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2019


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How do people learn how to plan?

Jain, Y. R., Gupta, S., Rakesh, V., Dayan, P., Callaway, F., Lieder, F.

Conference on Cognitive Computational Neuroscience, September 2019 (conference)

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[BibTex]

2019


[BibTex]


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An ACT-R approach to investigating mechanisms of performance-related changes in an interrupted learning task

Wirzberger, M., Borst, J. P., Krems, J. F., Rey, G. D.

41st Annual Meeting of the Cognitive Science Society., July 2019 (conference)

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[BibTex]

[BibTex]


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What’s in the Adaptive Toolbox and How Do People Choose From It? Rational Models of Strategy Selection in Risky Choice

Mohnert, F., Pachur, T., Lieder, F.

41st Annual Meeting of the Cognitive Science Society, July 2019 (conference)

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[BibTex]


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Measuring how people learn how to plan

Jain, Y. R., Callaway, F., Lieder, F.

RLDM 2019, July 2019 (conference)

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[BibTex]

[BibTex]


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Measuring how people learn how to plan

Jain, Y. R., Callaway, F., Lieder, F.

41st Annual Meeting of the Cognitive Science Society, July 2019 (conference)

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[BibTex]

[BibTex]


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A model-based explanation of performance related changes in abstract stimulus-response learning

Wirzberger, M., Borst, J. P., Krems, J. F., Rey, G. D.

52nd Annual Meeting of the Society for Mathematical Psychology, July 2019 (conference)

Abstract
Stimulus-response learning constitutes an important part of human experience over the life course. Independent of the domain, it is characterized by changes in performance with increasing task progress. But what cognitive mechanisms are responsible for these changes and how do additional task requirements affect the related dynamics? To inspect that in more detail, we introduce a computational modeling approach that investigates performance-related changes in learning situations with reference to chunk activation patterns. It leverages the cognitive architecture ACT-R to model learner behavior in abstract stimulus-response learning in two conditions of task complexity. Additional situational demands are reflected in embedded secondary tasks that interrupt participants during the learning process. Our models apply an activation equation that also takes into account the association between related nodes of information and the similarity between potential responses. Model comparisons with two human datasets (N = 116 and N = 123 participants) indicate a good fit in terms of both accuracy and reaction times. Based on the existing neurophysiological mapping of ACT-R modules on defined human brain areas, we convolve recorded module activity into simulated BOLD responses to investigate underlying cognitive mechanisms in more detail. The resulting evidence supports the connection of learning effects in both task conditions with activation-related patterns to explain changes in performance.

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[BibTex]

[BibTex]


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A cognitive tutor for helping people overcome present bias

Lieder, F., Callaway, F., Jain, Y., Krueger, P., Das, P., Gul, S., Griffiths, T.

RLDM 2019, July 2019 (conference)

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[BibTex]

[BibTex]


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Introducing the Decision Advisor: A simple online tool that helps people overcome cognitive biases and experience less regret in real-life decisions

Iwama, G., Greenberg, S., Moore, D., Lieder, F.

40th Annual Meeting of the Society for Judgement and Decision Making, June 2019 (conference)

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[BibTex]

[BibTex]


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Learning Latent Space Dynamics for Tactile Servoing

Sutanto, G., Ratliff, N., Sundaralingam, B., Chebotar, Y., Su, Z., Handa, A., Fox, D.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA) 2019, IEEE, International Conference on Robotics and Automation, May 2019 (inproceedings) Accepted

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pdf video [BibTex]

pdf video [BibTex]


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Spatial Continuity Effect vs. Spatial Contiguity Failure. Revising the Effects of Spatial Proximity Between Related and Unrelated Representations

Beege, M., Wirzberger, M., Nebel, S., Schneider, S., Schmidt, N., Rey, G. D.

Frontiers in Education, 4:86, 2019 (article)

Abstract
The split-attention effect refers to learning with related representations in multimedia. Spatial proximity and integration of these representations are crucial for learning processes. The influence of varying amounts of proximity between related and unrelated information has not yet been specified. In two experiments (N1 = 98; N2 = 85), spatial proximity between a pictorial presentation and text labels was manipulated (high vs. medium vs. low). Additionally, in experiment 1, a control group with separated picture and text presentation was implemented. The results revealed a significant effect of spatial proximity on learning performance. In contrast to previous studies, the medium condition leads to the highest transfer, and in experiment 2, the highest retention score. These results are interpreted considering cognitive load and instructional efficiency. Findings indicate that transfer efficiency is optimal at a medium distance between representations in experiment 1. Implications regarding the spatial contiguity principle and the spatial contiguity failure are discussed.

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link (url) DOI [BibTex]


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Doing more with less: Meta-reasoning and meta-learning in humans and machines

Griffiths, T., Callaway, F., Chang, M., Grant, E., Krueger, P. M., Lieder, F.

Current Opinion in Behavioral Sciences, 2019 (article)

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DOI [BibTex]

DOI [BibTex]


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Automated Generation of Reactive Programs from Human Demonstration for Orchestration of Robot Behaviors

Berenz, V., Bjelic, A., Mainprice, J.

ArXiv, 2019 (article)

Abstract
Social robots or collaborative robots that have to interact with people in a reactive way are difficult to program. This difficulty stems from the different skills required by the programmer: to provide an engaging user experience the behavior must include a sense of aesthetics while robustly operating in a continuously changing environment. The Playful framework allows composing such dynamic behaviors using a basic set of action and perception primitives. Within this framework, a behavior is encoded as a list of declarative statements corresponding to high-level sensory-motor couplings. To facilitate non-expert users to program such behaviors, we propose a Learning from Demonstration (LfD) technique that maps motion capture of humans directly to a Playful script. The approach proceeds by identifying the sensory-motor couplings that are active at each step using the Viterbi path in a Hidden Markov Model (HMM). Given these activation patterns, binary classifiers called evaluations are trained to associate activations to sensory data. Modularity is increased by clustering the sensory-motor couplings, leading to a hierarchical tree structure. The novelty of the proposed approach is that the learned behavior is encoded not in terms of trajectories in a task space, but as couplings between sensory information and high-level motor actions. This provides advantages in terms of behavioral generalization and reactivity displayed by the robot.

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Support Video link (url) [BibTex]


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Cognitive Prostheses for Goal Achievement

Lieder, F., Chen, O. X., Krueger, P. M., Griffiths, T.

Nature Human Behavior, 2019 (article)

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DOI [BibTex]

DOI [BibTex]


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Remediating cognitive decline with cognitive tutors

Das, P., Callaway, F., Griffiths, T., Lieder, F.

RLDM 2019, 2019 (conference)

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[BibTex]

[BibTex]


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Effects of system response delays on elderly humans’ cognitive performance in a virtual training scenario

Wirzberger, M., Schmidt, R., Georgi, M., Hardt, W., Brunnett, G., Rey, G. D.

Scientific Reports, 9:8291, 2019 (article)

Abstract
Observed influences of system response delay in spoken human-machine dialogues are rather ambiguous and mainly focus on perceived system quality. Studies that systematically inspect effects on cognitive performance are still lacking, and effects of individual characteristics are also often neglected. Building on benefits of cognitive training for decelerating cognitive decline, this Wizard-of-Oz study addresses both issues by testing 62 elderly participants in a dialogue-based memory training with a virtual agent. Participants acquired the method of loci with fading instructional guidance and applied it afterward to memorizing and recalling lists of German nouns. System response delays were randomly assigned, and training performance was included as potential mediator. Participants’ age, gender, and subscales of affinity for technology (enthusiasm, competence, positive and negative perception of technology) were inspected as potential moderators. The results indicated positive effects on recall performance with higher training performance, female gender, and less negative perception of technology. Additionally, memory retention and facets of affinity for technology moderated increasing system response delays. Participants also provided higher ratings in perceived system quality with higher enthusiasm for technology but reported increasing frustration with a more positive perception of technology. Potential explanations and implications for the design of spoken dialogue systems are discussed.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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A rational reinterpretation of dual process theories

Milli, S., Lieder, F., Griffiths, T.

2019 (article)

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DOI [BibTex]

DOI [BibTex]

1993


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Learning passive motor control strategies with genetic algorithms

Schaal, S., Sternad, D.

In 1992 Lectures in complex systems, pages: 913-918, (Editors: Nadel, L.;Stein, D.), Addison-Wesley, Redwood City, CA, 1993, clmc (inbook)

Abstract
This study investigates learning passive motor control strategies. Passive control is understood as control without active error correction; the movement is stabilized by particular properties of the controlling dynamics. We analyze the task of juggling a ball on a racket. An approximation to the optimal solution of the task is derived by means of optimization theory. In order to model the learning process, the problem is coded for a genetic algorithm in representations without sensory or with sensory information. For all representations the genetic algorithm is able to find passive control strategies, but learning speed and the quality of the outcome are significantly different. A comparison with data from human subjects shows that humans seem to apply yet different movement strategies to the ones proposed. For the feedback representation some implications arise for learning from demonstration.

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link (url) [BibTex]

1993


link (url) [BibTex]


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A genetic algorithm for evolution from an ecological perspective

Sternad, D., Schaal, S.

In 1992 Lectures in Complex Systems, pages: 223-231, (Editors: Nadel, L.;Stein, D.), Addison-Wesley, Redwood City, CA, 1993, clmc (inbook)

Abstract
In the population model presented, an evolutionary dynamic is explored which is based on the operator characteristics of genetic algorithms. An essential modification in the genetic algorithms is the inclusion of a constraint in the mixing of the gene pool. The pairing for the crossover is governed by a selection principle based on a complementarity criterion derived from the theoretical tenet of perception-action (P-A) mutuality of ecological psychology. According to Swenson and Turvey [37] P-A mutuality underlies evolution and is an integral part of its thermodynamics. The present simulation tested the contribution of P-A-cycles in evolutionary dynamics. A numerical experiment compares the population's evolution with and without this intentional component. The effect is measured in the difference of the rate of energy dissipation, as well as in three operationalized aspects of complexity. The results support the predicted increase in the rate of energy dissipation, paralleled by an increase in the average heterogeneity of the population. Furthermore, the spatio-temporal evolution of the system is tested for the characteristic power-law relations of a nonlinear system poised in a critical state. The frequency distribution of consecutive increases in population size shows a significantly different exponent in functional relationship.

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[BibTex]

[BibTex]


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Roles for memory-based learning in robotics

Atkeson, C. G., Schaal, S.

In Proceedings of the Sixth International Symposium on Robotics Research, pages: 503-521, Hidden Valley, PA, 1993, clmc (inproceedings)

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[BibTex]

[BibTex]


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Design concurrent calculation: A CAD- and data-integrated approach

Schaal, S., Ehrlenspiel, K.

Journal of Engineering Design, 4, pages: 71-85, 1993, clmc (article)

Abstract
Besides functional regards, product design demands increasingly more for further reaching considerations. Quality alone cannot suffice anymore to compete in the market; design for manufacturability, for assembly, for recycling, etc., are well-known keywords. Those can largely be reduced to the necessity of design for costs. This paper focuses on a CAD-based approach to design concurrent calculation. It will discuss how, in the meantime well-established, tools like feature technology, knowledge-based systems, and relational databases can be blended into one coherent concept to achieve an entirely CAD- and data-integrated cost information tool. This system is able to extract data from the CAD-system, combine it with data about the company specific manufacturing environment, and subsequently autonomously evaluate manufacturability aspects and costs of the given CAD-model. Within minutes the designer gets quantitative in-formation about the major cost sources of his/her design. Additionally, some alternative methods for approximating manu-facturing times from empirical data, namely neural networks and local weighted regression, are introduced.

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[BibTex]

[BibTex]


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Open loop stable control strategies for robot juggling

Schaal, S., Atkeson, C. G.

In IEEE International Conference on Robotics and Automation, 3, pages: 913-918, Piscataway, NJ: IEEE, Georgia, Atlanta, May 2-6, 1993, clmc (inproceedings)

Abstract
In a series of case studies out of the field of dynamic manipulation (Mason, 1992), different principles for open loop stable control are introduced and analyzed. This investigation may provide some insight into how open loop control can serve as a useful foundation for closed loop control and, particularly, what to focus on in learning control. 

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link (url) [BibTex]

link (url) [BibTex]


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Accurate Vision-based Manipulation through Contact Reasoning

Kloss, A., Bauza, M., Wu, J., Tenenbaum, J. B., Rodriguez, A., Bohg, J.

In International Conference on Robotics and Automation, May (inproceedings) Submitted

Abstract
Planning contact interactions is one of the core challenges of many robotic tasks. Optimizing contact locations while taking dynamics into account is computationally costly and in only partially observed environments, executing contact-based tasks often suffers from low accuracy. We present an approach that addresses these two challenges for the problem of vision-based manipulation. First, we propose to disentangle contact from motion optimization. Thereby, we improve planning efficiency by focusing computation on promising contact locations. Second, we use a hybrid approach for perception and state estimation that combines neural networks with a physically meaningful state representation. In simulation and real-world experiments on the task of planar pushing, we show that our method is more efficient and achieves a higher manipulation accuracy than previous vision-based approaches.

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[BibTex]


[BibTex]