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2016


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Patches, Planes and Probabilities: A Non-local Prior for Volumetric 3D Reconstruction

Ulusoy, A. O., Black, M. J., Geiger, A.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR), June 2016 (inproceedings)

Abstract
In this paper, we propose a non-local structured prior for volumetric multi-view 3D reconstruction. Towards this goal, we present a novel Markov random field model based on ray potentials in which assumptions about large 3D surface patches such as planarity or Manhattan world constraints can be efficiently encoded as probabilistic priors. We further derive an inference algorithm that reasons jointly about voxels, pixels and image segments, and estimates marginal distributions of appearance, occupancy, depth, normals and planarity. Key to tractable inference is a novel hybrid representation that spans both voxel and pixel space and that integrates non-local information from 2D image segmentations in a principled way. We compare our non-local prior to commonly employed local smoothness assumptions and a variety of state-of-the-art volumetric reconstruction baselines on challenging outdoor scenes with textureless and reflective surfaces. Our experiments indicate that regularizing over larger distances has the potential to resolve ambiguities where local regularizers fail.

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YouTube pdf poster suppmat Project Page [BibTex]

2016


YouTube pdf poster suppmat Project Page [BibTex]


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Semantic Instance Annotation of Street Scenes by 3D to 2D Label Transfer

Xie, J., Kiefel, M., Sun, M., Geiger, A.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR), June 2016 (inproceedings)

Abstract
Semantic annotations are vital for training models for object recognition, semantic segmentation or scene understanding. Unfortunately, pixelwise annotation of images at very large scale is labor-intensive and only little labeled data is available, particularly at instance level and for street scenes. In this paper, we propose to tackle this problem by lifting the semantic instance labeling task from 2D into 3D. Given reconstructions from stereo or laser data, we annotate static 3D scene elements with rough bounding primitives and develop a probabilistic model which transfers this information into the image domain. We leverage our method to obtain 2D labels for a novel suburban video dataset which we have collected, resulting in 400k semantic and instance image annotations. A comparison of our method to state-of-the-art label transfer baselines reveals that 3D information enables more efficient annotation while at the same time resulting in improved accuracy and time-coherent labels.

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pdf suppmat Project Page Project Page [BibTex]

pdf suppmat Project Page Project Page [BibTex]


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Deep Discrete Flow

Güney, F., Geiger, A.

Asian Conference on Computer Vision (ACCV), 2016 (conference) Accepted

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pdf suppmat Project Page [BibTex]

pdf suppmat Project Page [BibTex]


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Probabilistic Duality for Parallel Gibbs Sampling without Graph Coloring

Mescheder, L., Nowozin, S., Geiger, A.

Arxiv, 2016 (article)

Abstract
We present a new notion of probabilistic duality for random variables involving mixture distributions. Using this notion, we show how to implement a highly-parallelizable Gibbs sampler for weakly coupled discrete pairwise graphical models with strictly positive factors that requires almost no preprocessing and is easy to implement. Moreover, we show how our method can be combined with blocking to improve mixing. Even though our method leads to inferior mixing times compared to a sequential Gibbs sampler, we argue that our method is still very useful for large dynamic networks, where factors are added and removed on a continuous basis, as it is hard to maintain a graph coloring in this setup. Similarly, our method is useful for parallelizing Gibbs sampling in graphical models that do not allow for graph colorings with a small number of colors such as densely connected graphs.

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pdf [BibTex]


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Map-Based Probabilistic Visual Self-Localization

Brubaker, M. A., Geiger, A., Urtasun, R.

IEEE Trans. on Pattern Analysis and Machine Intelligence (PAMI), 2016 (article)

Abstract
Accurate and efficient self-localization is a critical problem for autonomous systems. This paper describes an affordable solution to vehicle self-localization which uses odometry computed from two video cameras and road maps as the sole inputs. The core of the method is a probabilistic model for which an efficient approximate inference algorithm is derived. The inference algorithm is able to utilize distributed computation in order to meet the real-time requirements of autonomous systems in some instances. Because of the probabilistic nature of the model the method is capable of coping with various sources of uncertainty including noise in the visual odometry and inherent ambiguities in the map (e.g., in a Manhattan world). By exploiting freely available, community developed maps and visual odometry measurements, the proposed method is able to localize a vehicle to 4m on average after 52 seconds of driving on maps which contain more than 2,150km of drivable roads.

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pdf Project Page [BibTex]

pdf Project Page [BibTex]


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A Convex Model of Momentum Dynamics for Multi-Contact Motion Generation

Ponton, B., Herzog, A., Schaal, S., Righetti, L.

In 2016 IEEE-RAS 16th International Conference on Humanoid Robots Humanoids, pages: 842-849, IEEE, Cancun, Mexico, 2016 (inproceedings)

Abstract
Linear models for control and motion generation of humanoid robots have received significant attention in the past years, not only due to their well known theoretical guarantees, but also because of practical computational advantages. However, to tackle more challenging tasks and scenarios such as locomotion on uneven terrain, a more expressive model is required. In this paper, we are interested in contact interaction-centered motion optimization based on the momentum dynamics model. This model is non-linear and non-convex; however, we find a relaxation of the problem that allows us to formulate it as a single convex quadratically-constrained quadratic program (QCQP) that can be very efficiently optimized and is useful for multi-contact planning. This convex model is then coupled to the optimization of end-effector contact locations using a mixed integer program, which can also be efficiently solved. This becomes relevant e.g. to recover from external pushes, where a predefined stepping plan is likely to fail and an online adaptation of the contact location is needed. The performance of our algorithm is demonstrated in several multi-contact scenarios for a humanoid robot.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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On the Effects of Measurement Uncertainty in Optimal Control of Contact Interactions

Ponton, B., Schaal, S., Righetti, L.

In The 12th International Workshop on the Algorithmic Foundations of Robotics WAFR, Berkeley, USA, 2016 (inproceedings)

Abstract
Stochastic Optimal Control (SOC) typically considers noise only in the process model, i.e. unknown disturbances. However, in many robotic applications involving interaction with the environment, such as locomotion and manipulation, uncertainty also comes from lack of precise knowledge of the world, which is not an actual disturbance. We analyze the effects of also considering noise in the measurement model, by devel- oping a SOC algorithm based on risk-sensitive control, that includes the dynamics of an observer in such a way that the control law explicitly de- pends on the current measurement uncertainty. In simulation results on a simple 2D manipulator, we have observed that measurement uncertainty leads to low impedance behaviors, a result in contrast with the effects of process noise that creates stiff behaviors. This suggests that taking into account measurement uncertainty could be a potentially very interesting way to approach problems involving uncertain contact interactions.

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link (url) [BibTex]

link (url) [BibTex]


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Momentum Control with Hierarchical Inverse Dynamics on a Torque-Controlled Humanoid

Herzog, A., Rotella, N., Mason, S., Grimminger, F., Schaal, S., Righetti, L.

Autonomous Robots, 40(3):473-491, 2016 (article)

Abstract
Hierarchical inverse dynamics based on cascades of quadratic programs have been proposed for the control of legged robots. They have important benefits but to the best of our knowledge have never been implemented on a torque controlled humanoid where model inaccuracies, sensor noise and real-time computation requirements can be problematic. Using a reformulation of existing algorithms, we propose a simplification of the problem that allows to achieve real-time control. Momentum-based control is integrated in the task hierarchy and a LQR design approach is used to compute the desired associated closed-loop behavior and improve performance. Extensive experiments on various balancing and tracking tasks show very robust performance in the face of unknown disturbances, even when the humanoid is standing on one foot. Our results demonstrate that hierarchical inverse dynamics together with momentum control can be efficiently used for feedback control under real robot conditions.

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link (url) DOI [BibTex]


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Inertial Sensor-Based Humanoid Joint State Estimation

Rotella, N., Mason, S., Schaal, S., Righetti, L.

In 2016 IEEE International Conference on Robotics and Automation (ICRA), pages: 1825-1831, IEEE, Stockholm, Sweden, 2016 (inproceedings)

Abstract
This work presents methods for the determination of a humanoid robot's joint velocities and accelerations directly from link-mounted Inertial Measurement Units (IMUs) each containing a three-axis gyroscope and a three-axis accelerometer. No information about the global pose of the floating base or its links is required and precise knowledge of the link IMU poses is not necessary due to presented calibration routines. Additionally, a filter is introduced to fuse gyroscope angular velocities with joint position measurements and compensate the computed joint velocities for time-varying gyroscope biases. The resulting joint velocities are subject to less noise and delay than filtered velocities computed from numerical differentiation of joint potentiometer signals, leading to superior performance in joint feedback control as demonstrated in experiments performed on a SARCOS hydraulic humanoid.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Stepping Stabilization Using a Combination of DCM Tracking and Step Adjustment

Khadiv, M., Kleff, S., Herzog, A., Moosavian, S. A. A., Schaal, S., Righetti, L.

In 2016 4th International Conference on Robotics and Mechatronics (ICROM), pages: 130-135, IEEE, Teheran, Iran, 2016 (inproceedings)

Abstract
In this paper, a method for stabilizing biped robots stepping by a combination of Divergent Component of Motion (DCM) tracking and step adjustment is proposed. In this method, the DCM trajectory is generated, consistent with the predefined footprints. Furthermore, a swing foot trajectory modification strategy is proposed to adapt the landing point, using DCM measurement. In order to apply the generated trajectories to the full robot, a Hierarchical Inverse Dynamics (HID) is employed. The HID enables us to use different combinations of the DCM tracking and step adjustment for stabilizing different biped robots. Simulation experiments on two scenarios for two different simulated robots, one with active ankles and the other with passive ankles, are carried out. Simulation results demonstrate the effectiveness of the proposed method for robots with both active and passive ankles.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Structured contact force optimization for kino-dynamic motion generation

Herzog, A., Schaal, S., Righetti, L.

In 2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), pages: 2703-2710, IEEE, Daejeon, South Korea, 2016 (inproceedings)

Abstract
Optimal control approaches in combination with trajectory optimization have recently proven to be a promising control strategy for legged robots. Computationally efficient and robust algorithms were derived using simplified models of the contact interaction between robot and environment such as the linear inverted pendulum model (LIPM). However, as humanoid robots enter more complex environments, less restrictive models become increasingly important. As we leave the regime of linear models, we need to build dedicated solvers that can compute interaction forces together with consistent kinematic plans for the whole-body. In this paper, we address the problem of planning robot motion and interaction forces for legged robots given predefined contact surfaces. The motion generation process is decomposed into two alternating parts computing force and motion plans in coherence. We focus on the properties of the momentum computation leading to sparse optimal control formulations to be exploited by a dedicated solver. In our experiments, we demonstrate that our motion generation algorithm computes consistent contact forces and joint trajectories for our humanoid robot. We also demonstrate the favorable time complexity due to our formulation and composition of the momentum equations.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Balancing and Walking Using Full Dynamics LQR Control With Contact Constraints

Mason, S., Rotella, N., Schaal, S., Righetti, L.

In 2016 IEEE-RAS 16th International Conference on Humanoid Robots (Humanoids), pages: 63-68, IEEE, Cancun, Mexico, 2016 (inproceedings)

Abstract
Torque control algorithms which consider robot dynamics and contact constraints are important for creating dynamic behaviors for humanoids. As computational power increases, algorithms tend to also increase in complexity. However, it is not clear how much complexity is really required to create controllers which exhibit good performance. In this paper, we study the capabilities of a simple approach based on contact consistent LQR controllers designed around key poses to control various tasks on a humanoid robot. We present extensive experimental results on a hydraulic, torque controlled humanoid performing balancing and stepping tasks. This feedback control approach captures the necessary synergies between the DoFs of the robot to guarantee good control performance. We show that for the considered tasks, it is only necessary to re-linearize the dynamics of the robot at different contact configurations and that increasing the number of LQR controllers along desired trajectories does not improve performance. Our result suggest that very simple controllers can yield good performance competitive with current state of the art, but more complex, optimization-based whole-body controllers. A video of the experiments can be found at https://youtu.be/5T08CNKV1hw.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Step Timing Adjustement: a Step toward Generating Robust Gaits

Khadiv, M., Herzog, A., Moosavian, S. A. A., Righetti, L.

In 2016 IEEE-RAS 16th International Conference on Humanoid Robots (Humanoids), pages: 35-42, IEEE, Cancun, Mexico, 2016 (inproceedings)

Abstract
Step adjustment for humanoid robots has been shown to improve robustness in gaits. However, step duration adaptation is often neglected in control strategies. In this paper, we propose an approach that combines both step location and timing adjustment for generating robust gaits. In this approach, step location and step timing are decided, based on feedback from the current state of the robot. The proposed approach is comprised of two stages. In the first stage, the nominal step location and step duration for the next step or a previewed number of steps are specified. In this stage which is done at the start of each step, the main goal is to specify the best step length and step duration for a desired walking speed. The second stage deals with finding the best landing point and landing time of the swing foot at each control cycle. In this stage, stability of the gaits is preserved by specifying a desired offset between the swing foot landing point and the Divergent Component of Motion (DCM) at the end of current step. After specifying the landing point of the swing foot at a desired time, the swing foot trajectory is regenerated at each control cycle to realize desired landing properties. Simulation on different scenarios shows the robustness of the generated gaits from our proposed approach compared to the case where no timing adjustment is employed.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]