesh, V., Dayan, P., Callaway, F., Lieder, F.

Conference on Cognitive Computational Neuroscience, September 2019 (conference)

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[BibTex]

[BibTex]


Predictive Triggering for Distributed Control of Resource Constrained Multi-agent Systems
Predictive Triggering for Distributed Control of Resource Constrained Multi-agent Systems

Mastrangelo, J. M., Baumann, D., Trimpe, S.

In Proceedings of the 8th IFAC Workshop on Distributed Estimation and Control in Networked Systems, pages: 79-84, 8th IFAC Workshop on Distributed Estimation and Control in Networked Systems (NecSys), September 2019 (inproceedings)

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arXiv PDF DOI [BibTex]

arXiv PDF DOI [BibTex]


The positive side of damping
The positive side of damping

Heim, S., Millard, M., Le Mouel, C., Sproewitz, A.

Proceedings of AMAM, The 9th International Symposium on Adaptive Motion of Animals and Machines, August 2019 (conference) Accepted

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[BibTex]

[BibTex]


Motion Planning for Multi-Mobile-Manipulator Payload Transport Systems
Motion Planning for Multi-Mobile-Manipulator Payload Transport Systems

Tallamraju, R., Salunkhe, D., Rajappa, S., Ahmad, A., Karlapalem, K., Shah, S. V.

In 15th IEEE International Conference on Automation Science and Engineering, IEEE, August 2019 (inproceedings) Accepted

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[BibTex]

[BibTex]


Soft Continuous Surface for Micromanipulation driven by Light-controlled Hydrogels
Soft Continuous Surface for Micromanipulation driven by Light-controlled Hydrogels

Choi, E., Jeong, H., Qiu, T., Fischer, P., Palagi, S.

4th IEEE International Conference on Manipulation, Automation and Robotics at Small Scales (MARSS), July 2019 (conference)

Abstract
Remotely controlled, automated actuation and manipulation at the microscale is essential for a number of micro-manufacturing, biology, and lab-on-a-chip applications. To transport and manipulate micro-objects, arrays of remotely controlled micro-actuators are required, which, in turn, typically require complex and expensive solid-state chips. Here, we show that a continuous surface can function as a highly parallel, many-degree of freedom, wirelessly-controlled microactuator with seamless deformation. The soft continuous surface is based on a hydrogel that undergoes a volume change in response to applied light. The fabrication of the hydrogels and the characterization of their optical and thermomechanical behaviors are reported. The temperature-dependent localized deformation of the hydrogel is also investigated by numerical simulations. Static and dynamic deformations are obtained in the soft material by projecting light fields at high spatial resolution onto the surface. By controlling such deformations in open loop and especially closed loop, automated photoactuation is achieved. The surface deformations are then exploited to examine how inert microbeads can be manipulated autonomously on the surface. We believe that the proposed approach suggests ways to implement universal 2D micromanipulation schemes that can be useful for automation in microfabrication and lab-on-a-chip applications.

pf

[BibTex]

[BibTex]


Soft Phantom for the Training of Renal Calculi Diagnostics and  Lithotripsy
Soft Phantom for the Training of Renal Calculi Diagnostics and Lithotripsy

Li., D., Suarez-Ibarrola, R., Choi, E., Jeong, M., Gratzke, C., Miernik, A., Fischer, P., Qiu, T.

41st Annual International Conference of the IEEE Engineering in Medicine & Biology Society (EMBC), July 2019 (conference)

Abstract
Organ models are important for medical training and surgical planning. With the fast development of additive fabrication technologies, including 3D printing, the fabrication of 3D organ phantoms with precise anatomical features becomes possible. Here, we develop the first high-resolution kidney phantom based on soft material assembly, by combining 3D printing and polymer molding techniques. The phantom exhibits both the detailed anatomy of a human kidney and the elasticity of soft tissues. The phantom assembly can be separated into two parts on the coronal plane, thus large renal calculi are readily placed at any desired location of the calyx. With our sealing method, the assembled phantom withstands a hydraulic pressure that is four times the normal intrarenal pressure, thus it allows the simulation of medical procedures under realistic pressure conditions. The medical diagnostics of the renal calculi is performed by multiple imaging modalities, including X-ray, ultrasound imaging and endoscopy. The endoscopic lithotripsy is also successfully performed on the phantom. The use of a multifunctional soft phantom assembly thus shows great promise for the simulation of minimally invasive medical procedures under realistic conditions.

pf

[BibTex]

[BibTex]


A Magnetic Actuation System for the  Active Microrheology in Soft Biomaterials
A Magnetic Actuation System for the Active Microrheology in Soft Biomaterials

Jeong, M., Choi, E., Li., D., Palagi, S., Fischer, P., Qiu, T.

4th IEEE International Conference on Manipulation, Automation and Robotics at Small Scales (MARSS), July 2019 (conference)

Abstract
Microrheology is a key technique to characterize soft materials at small scales. The microprobe is wirelessly actuated and therefore typically only low forces or torques can be applied, which limits the range of the applied strain. Here, we report a new magnetic actuation system for microrheology consisting of an array of rotating permanent magnets, which achieves a rotating magnetic field with a spatially homogeneous high field strength of ~100 mT in a working volume of ~20×20×20 mm3. Compared to a traditional electromagnetic coil system, the permanent magnet assembly is portable and does not require cooling, and it exerts a large magnetic torque on the microprobe that is an order of magnitude higher than previous setups. Experimental results demonstrate that the measurement range of the soft gels’ elasticity covers at least five orders of magnitude. With the large actuation torque, it is also possible to study the fracture mechanics of soft biomaterials at small scales.

pf

[BibTex]

[BibTex]


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Beta Power May Mediate the Effect of Gamma-TACS on Motor Performance

Mastakouri, A., Schölkopf, B., Grosse-Wentrup, M.

Engineering in Medicine and Biology Conference (EMBC), July 2019 (conference) Accepted

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arXiv PDF [BibTex]

arXiv PDF [BibTex]


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Coordinating Users of Shared Facilities via Data-driven Predictive Assistants and Game Theory

Geiger, P., Besserve, M., Winkelmann, J., Proissl, C., Schölkopf, B.

Proceedings of the 35th Conference on Uncertainty in Artificial Intelligence (UAI), pages: 49, (Editors: Amir Globerson and Ricardo Silva), AUAI Press, July 2019 (conference)

ei

link (url) [BibTex]

link (url) [BibTex]


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What’s in the Adaptive Toolbox and How Do People Choose From It? Rational Models of Strategy Selection in Risky Choice

Mohnert, F., Pachur, T., Lieder, F.

41st Annual Meeting of the Cognitive Science Society, July 2019 (conference)

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[BibTex]


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Measuring how people learn how to plan

Jain, Y. R., Callaway, F., Lieder, F.

RLDM 2019, July 2019 (conference)

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[BibTex]

[BibTex]


Event-triggered Pulse Control with Model Learning (if Necessary)
Event-triggered Pulse Control with Model Learning (if Necessary)

Baumann, D., Solowjow, F., Johansson, K. H., Trimpe, S.

In Proceedings of the American Control Conference, pages: 792-797, American Control Conference (ACC), July 2019 (inproceedings)

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arXiv PDF [BibTex]

arXiv PDF [BibTex]


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Measuring how people learn how to plan

Jain, Y. R., Callaway, F., Lieder, F.

41st Annual Meeting of the Cognitive Science Society, July 2019 (conference)

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[BibTex]

[BibTex]


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The Sensitivity of Counterfactual Fairness to Unmeasured Confounding

Kilbertus, N., Ball, P. J., Kusner, M. J., Weller, A., Silva, R.

Proceedings of the 35th Conference on Uncertainty in Artificial Intelligence (UAI), pages: 213, (Editors: Amir Globerson and Ricardo Silva), AUAI Press, July 2019 (conference)

ei

link (url) [BibTex]

link (url) [BibTex]


Objective and Subjective Assessment of Algorithms for Reducing Three-Axis Vibrations to One-Axis Vibrations
Objective and Subjective Assessment of Algorithms for Reducing Three-Axis Vibrations to One-Axis Vibrations

Park, G., Kuchenbecker, K. J.

In Proceedings of the IEEE World Haptics Conference, pages: 467-472, July 2019 (inproceedings)

Abstract
A typical approach to creating realistic vibrotactile feedback is reducing 3D vibrations recorded by an accelerometer to 1D signals that can be played back on a haptic actuator, but some of the information is often lost in this dimensional reduction process. This paper describes seven representative algorithms and proposes four metrics based on the spectral match, the temporal match, and the average value and the variability of them across 3D rotations. These four performance metrics were applied to four texture recordings, and the method utilizing the discrete fourier transform (DFT) was found to be the best regardless of the sensing axis. We also recruited 16 participants to assess the perceptual similarity achieved by each algorithm in real time. We found the four metrics correlated well with the subjectively rated similarities for the six dimensional reduction algorithms, with the exception of taking the 3D vector magnitude, which was perceived to be good despite its low spectral and temporal match metrics.

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DOI [BibTex]

DOI [BibTex]


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A cognitive tutor for helping people overcome present bias

Lieder, F., Callaway, F., Jain, Y., Krueger, P., Das, P., Gul, S., Griffiths, T.

RLDM 2019, July 2019 (conference)

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[BibTex]

[BibTex]


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The Incomplete Rosetta Stone problem: Identifiability results for Multi-view Nonlinear ICA

Gresele*, L., Rubenstein*, P. K., Mehrjou, A., Locatello, F., Schölkopf, B.

Proceedings of the 35th Conference on Uncertainty in Artificial Intelligence (UAI), pages: 53, (Editors: Amir Globerson and Ricardo Silva), AUAI Press, July 2019, *equal contribution (conference)

ei

link (url) [BibTex]

link (url) [BibTex]


Fingertip Interaction Metrics Correlate with Visual and Haptic Perception of Real Surfaces
Fingertip Interaction Metrics Correlate with Visual and Haptic Perception of Real Surfaces

Vardar, Y., Wallraven, C., Kuchenbecker, K. J.

In Proceedings of the IEEE World Haptics Conference (WHC), pages: 395-400, Tokyo, Japan, July 2019 (inproceedings)

Abstract
Both vision and touch contribute to the perception of real surfaces. Although there have been many studies on the individual contributions of each sense, it is still unclear how each modality’s information is processed and integrated. To fill this gap, we investigated the similarity of visual and haptic perceptual spaces, as well as how well they each correlate with fingertip interaction metrics. Twenty participants interacted with ten different surfaces from the Penn Haptic Texture Toolkit by either looking at or touching them and judged their similarity in pairs. By analyzing the resulting similarity ratings using multi-dimensional scaling (MDS), we found that surfaces are similarly organized within the three-dimensional perceptual spaces of both modalities. Also, between-participant correlations were significantly higher in the haptic condition. In a separate experiment, we obtained the contact forces and accelerations acting on one finger interacting with each surface in a controlled way. We analyzed the collected fingertip interaction data in both the time and frequency domains. Our results suggest that the three perceptual dimensions for each modality can be represented by roughness/smoothness, hardness/softness, and friction, and that these dimensions can be estimated by surface vibration power, tap spectral centroid, and kinetic friction coefficient, respectively.

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DOI Project Page [BibTex]

DOI Project Page [BibTex]


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Random Sum-Product Networks: A Simple and Effective Approach to Probabilistic Deep Learning

Peharz, R., Vergari, A., Stelzner, K., Molina, A., Shao, X., Trapp, M., Kersting, K., Ghahramani, Z.

Proceedings of the 35th Conference on Uncertainty in Artificial Intelligence (UAI), pages: 124, (Editors: Amir Globerson and Ricardo Silva), AUAI Press, July 2019 (conference)

ei

link (url) [BibTex]

link (url) [BibTex]


Competitive Collaboration: Joint Unsupervised Learning of Depth, Camera Motion, Optical Flow and Motion Segmentation
Competitive Collaboration: Joint Unsupervised Learning of Depth, Camera Motion, Optical Flow and Motion Segmentation

Ranjan, A., Jampani, V., Balles, L., Kim, K., Sun, D., Wulff, J., Black, M. J.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
We address the unsupervised learning of several interconnected problems in low-level vision: single view depth prediction, camera motion estimation, optical flow, and segmentation of a video into the static scene and moving regions. Our key insight is that these four fundamental vision problems are coupled through geometric constraints. Consequently, learning to solve them together simplifies the problem because the solutions can reinforce each other. We go beyond previous work by exploiting geometry more explicitly and segmenting the scene into static and moving regions. To that end, we introduce Competitive Collaboration, a framework that facilitates the coordinated training of multiple specialized neural networks to solve complex problems. Competitive Collaboration works much like expectation-maximization, but with neural networks that act as both competitors to explain pixels that correspond to static or moving regions, and as collaborators through a moderator that assigns pixels to be either static or independently moving. Our novel method integrates all these problems in a common framework and simultaneously reasons about the segmentation of the scene into moving objects and the static background, the camera motion, depth of the static scene structure, and the optical flow of moving objects. Our model is trained without any supervision and achieves state-of-the-art performance among joint unsupervised methods on all sub-problems.

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Paper link (url) Project Page Project Page [BibTex]

Paper link (url) Project Page Project Page [BibTex]


Taking a Deeper Look at the Inverse Compositional Algorithm
Taking a Deeper Look at the Inverse Compositional Algorithm

Lv, Z., Dellaert, F., Rehg, J. M., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
In this paper, we provide a modern synthesis of the classic inverse compositional algorithm for dense image alignment. We first discuss the assumptions made by this well-established technique, and subsequently propose to relax these assumptions by incorporating data-driven priors into this model. More specifically, we unroll a robust version of the inverse compositional algorithm and replace multiple components of this algorithm using more expressive models whose parameters we train in an end-to-end fashion from data. Our experiments on several challenging 3D rigid motion estimation tasks demonstrate the advantages of combining optimization with learning-based techniques, outperforming the classic inverse compositional algorithm as well as data-driven image-to-pose regression approaches.

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pdf suppmat Video Project Page Poster [BibTex]

pdf suppmat Video Project Page Poster [BibTex]


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Kernel Mean Matching for Content Addressability of GANs

Jitkrittum*, W., Sangkloy*, P., Gondal, M. W., Raj, A., Hays, J., Schölkopf, B.

Proceedings of the 36th International Conference on Machine Learning (ICML), 97, pages: 3140-3151, Proceedings of Machine Learning Research, (Editors: Chaudhuri, Kamalika and Salakhutdinov, Ruslan), PMLR, June 2019, *equal contribution (conference)

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PDF link (url) [BibTex]

PDF link (url) [BibTex]


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Challenging Common Assumptions in the Unsupervised Learning of Disentangled Representations

Locatello, F., Bauer, S., Lucic, M., Raetsch, G., Gelly, S., Schölkopf, B., Bachem, O.

Proceedings of the 36th International Conference on Machine Learning (ICML), 97, pages: 4114-4124, Proceedings of Machine Learning Research, (Editors: Chaudhuri, Kamalika and Salakhutdinov, Ruslan), PMLR, June 2019 (conference)

ei

PDF link (url) [BibTex]

PDF link (url) [BibTex]


Data-driven inference of passivity properties via Gaussian process optimization
Data-driven inference of passivity properties via Gaussian process optimization

Romer, A., Trimpe, S., Allgöwer, F.

In Proceedings of the European Control Conference, European Control Conference (ECC), June 2019 (inproceedings)

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PDF [BibTex]

PDF [BibTex]


Local Temporal Bilinear Pooling for Fine-grained Action Parsing
Local Temporal Bilinear Pooling for Fine-grained Action Parsing

Zhang, Y., Tang, S., Muandet, K., Jarvers, C., Neumann, H.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
Fine-grained temporal action parsing is important in many applications, such as daily activity understanding, human motion analysis, surgical robotics and others requiring subtle and precise operations in a long-term period. In this paper we propose a novel bilinear pooling operation, which is used in intermediate layers of a temporal convolutional encoder-decoder net. In contrast to other work, our proposed bilinear pooling is learnable and hence can capture more complex local statistics than the conventional counterpart. In addition, we introduce exact lower-dimension representations of our bilinear forms, so that the dimensionality is reduced with neither information loss nor extra computation. We perform intensive experiments to quantitatively analyze our model and show the superior performances to other state-of-the-art work on various datasets.

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Code video demo pdf link (url) [BibTex]

Code video demo pdf link (url) [BibTex]


MOTS: Multi-Object Tracking and Segmentation
MOTS: Multi-Object Tracking and Segmentation

Voigtlaender, P., Krause, M., Osep, A., Luiten, J., Sekar, B. B. G., Geiger, A., Leibe, B.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
This paper extends the popular task of multi-object tracking to multi-object tracking and segmentation (MOTS). Towards this goal, we create dense pixel-level annotations for two existing tracking datasets using a semi-automatic annotation procedure. Our new annotations comprise 65,213 pixel masks for 977 distinct objects (cars and pedestrians) in 10,870 video frames. For evaluation, we extend existing multi-object tracking metrics to this new task. Moreover, we propose a new baseline method which jointly addresses detection, tracking, and segmentation with a single convolutional network. We demonstrate the value of our datasets by achieving improvements in performance when training on MOTS annotations. We believe that our datasets, metrics and baseline will become a valuable resource towards developing multi-object tracking approaches that go beyond 2D bounding boxes.

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pdf suppmat Project Page Poster Video Project Page [BibTex]

pdf suppmat Project Page Poster Video Project Page [BibTex]


PointFlowNet: Learning Representations for Rigid Motion Estimation from Point Clouds
PointFlowNet: Learning Representations for Rigid Motion Estimation from Point Clouds

Behl, A., Paschalidou, D., Donne, S., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
Despite significant progress in image-based 3D scene flow estimation, the performance of such approaches has not yet reached the fidelity required by many applications. Simultaneously, these applications are often not restricted to image-based estimation: laser scanners provide a popular alternative to traditional cameras, for example in the context of self-driving cars, as they directly yield a 3D point cloud. In this paper, we propose to estimate 3D motion from such unstructured point clouds using a deep neural network. In a single forward pass, our model jointly predicts 3D scene flow as well as the 3D bounding box and rigid body motion of objects in the scene. While the prospect of estimating 3D scene flow from unstructured point clouds is promising, it is also a challenging task. We show that the traditional global representation of rigid body motion prohibits inference by CNNs, and propose a translation equivariant representation to circumvent this problem. For training our deep network, a large dataset is required. Because of this, we augment real scans from KITTI with virtual objects, realistically modeling occlusions and simulating sensor noise. A thorough comparison with classic and learning-based techniques highlights the robustness of the proposed approach.

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pdf suppmat Project Page Poster Video [BibTex]

pdf suppmat Project Page Poster Video [BibTex]


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Introducing the Decision Advisor: A simple online tool that helps people overcome cognitive biases and experience less regret in real-life decisions

Iwama, G., Greenberg, S., Moore, D., Lieder, F.

40th Annual Meeting of the Society for Judgement and Decision Making, June 2019 (conference)

re

[BibTex]

[BibTex]


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Projections for Approximate Policy Iteration Algorithms

Akrour, R., Pajarinen, J., Peters, J., Neumann, G.

Proceedings of the 36th International Conference on Machine Learning (ICML), 97, pages: 181-190, Proceedings of Machine Learning Research, (Editors: Chaudhuri, Kamalika and Salakhutdinov, Ruslan), PMLR, June 2019 (conference)

ei

link (url) [BibTex]

link (url) [BibTex]


Learning Joint Reconstruction of Hands and Manipulated Objects
Learning Joint Reconstruction of Hands and Manipulated Objects

Hasson, Y., Varol, G., Tzionas, D., Kalevatykh, I., Black, M. J., Laptev, I., Schmid, C.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), pages: 11807-11816, IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
Estimating hand-object manipulations is essential for interpreting and imitating human actions. Previous work has made significant progress towards reconstruction of hand poses and object shapes in isolation. Yet, reconstructing hands and objects during manipulation is a more challenging task due to significant occlusions of both the hand and object. While presenting challenges, manipulations may also simplify the problem since the physics of contact restricts the space of valid hand-object configurations. For example, during manipulation, the hand and object should be in contact but not interpenetrate. In this work, we regularize the joint reconstruction of hands and objects with manipulation constraints. We present an end-to-end learnable model that exploits a novel contact loss that favors physically plausible hand-object constellations. Our approach improves grasp quality metrics over baselines, using RGB images as input. To train and evaluate the model, we also propose a new large-scale synthetic dataset, ObMan, with hand-object manipulations. We demonstrate the transferability of ObMan-trained models to real data.

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pdf suppl poster link (url) Project Page Project Page [BibTex]

pdf suppl poster link (url) Project Page Project Page [BibTex]


Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision
Learning to Regress 3D Face Shape and Expression from an Image without 3D Supervision

Sanyal, S., Bolkart, T., Feng, H., Black, M. J.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), pages: 7763-7772, IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
The estimation of 3D face shape from a single image must be robust to variations in lighting, head pose, expression, facial hair, makeup, and occlusions. Robustness requires a large training set of in-the-wild images, which by construction, lack ground truth 3D shape. To train a network without any 2D-to-3D supervision, we present RingNet, which learns to compute 3D face shape from a single image. Our key observation is that an individual’s face shape is constant across images, regardless of expression, pose, lighting, etc. RingNet leverages multiple images of a person and automatically detected 2D face features. It uses a novel loss that encourages the face shape to be similar when the identity is the same and different for different people. We achieve invariance to expression by representing the face using the FLAME model. Once trained, our method takes a single image and outputs the parameters of FLAME, which can be readily animated. Additionally we create a new database of faces “not quite in-the-wild” (NoW) with 3D head scans and high-resolution images of the subjects in a wide variety of conditions. We evaluate publicly available methods and find that RingNet is more accurate than methods that use 3D supervision. The dataset, model, and results are available for research purposes.

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code pdf preprint link (url) Project Page [BibTex]

code pdf preprint link (url) Project Page [BibTex]


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Generate Semantically Similar Images with Kernel Mean Matching

Jitkrittum*, W., Sangkloy*, P., Gondal, M. W., Raj, A., Hays, J., Schölkopf, B.

6th Workshop Women in Computer Vision (WiCV) (oral presentation), June 2019, *equal contribution (conference)

ei

[BibTex]

[BibTex]


Connecting the Dots: Learning Representations for Active Monocular Depth Estimation
Connecting the Dots: Learning Representations for Active Monocular Depth Estimation

Riegler, G., Liao, Y., Donne, S., Koltun, V., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
We propose a technique for depth estimation with a monocular structured-light camera, \ie, a calibrated stereo set-up with one camera and one laser projector. Instead of formulating the depth estimation via a correspondence search problem, we show that a simple convolutional architecture is sufficient for high-quality disparity estimates in this setting. As accurate ground-truth is hard to obtain, we train our model in a self-supervised fashion with a combination of photometric and geometric losses. Further, we demonstrate that the projected pattern of the structured light sensor can be reliably separated from the ambient information. This can then be used to improve depth boundaries in a weakly supervised fashion by modeling the joint statistics of image and depth edges. The model trained in this fashion compares favorably to the state-of-the-art on challenging synthetic and real-world datasets. In addition, we contribute a novel simulator, which allows to benchmark active depth prediction algorithms in controlled conditions.

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pdf suppmat Poster Project Page [BibTex]

pdf suppmat Poster Project Page [BibTex]


Trajectory-Based Off-Policy Deep Reinforcement Learning
Trajectory-Based Off-Policy Deep Reinforcement Learning

Doerr, A., Volpp, M., Toussaint, M., Trimpe, S., Daniel, C.

In Proceedings of the International Conference on Machine Learning (ICML), International Conference on Machine Learning (ICML), June 2019 (inproceedings)

Abstract
Policy gradient methods are powerful reinforcement learning algorithms and have been demonstrated to solve many complex tasks. However, these methods are also data-inefficient, afflicted with high variance gradient estimates, and frequently get stuck in local optima. This work addresses these weaknesses by combining recent improvements in the reuse of off-policy data and exploration in parameter space with deterministic behavioral policies. The resulting objective is amenable to standard neural network optimization strategies like stochastic gradient descent or stochastic gradient Hamiltonian Monte Carlo. Incorporation of previous rollouts via importance sampling greatly improves data-efficiency, whilst stochastic optimization schemes facilitate the escape from local optima. We evaluate the proposed approach on a series of continuous control benchmark tasks. The results show that the proposed algorithm is able to successfully and reliably learn solutions using fewer system interactions than standard policy gradient methods.

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arXiv PDF [BibTex]

arXiv PDF [BibTex]


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Switching Linear Dynamics for Variational Bayes Filtering

Becker-Ehmck, P., Peters, J., van der Smagt, P.

Proceedings of the 36th International Conference on Machine Learning (ICML), 97, pages: 553-562, Proceedings of Machine Learning Research, (Editors: Chaudhuri, Kamalika and Salakhutdinov, Ruslan), PMLR, June 2019 (conference)

ei

link (url) [BibTex]

link (url) [BibTex]


Learning Non-volumetric Depth Fusion using Successive Reprojections
Learning Non-volumetric Depth Fusion using Successive Reprojections

Donne, S., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
Given a set of input views, multi-view stereopsis techniques estimate depth maps to represent the 3D reconstruction of the scene; these are fused into a single, consistent, reconstruction -- most often a point cloud. In this work we propose to learn an auto-regressive depth refinement directly from data. While deep learning has improved the accuracy and speed of depth estimation significantly, learned MVS techniques remain limited to the planesweeping paradigm. We refine a set of input depth maps by successively reprojecting information from neighbouring views to leverage multi-view constraints. Compared to learning-based volumetric fusion techniques, an image-based representation allows significantly more detailed reconstructions; compared to traditional point-based techniques, our method learns noise suppression and surface completion in a data-driven fashion. Due to the limited availability of high-quality reconstruction datasets with ground truth, we introduce two novel synthetic datasets to (pre-)train our network. Our approach is able to improve both the output depth maps and the reconstructed point cloud, for both learned and traditional depth estimation front-ends, on both synthetic and real data.

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pdf suppmat Project Page Video Poster blog [BibTex]

pdf suppmat Project Page Video Poster blog [BibTex]


Expressive Body Capture: 3D Hands, Face, and Body from a Single Image
Expressive Body Capture: 3D Hands, Face, and Body from a Single Image

Pavlakos, G., Choutas, V., Ghorbani, N., Bolkart, T., Osman, A. A. A., Tzionas, D., Black, M. J.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), pages: 10975-10985, IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
To facilitate the analysis of human actions, interactions and emotions, we compute a 3D model of human body pose, hand pose, and facial expression from a single monocular image. To achieve this, we use thousands of 3D scans to train a new, unified, 3D model of the human body, SMPL-X, that extends SMPL with fully articulated hands and an expressive face. Learning to regress the parameters of SMPL-X directly from images is challenging without paired images and 3D ground truth. Consequently, we follow the approach of SMPLify, which estimates 2D features and then optimizes model parameters to fit the features. We improve on SMPLify in several significant ways: (1) we detect 2D features corresponding to the face, hands, and feet and fit the full SMPL-X model to these; (2) we train a new neural network pose prior using a large MoCap dataset; (3) we define a new interpenetration penalty that is both fast and accurate; (4) we automatically detect gender and the appropriate body models (male, female, or neutral); (5) our PyTorch implementation achieves a speedup of more than 8x over Chumpy. We use the new method, SMPLify-X, to fit SMPL-X to both controlled images and images in the wild. We evaluate 3D accuracy on a new curated dataset comprising 100 images with pseudo ground-truth. This is a step towards automatic expressive human capture from monocular RGB data. The models, code, and data are available for research purposes at https://smpl-x.is.tue.mpg.de.

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video code pdf suppl poster link (url) Project Page [BibTex]

video code pdf suppl poster link (url) Project Page [BibTex]


Capture, Learning, and Synthesis of 3D Speaking Styles
Capture, Learning, and Synthesis of 3D Speaking Styles

Cudeiro, D., Bolkart, T., Laidlaw, C., Ranjan, A., Black, M. J.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
Audio-driven 3D facial animation has been widely explored, but achieving realistic, human-like performance is still unsolved. This is due to the lack of available 3D datasets, models, and standard evaluation metrics. To address this, we introduce a unique 4D face dataset with about 29 minutes of 4D scans captured at 60 fps and synchronized audio from 12 speakers. We then train a neural network on our dataset that factors identity from facial motion. The learned model, VOCA (Voice Operated Character Animation) takes any speech signal as input—even speech in languages other than English—and realistically animates a wide range of adult faces. Conditioning on subject labels during training allows the model to learn a variety of realistic speaking styles. VOCA also provides animator controls to alter speaking style, identity-dependent facial shape, and pose (i.e. head, jaw, and eyeball rotations) during animation. To our knowledge, VOCA is the only realistic 3D facial animation model that is readily applicable to unseen subjects without retargeting. This makes VOCA suitable for tasks like in-game video, virtual reality avatars, or any scenario in which the speaker, speech, or language is not known in advance. We make the dataset and model available for research purposes at http://voca.is.tue.mpg.de.

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code Project Page video paper [BibTex]

code Project Page video paper [BibTex]


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Robustly Disentangled Causal Mechanisms: Validating Deep Representations for Interventional Robustness

Suter, R., Miladinovic, D., Schölkopf, B., Bauer, S.

Proceedings of the 36th International Conference on Machine Learning (ICML), 97, pages: 6056-6065, Proceedings of Machine Learning Research, (Editors: Chaudhuri, Kamalika and Salakhutdinov, Ruslan), PMLR, June 2019 (conference)

ei

PDF link (url) [BibTex]

PDF link (url) [BibTex]


Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids
Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids

Paschalidou, D., Ulusoy, A. O., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
Abstracting complex 3D shapes with parsimonious part-based representations has been a long standing goal in computer vision. This paper presents a learning-based solution to this problem which goes beyond the traditional 3D cuboid representation by exploiting superquadrics as atomic elements. We demonstrate that superquadrics lead to more expressive 3D scene parses while being easier to learn than 3D cuboid representations. Moreover, we provide an analytical solution to the Chamfer loss which avoids the need for computational expensive reinforcement learning or iterative prediction. Our model learns to parse 3D objects into consistent superquadric representations without supervision. Results on various ShapeNet categories as well as the SURREAL human body dataset demonstrate the flexibility of our model in capturing fine details and complex poses that could not have been modelled using cuboids.

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Project Page Poster suppmat pdf Video blog handout [BibTex]

Project Page Poster suppmat pdf Video blog handout [BibTex]