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2017


Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets
Multi-Modal Imitation Learning from Unstructured Demonstrations using Generative Adversarial Nets

Hausman, K., Chebotar, Y., Schaal, S., Sukhatme, G., Lim, J.

In Proceedings from the conference "Neural Information Processing Systems 2017., (Editors: Guyon I. and Luxburg U.v. and Bengio S. and Wallach H. and Fergus R. and Vishwanathan S. and Garnett R.), Curran Associates, Inc., Advances in Neural Information Processing Systems 30 (NIPS), December 2017 (inproceedings)

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pdf video [BibTex]

2017


pdf video [BibTex]


On the Design of {LQR} Kernels for Efficient Controller Learning
On the Design of LQR Kernels for Efficient Controller Learning

Marco, A., Hennig, P., Schaal, S., Trimpe, S.

Proceedings of the 56th IEEE Annual Conference on Decision and Control (CDC), pages: 5193-5200, IEEE, IEEE Conference on Decision and Control, December 2017 (conference)

Abstract
Finding optimal feedback controllers for nonlinear dynamic systems from data is hard. Recently, Bayesian optimization (BO) has been proposed as a powerful framework for direct controller tuning from experimental trials. For selecting the next query point and finding the global optimum, BO relies on a probabilistic description of the latent objective function, typically a Gaussian process (GP). As is shown herein, GPs with a common kernel choice can, however, lead to poor learning outcomes on standard quadratic control problems. For a first-order system, we construct two kernels that specifically leverage the structure of the well-known Linear Quadratic Regulator (LQR), yet retain the flexibility of Bayesian nonparametric learning. Simulations of uncertain linear and nonlinear systems demonstrate that the LQR kernels yield superior learning performance.

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arXiv PDF On the Design of LQR Kernels for Efficient Controller Learning - CDC presentation DOI Project Page [BibTex]

arXiv PDF On the Design of LQR Kernels for Efficient Controller Learning - CDC presentation DOI Project Page [BibTex]


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Synchronicity Trumps Mischief in Rhythmic Human-Robot Social-Physical Interaction

Fitter, N. T., Kuchenbecker, K. J.

In Proceedings of the International Symposium on Robotics Research (ISRR), Puerto Varas, Chile, December 2017 (inproceedings) In press

Abstract
Hand-clapping games and other forms of rhythmic social-physical interaction might help foster human-robot teamwork, but the design of such interactions has scarcely been explored. We leveraged our prior work to enable the Rethink Robotics Baxter Research Robot to competently play one-handed tempo-matching hand-clapping games with a human user. To understand how such a robot’s capabilities and behaviors affect user perception, we created four versions of this interaction: the hand clapping could be initiated by either the robot or the human, and the non-initiating partner could be either cooperative, yielding synchronous motion, or mischievously uncooperative. Twenty adults tested two clapping tempos in each of these four interaction modes in a random order, rating every trial on standardized scales. The study results showed that having the robot initiate the interaction gave it a more dominant perceived personality. Despite previous results on the intrigue of misbehaving robots, we found that moving synchronously with the robot almost always made the interaction more enjoyable, less mentally taxing, less physically demanding, and lower effort for users than asynchronous interactions caused by robot or human mischief. Taken together, our results indicate that cooperative rhythmic social-physical interaction has the potential to strengthen human-robot partnerships.

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[BibTex]

[BibTex]


Optimizing Long-term Predictions for Model-based Policy Search
Optimizing Long-term Predictions for Model-based Policy Search

Doerr, A., Daniel, C., Nguyen-Tuong, D., Marco, A., Schaal, S., Toussaint, M., Trimpe, S.

Proceedings of 1st Annual Conference on Robot Learning (CoRL), 78, pages: 227-238, (Editors: Sergey Levine and Vincent Vanhoucke and Ken Goldberg), 1st Annual Conference on Robot Learning, November 2017 (conference)

Abstract
We propose a novel long-term optimization criterion to improve the robustness of model-based reinforcement learning in real-world scenarios. Learning a dynamics model to derive a solution promises much greater data-efficiency and reusability compared to model-free alternatives. In practice, however, modelbased RL suffers from various imperfections such as noisy input and output data, delays and unmeasured (latent) states. To achieve higher resilience against such effects, we propose to optimize a generative long-term prediction model directly with respect to the likelihood of observed trajectories as opposed to the common approach of optimizing a dynamics model for one-step-ahead predictions. We evaluate the proposed method on several artificial and real-world benchmark problems and compare it to PILCO, a model-based RL framework, in experiments on a manipulation robot. The results show that the proposed method is competitive compared to state-of-the-art model learning methods. In contrast to these more involved models, our model can directly be employed for policy search and outperforms a baseline method in the robot experiment.

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PDF Project Page [BibTex]

PDF Project Page [BibTex]


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A New Data Source for Inverse Dynamics Learning

Kappler, D., Meier, F., Ratliff, N., Schaal, S.

In Proceedings IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), IEEE, Piscataway, NJ, USA, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), September 2017 (inproceedings)

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[BibTex]

[BibTex]


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Bayesian Regression for Artifact Correction in Electroencephalography

Fiebig, K., Jayaram, V., Hesse, T., Blank, A., Peters, J., Grosse-Wentrup, M.

Proceedings of the 7th Graz Brain-Computer Interface Conference 2017 - From Vision to Reality, pages: 131-136, (Editors: Müller-Putz G.R., Steyrl D., Wriessnegger S. C., Scherer R.), Graz University of Technology, Austria, Graz Brain-Computer Interface Conference, September 2017 (conference)

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DOI [BibTex]

DOI [BibTex]


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Investigating Music Imagery as a Cognitive Paradigm for Low-Cost Brain-Computer Interfaces

Grossberger, L., Hohmann, M. R., Peters, J., Grosse-Wentrup, M.

Proceedings of the 7th Graz Brain-Computer Interface Conference 2017 - From Vision to Reality, pages: 160-164, (Editors: Müller-Putz G.R., Steyrl D., Wriessnegger S. C., Scherer R.), Graz University of Technology, Austria, Graz Brain-Computer Interface Conference, September 2017 (conference)

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DOI [BibTex]

DOI [BibTex]


On the relevance of grasp metrics for predicting grasp success
On the relevance of grasp metrics for predicting grasp success

Rubert, C., Kappler, D., Morales, A., Schaal, S., Bohg, J.

In Proceedings of the IEEE/RSJ International Conference of Intelligent Robots and Systems, September 2017 (inproceedings) Accepted

Abstract
We aim to reliably predict whether a grasp on a known object is successful before it is executed in the real world. There is an entire suite of grasp metrics that has already been developed which rely on precisely known contact points between object and hand. However, it remains unclear whether and how they may be combined into a general purpose grasp stability predictor. In this paper, we analyze these questions by leveraging a large scale database of simulated grasps on a wide variety of objects. For each grasp, we compute the value of seven metrics. Each grasp is annotated by human subjects with ground truth stability labels. Given this data set, we train several classification methods to find out whether there is some underlying, non-trivial structure in the data that is difficult to model manually but can be learned. Quantitative and qualitative results show the complexity of the prediction problem. We found that a good prediction performance critically depends on using a combination of metrics as input features. Furthermore, non-parametric and non-linear classifiers best capture the structure in the data.

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Project Page [BibTex]

Project Page [BibTex]


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Local Bayesian Optimization of Motor Skills

Akrour, R., Sorokin, D., Peters, J., Neumann, G.

Proceedings of the 34th International Conference on Machine Learning, 70, pages: 41-50, Proceedings of Machine Learning Research, (Editors: Doina Precup, Yee Whye Teh), PMLR, International Conference on Machine Learning (ICML), August 2017 (conference)

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link (url) Project Page [BibTex]

link (url) Project Page [BibTex]


Combining Model-Based and Model-Free Updates for Trajectory-Centric Reinforcement Learning
Combining Model-Based and Model-Free Updates for Trajectory-Centric Reinforcement Learning

Chebotar, Y., Hausman, K., Zhang, M., Sukhatme, G., Schaal, S., Levine, S.

Proceedings of the 34th International Conference on Machine Learning, 70, Proceedings of Machine Learning Research, (Editors: Doina Precup, Yee Whye Teh), PMLR, International Conference on Machine Learning (ICML), August 2017 (conference)

am

pdf video [BibTex]

pdf video [BibTex]


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Stiffness Perception during Pinching and Dissection with Teleoperated Haptic Forceps

Ng, C., Zareinia, K., Sun, Q., Kuchenbecker, K. J.

In Proceedings of the International Symposium on Robot and Human Interactive Communication (RO-MAN), pages: 456-463, Lisbon, Portugal, August 2017 (inproceedings)

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


Locomotion of light-driven soft microrobots through a hydrogel via local melting
Locomotion of light-driven soft microrobots through a hydrogel via local melting

Palagi, S., Mark, A. G., Melde, K., Qiu, T., Zeng, H., Parmeggiani, C., Martella, D., Wiersma, D. S., Fischer, P.

In 2017 International Conference on Manipulation, Automation and Robotics at Small Scales (MARSS), pages: 1-5, July 2017 (inproceedings)

Abstract
Soft mobile microrobots whose deformation can be directly controlled by an external field can adapt to move in different environments. This is the case for the light-driven microrobots based on liquid-crystal elastomers (LCEs). Here we show that the soft microrobots can move through an agarose hydrogel by means of light-controlled travelling-wave motions. This is achieved by exploiting the inherent rise of the LCE temperature above the melting temperature of the agarose gel, which facilitates penetration of the microrobot through the hydrogel. The locomotion performance is investigated as a function of the travelling-wave parameters, showing that effective propulsion can be obtained by adapting the generated motion to the specific environmental conditions.

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DOI [BibTex]

DOI [BibTex]


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Design of a Parallel Continuum Manipulator for 6-DOF Fingertip Haptic Display

Young, E. M., Kuchenbecker, K. J.

In Proceedings of the IEEE World Haptics Conference (WHC), pages: 599-604, Munich, Germany, June 2017, Finalist for best poster paper (inproceedings)

Abstract
Despite rapid advancements in the field of fingertip haptics, rendering tactile cues with six degrees of freedom (6 DOF) remains an elusive challenge. In this paper, we investigate the potential of displaying fingertip haptic sensations with a 6-DOF parallel continuum manipulator (PCM) that mounts to the user's index finger and moves a contact platform around the fingertip. Compared to traditional mechanisms composed of rigid links and discrete joints, PCMs have the potential to be strong, dexterous, and compact, but they are also more complicated to design. We define the design space of 6-DOF parallel continuum manipulators and outline a process for refining such a device for fingertip haptic applications. Following extensive simulation, we obtain 12 designs that meet our specifications, construct a manually actuated prototype of one such design, and evaluate the simulation's ability to accurately predict the prototype's motion. Finally, we demonstrate the range of deliverable fingertip tactile cues, including a normal force into the finger and shear forces tangent to the finger at three extreme points on the boundary of the fingertip.

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DOI Project Page [BibTex]

DOI Project Page [BibTex]


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High Magnitude Unidirectional Haptic Force Display Using a Motor/Brake Pair and a Cable

Hu, S., Kuchenbecker, K. J.

In Proceedings of the IEEE World Haptics Conference (WHC), pages: 394-399, Munich, Germany, June 2017 (inproceedings)

Abstract
Clever electromechanical design is required to make the force feedback delivered by a kinesthetic haptic interface both strong and safe. This paper explores a onedimensional haptic force display that combines a DC motor and a magnetic particle brake on the same shaft. Rather than a rigid linkage, a spooled cable connects the user to the actuators to enable a large workspace, reduce the moving mass, and eliminate the sticky residual force from the brake. This design combines the high torque/power ratio of the brake and the active output capabilities of the motor to provide a wider range of forces than can be achieved with either actuator alone. A prototype of this device was built, its performance was characterized, and it was used to simulate constant force sources and virtual springs and dampers. Compared to the conventional design of using only a motor, the hybrid device can output higher unidirectional forces at the expense of free space feeling less free.

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DOI Project Page [BibTex]

DOI Project Page [BibTex]


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A Wrist-Squeezing Force-Feedback System for Robotic Surgery Training

Brown, J. D., Fernandez, J. N., Cohen, S. P., Kuchenbecker, K. J.

In Proceedings of the IEEE World Haptics Conference (WHC), pages: 107-112, Munich, Germany, June 2017 (inproceedings)

Abstract
Over time, surgical trainees learn to compensate for the lack of haptic feedback in commercial robotic minimally invasive surgical systems. Incorporating touch cues into robotic surgery training could potentially shorten this learning process if the benefits of haptic feedback were sustained after it is removed. In this paper, we develop a wrist-squeezing haptic feedback system and evaluate whether it holds the potential to train novice da Vinci users to reduce the force they exert on a bimanual inanimate training task. Subjects were randomly divided into two groups according to a multiple baseline experimental design. Each of the ten participants moved a ring along a curved wire nine times while the haptic feedback was conditionally withheld, provided, and withheld again. The realtime tactile feedback of applied force magnitude significantly reduced the integral of the force produced by the da Vinci tools on the task materials, and this result remained even when the haptic feedback was removed. Overall, our findings suggest that wrist-squeezing force feedback can play an essential role in helping novice trainees learn to minimize the force they exert with a surgical robot.

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DOI [BibTex]

DOI [BibTex]


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Handling Scan-Time Parameters in Haptic Surface Classification

Burka, A., Kuchenbecker, K. J.

In Proceedings of the IEEE World Haptics Conference (WHC), pages: 424-429, Munich, Germany, June 2017 (inproceedings)

hi

DOI Project Page [BibTex]

DOI Project Page [BibTex]


Model-Based Policy Search for Automatic Tuning of Multivariate PID Controllers
Model-Based Policy Search for Automatic Tuning of Multivariate PID Controllers

Doerr, A., Nguyen-Tuong, D., Marco, A., Schaal, S., Trimpe, S.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 5295-5301, IEEE, Piscataway, NJ, USA, IEEE International Conference on Robotics and Automation (ICRA), May 2017 (inproceedings)

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PDF arXiv DOI Project Page [BibTex]

PDF arXiv DOI Project Page [BibTex]


Learning Feedback Terms for Reactive Planning and Control
Learning Feedback Terms for Reactive Planning and Control

Rai, A., Sutanto, G., Schaal, S., Meier, F.

Proceedings 2017 IEEE International Conference on Robotics and Automation (ICRA), IEEE, Piscataway, NJ, USA, IEEE International Conference on Robotics and Automation (ICRA), May 2017 (conference)

am

pdf video [BibTex]

pdf video [BibTex]


Virtual vs. {R}eal: Trading Off Simulations and Physical Experiments in Reinforcement Learning with {B}ayesian Optimization
Virtual vs. Real: Trading Off Simulations and Physical Experiments in Reinforcement Learning with Bayesian Optimization

Marco, A., Berkenkamp, F., Hennig, P., Schoellig, A. P., Krause, A., Schaal, S., Trimpe, S.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 1557-1563, IEEE, Piscataway, NJ, USA, IEEE International Conference on Robotics and Automation (ICRA), May 2017 (inproceedings)

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PDF arXiv ICRA 2017 Spotlight presentation Virtual vs. Real - Video explanation DOI Project Page [BibTex]

PDF arXiv ICRA 2017 Spotlight presentation Virtual vs. Real - Video explanation DOI Project Page [BibTex]


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Proton 2: Increasing the Sensitivity and Portability of a Visuo-haptic Surface Interaction Recorder

Burka, A., Rajvanshi, A., Allen, S., Kuchenbecker, K. J.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA), pages: 439-445, Singapore, May 2017 (inproceedings)

Abstract
The Portable Robotic Optical/Tactile ObservatioN PACKage (PROTONPACK, or Proton for short) is a new handheld visuo-haptic sensing system that records surface interactions. We previously demonstrated system calibration and a classification task using external motion tracking. This paper details improvements in surface classification performance and removal of the dependence on external motion tracking, necessary before embarking on our goal of gathering a vast surface interaction dataset. Two experiments were performed to refine data collection parameters. After adjusting the placement and filtering of the Proton's high-bandwidth accelerometers, we recorded interactions between two differently-sized steel tooling ball end-effectors (diameter 6.35 and 9.525 mm) and five surfaces. Using features based on normal force, tangential force, end-effector speed, and contact vibration, we trained multi-class SVMs to classify the surfaces using 50 ms chunks of data from each end-effector. Classification accuracies of 84.5% and 91.5% respectively were achieved on unseen test data, an improvement over prior results. In parallel, we pursued on-board motion tracking, using the Proton's camera and fiducial markers. Motion tracks from the external and onboard trackers agree within 2 mm and 0.01 rad RMS, and the accuracy decreases only slightly to 87.7% when using onboard tracking for the 9.525 mm end-effector. These experiments indicate that the Proton 2 is ready for portable data collection.

hi

DOI Project Page [BibTex]

DOI Project Page [BibTex]


Wireless micro-robots for endoscopic applications in urology
Wireless micro-robots for endoscopic applications in urology

Adams, F., Qiu, T., Mark, A. G., Melde, K., Palagi, S., Miernik, A., Fischer, P.

In Eur Urol Suppl, 16(3):e1914, March 2017 (inproceedings)

Abstract
Endoscopy is an essential and common method for both diagnostics and therapy in Urology. Current flexible endoscope is normally cable-driven, thus it is hard to be miniaturized and its reachability is restricted as only one bending section near the tip with one degree of freedom (DoF) is allowed. Recent progresses in micro-robotics offer a unique opportunity for medical inspections in minimally invasive surgery. Micro-robots are active devices that has a feature size smaller than one millimeter and can normally be actuated and controlled wirelessly. Magnetically actuated micro-robots have been demonstrated to propel through biological fluids.Here, we report a novel micro robotic arm, which is actuated wirelessly by ultrasound. It works as a miniaturized endoscope with a side length of ~1 mm, which fits through the 3 Fr. tool channel of a cystoscope, and successfully performs an active cystoscopy in a rabbit bladder.

pf

link (url) DOI [BibTex]

2010


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Reinforcement learning of full-body humanoid motor skills

Stulp, F., Buchli, J., Theodorou, E., Schaal, S.

In Humanoid Robots (Humanoids), 2010 10th IEEE-RAS International Conference on, pages: 405-410, December 2010, clmc (inproceedings)

Abstract
Applying reinforcement learning to humanoid robots is challenging because humanoids have a large number of degrees of freedom and state and action spaces are continuous. Thus, most reinforcement learning algorithms would become computationally infeasible and require a prohibitive amount of trials to explore such high-dimensional spaces. In this paper, we present a probabilistic reinforcement learning approach, which is derived from the framework of stochastic optimal control and path integrals. The algorithm, called Policy Improvement with Path Integrals (PI2), has a surprisingly simple form, has no open tuning parameters besides the exploration noise, is model-free, and performs numerically robustly in high dimensional learning problems. We demonstrate how PI2 is able to learn full-body motor skills on a 34-DOF humanoid robot. To demonstrate the generality of our approach, we also apply PI2 in the context of variable impedance control, where both planned trajectories and gain schedules for each joint are optimized simultaneously.

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link (url) [BibTex]

2010


link (url) [BibTex]


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Relative Entropy Policy Search

Peters, J., Mülling, K., Altun, Y.

In Proceedings of the Twenty-Fourth National Conference on Artificial Intelligence, pages: 1607-1612, (Editors: Fox, M. , D. Poole), AAAI Press, Menlo Park, CA, USA, Twenty-Fourth National Conference on Artificial Intelligence (AAAI-10), July 2010 (inproceedings)

Abstract
Policy search is a successful approach to reinforcement learning. However, policy improvements often result in the loss of information. Hence, it has been marred by premature convergence and implausible solutions. As first suggested in the context of covariant policy gradients (Bagnell and Schneider 2003), many of these problems may be addressed by constraining the information loss. In this paper, we continue this path of reasoning and suggest the Relative Entropy Policy Search (REPS) method. The resulting method differs significantly from previous policy gradient approaches and yields an exact update step. It works well on typical reinforcement learning benchmark problems.

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PDF Web [BibTex]

PDF Web [BibTex]


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Reinforcement learning of motor skills in high dimensions: A path integral approach

Theodorou, E., Buchli, J., Schaal, S.

In Robotics and Automation (ICRA), 2010 IEEE International Conference on, pages: 2397-2403, May 2010, clmc (inproceedings)

Abstract
Reinforcement learning (RL) is one of the most general approaches to learning control. Its applicability to complex motor systems, however, has been largely impossible so far due to the computational difficulties that reinforcement learning encounters in high dimensional continuous state-action spaces. In this paper, we derive a novel approach to RL for parameterized control policies based on the framework of stochastic optimal control with path integrals. While solidly grounded in optimal control theory and estimation theory, the update equations for learning are surprisingly simple and have no danger of numerical instabilities as neither matrix inversions nor gradient learning rates are required. Empirical evaluations demonstrate significant performance improvements over gradient-based policy learning and scalability to high-dimensional control problems. Finally, a learning experiment on a robot dog illustrates the functionality of our algorithm in a real-world scenario. We believe that our new algorithm, Policy Improvement with Path Integrals (PI2), offers currently one of the most efficient, numerically robust, and easy to implement algorithms for RL in robotics.

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link (url) [BibTex]

link (url) [BibTex]


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Inverse dynamics control of floating base systems using orthogonal decomposition

Mistry, M., Buchli, J., Schaal, S.

In Robotics and Automation (ICRA), 2010 IEEE International Conference on, pages: 3406-3412, May 2010, clmc (inproceedings)

Abstract
Model-based control methods can be used to enable fast, dexterous, and compliant motion of robots without sacrificing control accuracy. However, implementing such techniques on floating base robots, e.g., humanoids and legged systems, is non-trivial due to under-actuation, dynamically changing constraints from the environment, and potentially closed loop kinematics. In this paper, we show how to compute the analytically correct inverse dynamics torques for model-based control of sufficiently constrained floating base rigid-body systems, such as humanoid robots with one or two feet in contact with the environment. While our previous inverse dynamics approach relied on an estimation of contact forces to compute an approximate inverse dynamics solution, here we present an analytically correct solution by using an orthogonal decomposition to project the robot dynamics onto a reduced dimensional space, independent of contact forces. We demonstrate the feasibility and robustness of our approach on a simulated floating base bipedal humanoid robot and an actual robot dog locomoting over rough terrain.

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link (url) [BibTex]

link (url) [BibTex]


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Fast, robust quadruped locomotion over challenging terrain

Kalakrishnan, M., Buchli, J., Pastor, P., Mistry, M., Schaal, S.

In Robotics and Automation (ICRA), 2010 IEEE International Conference on, pages: 2665-2670, May 2010, clmc (inproceedings)

Abstract
We present a control architecture for fast quadruped locomotion over rough terrain. We approach the problem by decomposing it into many sub-systems, in which we apply state-of-the-art learning, planning, optimization and control techniques to achieve robust, fast locomotion. Unique features of our control strategy include: (1) a system that learns optimal foothold choices from expert demonstration using terrain templates, (2) a body trajectory optimizer based on the Zero-Moment Point (ZMP) stability criterion, and (3) a floating-base inverse dynamics controller that, in conjunction with force control, allows for robust, compliant locomotion over unperceived obstacles. We evaluate the performance of our controller by testing it on the LittleDog quadruped robot, over a wide variety of rough terrain of varying difficulty levels. We demonstrate the generalization ability of this controller by presenting test results from an independent external test team on terrains that have never been shown to us.

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link (url) [BibTex]

link (url) [BibTex]


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Are reaching movements planned in kinematic or dynamic coordinates?

Ellmer, A., Schaal, S.

In Abstracts of Neural Control of Movement Conference (NCM 2010), Naples, Florida, 2010, 2010, clmc (inproceedings)

Abstract
Whether human reaching movements are planned and optimized in kinematic (task space) or dynamic (joint or muscle space) coordinates is still an issue of debate. The first hypothesis implies that a planner produces a desired end-effector position at each point in time during the reaching movement, whereas the latter hypothesis includes the dynamics of the muscular-skeletal control system to produce a continuous end-effector trajectory. Previous work by Wolpert et al (1995) showed that when subjects were led to believe that their straight reaching paths corresponded to curved paths as shown on a computer screen, participants adapted the true path of their hand such that they would visually perceive a straight line in visual space, despite that they actually produced a curved path. These results were interpreted as supporting the stance that reaching trajectories are planned in kinematic coordinates. However, this experiment could only demonstrate that adaptation to altered paths, i.e. the position of the end-effector, did occur, but not that the precise timing of end-effector position was equally planned, i.e., the trajectory. Our current experiment aims at filling this gap by explicitly testing whether position over time, i.e. velocity, is a property of reaching movements that is planned in kinematic coordinates. In the current experiment, the velocity profiles of cursor movements corresponding to the participant's hand motions were skewed either to the left or to the right; the path itself was left unaltered. We developed an adaptation paradigm, where the skew of the velocity profile was introduced gradually and participants reported no awareness of any manipulation. Preliminary results indicate that the true hand motion of participants did not alter, i.e. there was no adaptation so as to counterbalance the introduced skew. However, for some participants, peak hand velocities were lowered for higher skews, which suggests that participants interpreted the manipulation as mere noise due to variance in their own movement. In summary, for a visuomotor transformation task, the hypothesis of a planned continuous end-effector trajectory predicts adaptation to a modified velocity profile. The current experiment found no systematic adaptation under such transformation, but did demonstrate an effect that is more in accordance that subjects could not perceive the manipulation and rather interpreted as an increase of noise.

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[BibTex]

[BibTex]


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Optimality in Neuromuscular Systems

Theodorou, E. A., Valero-Cuevas, F.

In 32nd Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2010, clmc (inproceedings)

Abstract
Abstract? We provide an overview of optimal control meth- ods to nonlinear neuromuscular systems and discuss their lim- itations. Moreover we extend current optimal control methods to their application to neuromuscular models with realistically numerous musculotendons; as most prior work is limited to torque-driven systems. Recent work on computational motor control has explored the used of control theory and esti- mation as a conceptual tool to understand the underlying computational principles of neuromuscular systems. After all, successful biological systems regularly meet conditions for stability, robustness and performance for multiple classes of complex tasks. Among a variety of proposed control theory frameworks to explain this, stochastic optimal control has become a dominant framework to the point of being a standard computational technique to reproduce kinematic trajectories of reaching movements (see [12]) In particular, we demonstrate the application of optimal control to a neuromuscular model of the index finger with all seven musculotendons producing a tapping task. Our simu- lations include 1) a muscle model that includes force- length and force-velocity characteristics; 2) an anatomically plausible biomechanical model of the index finger that includes a tendi- nous network for the extensor mechanism and 3) a contact model that is based on a nonlinear spring-damper attached at the end effector of the index finger. We demonstrate that it is feasible to apply optimal control to systems with realistically large state vectors and conclude that, while optimal control is an adequate formalism to create computational models of neuro- musculoskeletal systems, there remain important challenges and limitations that need to be considered and overcome such as contact transitions, curse of dimensionality, and constraints on states and controls.

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PDF [BibTex]

PDF [BibTex]


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Learning Policy Improvements with Path Integrals

Theodorou, E. A., Buchli, J., Schaal, S.

In International Conference on Artificial Intelligence and Statistics (AISTATS 2010), 2010, clmc (inproceedings)

Abstract
With the goal to generate more scalable algo- rithms with higher efficiency and fewer open parameters, reinforcement learning (RL) has recently moved towards combining classi- cal techniques from optimal control and dy- namic programming with modern learning techniques from statistical estimation the- ory. In this vein, this paper suggests the framework of stochastic optimal control with path integrals to derive a novel approach to RL with parametrized policies. While solidly grounded in value function estimation and optimal control based on the stochastic Hamilton-Jacobi-Bellman (HJB) equations, policy improvements can be transformed into an approximation problem of a path inte- gral which has no open parameters other than the exploration noise. The resulting algorithm can be conceived of as model- based, semi-model-based, or even model free, depending on how the learning problem is structured. Our new algorithm demon- strates interesting similarities with previous RL research in the framework of proba- bility matching and provides intuition why the slightly heuristically motivated proba- bility matching approach can actually per- form well. Empirical evaluations demon- strate significant performance improvements over gradient-based policy learning and scal- ability to high-dimensional control problems. We believe that Policy Improvement with Path Integrals (PI2) offers currently one of the most efficient, numerically robust, and easy to implement algorithms for RL based on trajectory roll-outs.

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PDF [BibTex]

PDF [BibTex]


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Learning optimal control solutions: a path integral approach

Theodorou, E., Schaal, S.

In Abstracts of Neural Control of Movement Conference (NCM 2010), Naples, Florida, 2010, 2010, clmc (inproceedings)

Abstract
Investigating principles of human motor control in the framework of optimal control has had a long tradition in neural control of movement, and has recently experienced a new surge of investigations. Ideally, optimal control problems are addresses as a reinforcement learning (RL) problem, which would allow to investigate both the process of acquiring an optimal control solution as well as the solution itself. Unfortunately, the applicability of RL to complex neural and biomechanics systems has been largely impossible so far due to the computational difficulties that arise in high dimensional continuous state-action spaces. As a way out, research has focussed on computing optimal control solutions based on iterative optimal control methods that are based on linear and quadratic approximations of dynamical models and cost functions. These methods require perfect knowledge of the dynamics and cost functions while they are based on gradient and Newton optimization schemes. Their applicability is also restricted to low dimensional problems due to problematic convergence in high dimensions. Moreover, the process of computing the optimal solution is removed from the learning process that might be plausible in biology. In this work, we present a new reinforcement learning method for learning optimal control solutions or motor control. This method, based on the framework of stochastic optimal control with path integrals, has a very solid theoretical foundation, while resulting in surprisingly simple learning algorithms. It is also possible to apply this approach without knowledge of the system model, and to use a wide variety of complex nonlinear cost functions for optimization. We illustrate the theoretical properties of this approach and its applicability to learning motor control tasks for reaching movements and locomotion studies. We discuss its applicability to learning desired trajectories, variable stiffness control (co-contraction), and parameterized control policies. We also investigate the applicability to signal dependent noise control systems. We believe that the suggested method offers one of the easiest to use approaches to learning optimal control suggested in the literature so far, which makes it ideally suited for computational investigations of biological motor control.

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[BibTex]

[BibTex]


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Constrained Accelerations for Controlled Geometric Reduction: Sagittal-Plane Decoupling for Bipedal Locomotion

Gregg, R., Righetti, L., Buchli, J., Schaal, S.

In 2010 10th IEEE-RAS International Conference on Humanoid Robots, pages: 1-7, IEEE, Nashville, USA, 2010 (inproceedings)

Abstract
Energy-shaping control methods have produced strong theoretical results for asymptotically stable 3D bipedal dynamic walking in the literature. In particular, geometric controlled reduction exploits robot symmetries to control momentum conservation laws that decouple the sagittal-plane dynamics, which are easier to stabilize. However, the associated control laws require high-dimensional matrix inverses multiplied with complicated energy-shaping terms, often making these control theories difficult to apply to highly-redundant humanoid robots. This paper presents a first step towards the application of energy-shaping methods on real robots by casting controlled reduction into a framework of constrained accelerations for inverse dynamics control. By representing momentum conservation laws as constraints in acceleration space, we construct a general expression for desired joint accelerations that render the constraint surface invariant. By appropriately choosing an orthogonal projection, we show that the unconstrained (reduced) dynamics are decoupled from the constrained dynamics. Any acceleration-based controller can then be used to stabilize this planar subsystem, including passivity-based methods. The resulting control law is surprisingly simple and represents a practical way to employ control theoretic stability results in robotic platforms. Simulated walking of a 3D compass-gait biped show correspondence between the new and original controllers, and simulated motions of a 16-DOF humanoid demonstrate the applicability of this method.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Variable impedance control - a reinforcement learning approach

Buchli, J., Theodorou, E., Stulp, F., Schaal, S.

In Robotics Science and Systems (2010), Zaragoza, Spain, June 27-30, 2010, clmc (inproceedings)

Abstract
One of the hallmarks of the performance, versatility, and robustness of biological motor control is the ability to adapt the impedance of the overall biomechanical system to different task requirements and stochastic disturbances. A transfer of this principle to robotics is desirable, for instance to enable robots to work robustly and safely in everyday human environments. It is, however, not trivial to derive variable impedance controllers for practical high DOF robotic tasks. In this contribution, we accomplish such gain scheduling with a reinforcement learning approach algorithm, PI2 (Policy Improvement with Path Integrals). PI2 is a model-free, sampling based learning method derived from first principles of optimal control. The PI2 algorithm requires no tuning of algorithmic parameters besides the exploration noise. The designer can thus fully focus on cost function design to specify the task. From the viewpoint of robotics, a particular useful property of PI2 is that it can scale to problems of many DOFs, so that RL on real robotic systems becomes feasible. We sketch the PI2 algorithm and its theoretical properties, and how it is applied to gain scheduling. We evaluate our approach by presenting results on two different simulated robotic systems, a 3-DOF Phantom Premium Robot and a 6-DOF Kuka Lightweight Robot. We investigate tasks where the optimal strategy requires both tuning of the impedance of the end-effector, and tuning of a reference trajectory. The results show that we can use path integral based RL not only for planning but also to derive variable gain feedback controllers in realistic scenarios. Thus, the power of variable impedance control is made available to a wide variety of robotic systems and practical applications.

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link (url) [BibTex]

link (url) [BibTex]


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Inverse dynamics with optimal distribution of ground reaction forces for legged robot

Righetti, L., Buchli, J., Mistry, M., Schaal, S.

In Proceedings of the 13th International Conference on Climbing and Walking Robots (CLAWAR), pages: 580-587, Nagoya, Japan, sep 2010 (inproceedings)

Abstract
Contact interaction with the environment is crucial in the design of locomotion controllers for legged robots, to prevent slipping for example. Therefore, it is of great importance to be able to control the effects of the robots movements on the contact reaction forces. In this contribution, we extend a recent inverse dynamics algorithm for floating base robots to optimize the distribution of contact forces while achieving precise trajectory tracking. The resulting controller is algorithmically simple as compared to other approaches. Numerical simulations show that this result significantly increases the range of possible movements of a humanoid robot as compared to the previous inverse dynamics algorithm. We also present a simplification of the result where no inversion of the inertia matrix is needed which is particularly relevant for practical use on a real robot. Such an algorithm becomes interesting for agile locomotion of robots on difficult terrains where the contacts with the environment are critical, such as walking over rough or slippery terrain.

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DOI [BibTex]

DOI [BibTex]

2001


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Humanoid oculomotor control based on concepts of computational neuroscience

Shibata, T., Vijayakumar, S., Conradt, J., Schaal, S.

In Humanoids2001, Second IEEE-RAS International Conference on Humanoid Robots, 2001, clmc (inproceedings)

Abstract
Oculomotor control in a humanoid robot faces similar problems as biological oculomotor systems, i.e., the stabilization of gaze in face of unknown perturbations of the body, selective attention, the complexity of stereo vision and dealing with large information processing delays. In this paper, we suggest control circuits to realize three of the most basic oculomotor behaviors - the vestibulo-ocular and optokinetic reflex (VOR-OKR) for gaze stabilization, smooth pursuit for tracking moving objects, and saccades for overt visual attention. Each of these behaviors was derived from inspirations from computational neuroscience, which proves to be a viable strategy to explore novel control mechanisms for humanoid robotics. Our implementations on a humanoid robot demonstrate good performance of the oculomotor behaviors that appears natural and human-like.

am

link (url) [BibTex]

2001


link (url) [BibTex]


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Trajectory formation for imitation with nonlinear dynamical systems

Ijspeert, A., Nakanishi, J., Schaal, S.

In IEEE International Conference on Intelligent Robots and Systems (IROS 2001), pages: 752-757, Weilea, Hawaii, Oct.29-Nov.3, 2001, clmc (inproceedings)

Abstract
This article explores a new approach to learning by imitation and trajectory formation by representing movements as mixtures of nonlinear differential equations with well-defined attractor dynamics. An observed movement is approximated by finding a best fit of the mixture model to its data by a recursive least squares regression technique. In contrast to non-autonomous movement representations like splines, the resultant movement plan remains an autonomous set of nonlinear differential equations that forms a control policy which is robust to strong external perturbations and that can be modified by additional perceptual variables. This movement policy remains the same for a given target, regardless of the initial conditions, and can easily be re-used for new targets. We evaluate the trajectory formation system (TFS) in the context of a humanoid robot simulation that is part of the Virtual Trainer (VT) project, which aims at supervising rehabilitation exercises in stroke-patients. A typical rehabilitation exercise was collected with a Sarcos Sensuit, a device to record joint angular movement from human subjects, and approximated and reproduced with our imitation techniques. Our results demonstrate that multi-joint human movements can be encoded successfully, and that this system allows robust modifications of the movement policy through external variables.

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link (url) [BibTex]

link (url) [BibTex]


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Real-time statistical learning for robotics and human augmentation

Schaal, S., Vijayakumar, S., D’Souza, A., Ijspeert, A., Nakanishi, J.

In International Symposium on Robotics Research, (Editors: Jarvis, R. A.;Zelinsky, A.), Lorne, Victoria, Austrialia Nov.9-12, 2001, clmc (inproceedings)

Abstract
Real-time modeling of complex nonlinear dynamic processes has become increasingly important in various areas of robotics and human augmentation. To address such problems, we have been developing special statistical learning methods that meet the demands of on-line learning, in particular the need for low computational complexity, rapid learning, and scalability to high-dimensional spaces. In this paper, we introduce a novel algorithm that possesses all the necessary properties by combining methods from probabilistic and nonparametric learning. We demonstrate the applicability of our methods for three different applications in humanoid robotics, i.e., the on-line learning of a full-body inverse dynamics model, an inverse kinematics model, and imitation learning. The latter application will also introduce a novel method to shape attractor landscapes of dynamical system by means of statis-tical learning.

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link (url) [BibTex]

link (url) [BibTex]


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Robust learning of arm trajectories through human demonstration

Billard, A., Schaal, S.

In IEEE International Conference on Intelligent Robots and Systems (IROS 2001), Piscataway, NJ: IEEE, Maui, Hawaii, Oct.29-Nov.3, 2001, clmc (inproceedings)

Abstract
We present a model, composed of hierarchy of artificial neural networks, for robot learning by demonstration. The model is implemented in a dynamic simulation of a 41 degrees of freedom humanoid for reproducing 3D human motion of the arm. Results show that the model requires few information about the desired trajectory and learns on-line the relevant features of movement. It can generalize across a small set of data to produce a qualitatively good reproduction of the demonstrated trajectory. Finally, it is shown that reproduction of the trajectory after learning is robust against perturbations.

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link (url) [BibTex]

link (url) [BibTex]


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Overt visual attention for a humanoid robot

Vijayakumar, S., Conradt, J., Shibata, T., Schaal, S.

In IEEE International Conference on Intelligent Robots and Systems (IROS 2001), 2001, clmc (inproceedings)

Abstract
The goal of our research is to investigate the interplay between oculomotor control, visual processing, and limb control in humans and primates by exploring the computational issues of these processes with a biologically inspired artificial oculomotor system on an anthropomorphic robot. In this paper, we investigate the computational mechanisms for visual attention in such a system. Stimuli in the environment excite a dynamical neural network that implements a saliency map, i.e., a winner-take-all competition between stimuli while simultenously smoothing out noise and suppressing irrelevant inputs. In real-time, this system computes new targets for the shift of gaze, executed by the head-eye system of the robot. The redundant degrees-of- freedom of the head-eye system are resolved through a learned inverse kinematics with optimization criterion. We also address important issues how to ensure that the coordinate system of the saliency map remains correct after movement of the robot. The presented attention system is built on principled modules and generally applicable for any sensory modality.

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link (url) [BibTex]

link (url) [BibTex]


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Learning inverse kinematics

D’Souza, A., Vijayakumar, S., Schaal, S.

In IEEE International Conference on Intelligent Robots and Systems (IROS 2001), Piscataway, NJ: IEEE, Maui, Hawaii, Oct.29-Nov.3, 2001, clmc (inproceedings)

Abstract
Real-time control of the endeffector of a humanoid robot in external coordinates requires computationally efficient solutions of the inverse kinematics problem. In this context, this paper investigates learning of inverse kinematics for resolved motion rate control (RMRC) employing an optimization criterion to resolve kinematic redundancies. Our learning approach is based on the key observations that learning an inverse of a non uniquely invertible function can be accomplished by augmenting the input representation to the inverse model and by using a spatially localized learning approach. We apply this strategy to inverse kinematics learning and demonstrate how a recently developed statistical learning algorithm, Locally Weighted Projection Regression, allows efficient learning of inverse kinematic mappings in an incremental fashion even when input spaces become rather high dimensional. The resulting performance of the inverse kinematics is comparable to Liegeois ([1]) analytical pseudo inverse with optimization. Our results are illustrated with a 30 degree-of-freedom humanoid robot.

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link (url) [BibTex]

link (url) [BibTex]


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Biomimetic smooth pursuit based on fast learning of the target dynamics

Shibata, T., Schaal, S.

In IEEE International Conference on Intelligent Robots and Systems (IROS 2001), 2001, clmc (inproceedings)

Abstract
Following a moving target with a narrow-view foveal vision system is one of the essential oculomotor behaviors of humans and humanoids. This oculomotor behavior, called ``Smooth Pursuit'', requires accurate tracking control which cannot be achieved by a simple visual negative feedback controller due to the significant delays in visual information processing. In this paper, we present a biologically inspired and control theoretically sound smooth pursuit controller consisting of two cascaded subsystems. One is an inverse model controller for the oculomotor system, and the other is a learning controller for the dynamics of the visual target. The latter controller learns how to predict the target's motion in head coordinates such that tracking performance can be improved. We investigate our smooth pursuit system in simulations and experiments on a humanoid robot. By using a fast on-line statistical learning network, our humanoid oculomotor system is able to acquire high performance smooth pursuit after about 5 seconds of learning despite significant processing delays in the syste

am

link (url) [BibTex]

link (url) [BibTex]

1995


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A kendama learning robot based on a dynamic optimization theory

Miyamoto, H., Gandolfo, F., Gomi, H., Schaal, S., Koike, Y., Osu, R., Nakano, E., Kawato, M.

In Preceedings of the 4th IEEE International Workshop on Robot and Human Communication (RO-MAN’95), pages: 327-332, Tokyo, July 1995, clmc (inproceedings)

am

[BibTex]

1995


[BibTex]

1992


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What should be learned?

Schaal, S., Atkeson, C. G., Botros, S.

In Proceedings of Seventh Yale Workshop on Adaptive and Learning Systems, pages: 199-204, New Haven, CT, May 20-22, 1992, clmc (inproceedings)

am

[BibTex]

1992


[BibTex]