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2018


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Haptics and Haptic Interfaces

Kuchenbecker, K. J.

In Encyclopedia of Robotics, (Editors: Marcelo H. Ang and Oussama Khatib and Bruno Siciliano), Springer, May 2018 (incollection)

Abstract
Haptics is an interdisciplinary field that seeks to both understand and engineer touch-based interaction. Although a wide range of systems and applications are being investigated, haptics researchers often concentrate on perception and manipulation through the human hand. A haptic interface is a mechatronic system that modulates the physical interaction between a human and his or her tangible surroundings. Haptic interfaces typically involve mechanical, electrical, and computational layers that work together to sense user motions or forces, quickly process these inputs with other information, and physically respond by actuating elements of the user’s surroundings, thereby enabling him or her to act on and feel a remote and/or virtual environment.

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link (url) DOI [BibTex]

2018


link (url) DOI [BibTex]

2009


Synchronized Oriented Mutations Algorithm for Training Neural Controllers
Synchronized Oriented Mutations Algorithm for Training Neural Controllers

Berenz, V., Suzuki, K.

In Advances in Neuro-Information Processing: 15th International Conference, ICONIP 2008, Auckland, New Zealand, November 25-28, 2008, Revised Selected Papers, Part II, pages: 244-251, Springer Berlin Heidelberg, Berlin, Heidelberg, 2009 (inbook)

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link (url) DOI [BibTex]

2009


link (url) DOI [BibTex]


Integration of Visual Cues for Robotic Grasping
Integration of Visual Cues for Robotic Grasping

Bergström, N., Bohg, J., Kragic, D.

In Computer Vision Systems, 5815, pages: 245-254, Lecture Notes in Computer Science, Springer Berlin Heidelberg, 2009 (incollection)

Abstract
In this paper, we propose a method that generates grasping actions for novel objects based on visual input from a stereo camera. We are integrating two methods that are advantageous either in predicting how to grasp an object or where to apply a grasp. The first one reconstructs a wire frame object model through curve matching. Elementary grasping actions can be associated to parts of this model. The second method predicts grasping points in a 2D contour image of an object. By integrating the information from the two approaches, we can generate a sparse set of full grasp configurations that are of a good quality. We demonstrate our approach integrated in a vision system for complex shaped objects as well as in cluttered scenes.

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pdf link (url) DOI [BibTex]

pdf link (url) DOI [BibTex]