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2019


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Attacking Optical Flow

Ranjan, A., Janai, J., Geiger, A., Black, M. J.

In International Conference on Computer Vision, November 2019 (inproceedings)

Abstract
Deep neural nets achieve state-of-the-art performance on the problem of optical flow estimation. Since optical flow is used in several safety-critical applications like self-driving cars, it is important to gain insights into the robustness of those techniques. Recently, it has been shown that adversarial attacks easily fool deep neural networks to misclassify objects. The robustness of optical flow networks to adversarial attacks, however, has not been studied so far. In this paper, we extend adversarial patch attacks to optical flow networks and show that such attacks can compromise their performance. We show that corrupting a small patch of less than 1% of the image size can significantly affect optical flow estimates. Our attacks lead to noisy flow estimates that extend significantly beyond the region of the attack, in many cases even completely erasing the motion of objects in the scene. While networks using an encoder-decoder architecture are very sensitive to these attacks, we found that networks using a spatial pyramid architecture are less affected. We analyse the success and failure of attacking both architectures by visualizing their feature maps and comparing them to classical optical flow techniques which are robust to these attacks. We also demonstrate that such attacks are practical by placing a printed pattern into real scenes.

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Video Project Page Paper Supplementary Material link (url) [BibTex]

2019


Video Project Page Paper Supplementary Material link (url) [BibTex]


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Occupancy Flow: 4D Reconstruction by Learning Particle Dynamics

Niemeyer, M., Mescheder, L., Oechsle, M., Geiger, A.

International Conference on Computer Vision, October 2019 (conference)

Abstract
Deep learning based 3D reconstruction techniques have recently achieved impressive results. However, while state-of-the-art methods are able to output complex 3D geometry, it is not clear how to extend these results to time-varying topologies. Approaches treating each time step individually lack continuity and exhibit slow inference, while traditional 4D reconstruction methods often utilize a template model or discretize the 4D space at fixed resolution. In this work, we present Occupancy Flow, a novel spatio-temporal representation of time-varying 3D geometry with implicit correspondences. Towards this goal, we learn a temporally and spatially continuous vector field which assigns a motion vector to every point in space and time. In order to perform dense 4D reconstruction from images or sparse point clouds, we combine our method with a continuous 3D representation. Implicitly, our model yields correspondences over time, thus enabling fast inference while providing a sound physical description of the temporal dynamics. We show that our method can be used for interpolation and reconstruction tasks, and demonstrate the accuracy of the learned correspondences. We believe that Occupancy Flow is a promising new 4D representation which will be useful for a variety of spatio-temporal reconstruction tasks.

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pdf poster suppmat code Project page video blog [BibTex]


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Texture Fields: Learning Texture Representations in Function Space

Oechsle, M., Mescheder, L., Niemeyer, M., Strauss, T., Geiger, A.

International Conference on Computer Vision, October 2019 (conference)

Abstract
In recent years, substantial progress has been achieved in learning-based reconstruction of 3D objects. At the same time, generative models were proposed that can generate highly realistic images. However, despite this success in these closely related tasks, texture reconstruction of 3D objects has received little attention from the research community and state-of-the-art methods are either limited to comparably low resolution or constrained experimental setups. A major reason for these limitations is that common representations of texture are inefficient or hard to interface for modern deep learning techniques. In this paper, we propose Texture Fields, a novel texture representation which is based on regressing a continuous 3D function parameterized with a neural network. Our approach circumvents limiting factors like shape discretization and parameterization, as the proposed texture representation is independent of the shape representation of the 3D object. We show that Texture Fields are able to represent high frequency texture and naturally blend with modern deep learning techniques. Experimentally, we find that Texture Fields compare favorably to state-of-the-art methods for conditional texture reconstruction of 3D objects and enable learning of probabilistic generative models for texturing unseen 3D models. We believe that Texture Fields will become an important building block for the next generation of generative 3D models.

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pdf suppmat video poster blog Project Page [BibTex]


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How do people learn how to plan?

Jain, Y. R., Gupta, S., Rakesh, V., Dayan, P., Callaway, F., Lieder, F.

Conference on Cognitive Computational Neuroscience, September 2019 (conference)

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[BibTex]

[BibTex]


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What’s in the Adaptive Toolbox and How Do People Choose From It? Rational Models of Strategy Selection in Risky Choice

Mohnert, F., Pachur, T., Lieder, F.

41st Annual Meeting of the Cognitive Science Society, July 2019 (conference)

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[BibTex]


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Measuring how people learn how to plan

Jain, Y. R., Callaway, F., Lieder, F.

RLDM 2019, July 2019 (conference)

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[BibTex]

[BibTex]


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Measuring how people learn how to plan

Jain, Y. R., Callaway, F., Lieder, F.

41st Annual Meeting of the Cognitive Science Society, July 2019 (conference)

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[BibTex]

[BibTex]


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A cognitive tutor for helping people overcome present bias

Lieder, F., Callaway, F., Jain, Y., Krueger, P., Das, P., Gul, S., Griffiths, T.

RLDM 2019, July 2019 (conference)

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[BibTex]

[BibTex]


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Taking a Deeper Look at the Inverse Compositional Algorithm

Lv, Z., Dellaert, F., Rehg, J. M., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
In this paper, we provide a modern synthesis of the classic inverse compositional algorithm for dense image alignment. We first discuss the assumptions made by this well-established technique, and subsequently propose to relax these assumptions by incorporating data-driven priors into this model. More specifically, we unroll a robust version of the inverse compositional algorithm and replace multiple components of this algorithm using more expressive models whose parameters we train in an end-to-end fashion from data. Our experiments on several challenging 3D rigid motion estimation tasks demonstrate the advantages of combining optimization with learning-based techniques, outperforming the classic inverse compositional algorithm as well as data-driven image-to-pose regression approaches.

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pdf suppmat Video Project Page Poster [BibTex]

pdf suppmat Video Project Page Poster [BibTex]


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MOTS: Multi-Object Tracking and Segmentation

Voigtlaender, P., Krause, M., Osep, A., Luiten, J., Sekar, B. B. G., Geiger, A., Leibe, B.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
This paper extends the popular task of multi-object tracking to multi-object tracking and segmentation (MOTS). Towards this goal, we create dense pixel-level annotations for two existing tracking datasets using a semi-automatic annotation procedure. Our new annotations comprise 65,213 pixel masks for 977 distinct objects (cars and pedestrians) in 10,870 video frames. For evaluation, we extend existing multi-object tracking metrics to this new task. Moreover, we propose a new baseline method which jointly addresses detection, tracking, and segmentation with a single convolutional network. We demonstrate the value of our datasets by achieving improvements in performance when training on MOTS annotations. We believe that our datasets, metrics and baseline will become a valuable resource towards developing multi-object tracking approaches that go beyond 2D bounding boxes.

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pdf suppmat Project Page Poster Video Project Page [BibTex]

pdf suppmat Project Page Poster Video Project Page [BibTex]


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PointFlowNet: Learning Representations for Rigid Motion Estimation from Point Clouds

Behl, A., Paschalidou, D., Donne, S., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
Despite significant progress in image-based 3D scene flow estimation, the performance of such approaches has not yet reached the fidelity required by many applications. Simultaneously, these applications are often not restricted to image-based estimation: laser scanners provide a popular alternative to traditional cameras, for example in the context of self-driving cars, as they directly yield a 3D point cloud. In this paper, we propose to estimate 3D motion from such unstructured point clouds using a deep neural network. In a single forward pass, our model jointly predicts 3D scene flow as well as the 3D bounding box and rigid body motion of objects in the scene. While the prospect of estimating 3D scene flow from unstructured point clouds is promising, it is also a challenging task. We show that the traditional global representation of rigid body motion prohibits inference by CNNs, and propose a translation equivariant representation to circumvent this problem. For training our deep network, a large dataset is required. Because of this, we augment real scans from KITTI with virtual objects, realistically modeling occlusions and simulating sensor noise. A thorough comparison with classic and learning-based techniques highlights the robustness of the proposed approach.

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pdf suppmat Project Page Poster Video [BibTex]

pdf suppmat Project Page Poster Video [BibTex]


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Introducing the Decision Advisor: A simple online tool that helps people overcome cognitive biases and experience less regret in real-life decisions

Iwama, G., Greenberg, S., Moore, D., Lieder, F.

40th Annual Meeting of the Society for Judgement and Decision Making, June 2019 (conference)

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[BibTex]

[BibTex]


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Connecting the Dots: Learning Representations for Active Monocular Depth Estimation

Riegler, G., Liao, Y., Donne, S., Koltun, V., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
We propose a technique for depth estimation with a monocular structured-light camera, \ie, a calibrated stereo set-up with one camera and one laser projector. Instead of formulating the depth estimation via a correspondence search problem, we show that a simple convolutional architecture is sufficient for high-quality disparity estimates in this setting. As accurate ground-truth is hard to obtain, we train our model in a self-supervised fashion with a combination of photometric and geometric losses. Further, we demonstrate that the projected pattern of the structured light sensor can be reliably separated from the ambient information. This can then be used to improve depth boundaries in a weakly supervised fashion by modeling the joint statistics of image and depth edges. The model trained in this fashion compares favorably to the state-of-the-art on challenging synthetic and real-world datasets. In addition, we contribute a novel simulator, which allows to benchmark active depth prediction algorithms in controlled conditions.

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pdf suppmat Poster Project Page [BibTex]

pdf suppmat Poster Project Page [BibTex]


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Learning Non-volumetric Depth Fusion using Successive Reprojections

Donne, S., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
Given a set of input views, multi-view stereopsis techniques estimate depth maps to represent the 3D reconstruction of the scene; these are fused into a single, consistent, reconstruction -- most often a point cloud. In this work we propose to learn an auto-regressive depth refinement directly from data. While deep learning has improved the accuracy and speed of depth estimation significantly, learned MVS techniques remain limited to the planesweeping paradigm. We refine a set of input depth maps by successively reprojecting information from neighbouring views to leverage multi-view constraints. Compared to learning-based volumetric fusion techniques, an image-based representation allows significantly more detailed reconstructions; compared to traditional point-based techniques, our method learns noise suppression and surface completion in a data-driven fashion. Due to the limited availability of high-quality reconstruction datasets with ground truth, we introduce two novel synthetic datasets to (pre-)train our network. Our approach is able to improve both the output depth maps and the reconstructed point cloud, for both learned and traditional depth estimation front-ends, on both synthetic and real data.

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pdf suppmat Project Page Video Poster blog [BibTex]

pdf suppmat Project Page Video Poster blog [BibTex]


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Superquadrics Revisited: Learning 3D Shape Parsing beyond Cuboids

Paschalidou, D., Ulusoy, A. O., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, June 2019 (inproceedings)

Abstract
Abstracting complex 3D shapes with parsimonious part-based representations has been a long standing goal in computer vision. This paper presents a learning-based solution to this problem which goes beyond the traditional 3D cuboid representation by exploiting superquadrics as atomic elements. We demonstrate that superquadrics lead to more expressive 3D scene parses while being easier to learn than 3D cuboid representations. Moreover, we provide an analytical solution to the Chamfer loss which avoids the need for computational expensive reinforcement learning or iterative prediction. Our model learns to parse 3D objects into consistent superquadric representations without supervision. Results on various ShapeNet categories as well as the SURREAL human body dataset demonstrate the flexibility of our model in capturing fine details and complex poses that could not have been modelled using cuboids.

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Project Page Poster suppmat pdf Video blog handout [BibTex]

Project Page Poster suppmat pdf Video blog handout [BibTex]


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Real-Time Dense Mapping for Self-Driving Vehicles using Fisheye Cameras

Cui, Z., Heng, L., Yeo, Y. C., Geiger, A., Pollefeys, M., Sattler, T.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA) 2019, IEEE, International Conference on Robotics and Automation, May 2019 (inproceedings)

Abstract
We present a real-time dense geometric mapping algorithm for large-scale environments. Unlike existing methods which use pinhole cameras, our implementation is based on fisheye cameras which have larger field of view and benefit some other tasks including Visual-Inertial Odometry, localization and object detection around vehicles. Our algorithm runs on in-vehicle PCs at 15 Hz approximately, enabling vision-only 3D scene perception for self-driving vehicles. For each synchronized set of images captured by multiple cameras, we first compute a depth map for a reference camera using plane-sweeping stereo. To maintain both accuracy and efficiency, while accounting for the fact that fisheye images have a rather low resolution, we recover the depths using multiple image resolutions. We adopt the fast object detection framework YOLOv3 to remove potentially dynamic objects. At the end of the pipeline, we fuse the fisheye depth images into the truncated signed distance function (TSDF) volume to obtain a 3D map. We evaluate our method on large-scale urban datasets, and results show that our method works well even in complex environments.

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pdf video poster Project Page [BibTex]

pdf video poster Project Page [BibTex]


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Project AutoVision: Localization and 3D Scene Perception for an Autonomous Vehicle with a Multi-Camera System

Heng, L., Choi, B., Cui, Z., Geppert, M., Hu, S., Kuan, B., Liu, P., Nguyen, R. M. H., Yeo, Y. C., Geiger, A., Lee, G. H., Pollefeys, M., Sattler, T.

In Proceedings of the IEEE International Conference on Robotics and Automation (ICRA) 2019, IEEE, International Conference on Robotics and Automation, May 2019 (inproceedings)

Abstract
Project AutoVision aims to develop localization and 3D scene perception capabilities for a self-driving vehicle. Such capabilities will enable autonomous navigation in urban and rural environments, in day and night, and with cameras as the only exteroceptive sensors. The sensor suite employs many cameras for both 360-degree coverage and accurate multi-view stereo; the use of low-cost cameras keeps the cost of this sensor suite to a minimum. In addition, the project seeks to extend the operating envelope to include GNSS-less conditions which are typical for environments with tall buildings, foliage, and tunnels. Emphasis is placed on leveraging multi-view geometry and deep learning to enable the vehicle to localize and perceive in 3D space. This paper presents an overview of the project, and describes the sensor suite and current progress in the areas of calibration, localization, and perception.

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pdf [BibTex]

pdf [BibTex]


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Doing more with less: Meta-reasoning and meta-learning in humans and machines

Griffiths, T., Callaway, F., Chang, M., Grant, E., Krueger, P. M., Lieder, F.

Current Opinion in Behavioral Sciences, 2019 (article)

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DOI [BibTex]

DOI [BibTex]


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Cognitive Prostheses for Goal Achievement

Lieder, F., Chen, O. X., Krueger, P. M., Griffiths, T.

Nature Human Behavior, 2019 (article)

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DOI [BibTex]

DOI [BibTex]


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Remediating cognitive decline with cognitive tutors

Das, P., Callaway, F., Griffiths, T., Lieder, F.

RLDM 2019, 2019 (conference)

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[BibTex]

[BibTex]


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Robust Humanoid Locomotion Using Trajectory Optimization and Sample-Efficient Learning

Yeganegi, M. H., Khadiv, M., Moosavian, S. A. A., Zhu, J., Prete, A. D., Righetti, L.

Proceedings International Conference on Humanoid Robots, IEEE, 2019 IEEE-RAS International Conference on Humanoid Robots, 2019 (conference)

Abstract
Trajectory optimization (TO) is one of the most powerful tools for generating feasible motions for humanoid robots. However, including uncertainties and stochasticity in the TO problem to generate robust motions can easily lead to intractable problems. Furthermore, since the models used in TO have always some level of abstraction, it can be hard to find a realistic set of uncertainties in the model space. In this paper we leverage a sample-efficient learning technique (Bayesian optimization) to robustify TO for humanoid locomotion. The main idea is to use data from full-body simulations to make the TO stage robust by tuning the cost weights. To this end, we split the TO problem into two phases. The first phase solves a convex optimization problem for generating center of mass (CoM) trajectories based on simplified linear dynamics. The second stage employs iterative Linear-Quadratic Gaussian (iLQG) as a whole-body controller to generate full body control inputs. Then we use Bayesian optimization to find the cost weights to use in the first stage that yields robust performance in the simulation/experiment, in the presence of different disturbance/uncertainties. The results show that the proposed approach is able to generate robust motions for different sets of disturbances and uncertainties.

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https://arxiv.org/abs/1907.04616 [BibTex]

https://arxiv.org/abs/1907.04616 [BibTex]


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A rational reinterpretation of dual process theories

Milli, S., Lieder, F., Griffiths, T.

2019 (article)

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DOI [BibTex]

DOI [BibTex]


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NoVA: Learning to See in Novel Viewpoints and Domains

Coors, B., Condurache, A. P., Geiger, A.

In 2019 International Conference on 3D Vision (3DV), 2019 International Conference on 3D Vision (3DV), 2019 (inproceedings)

Abstract
Domain adaptation techniques enable the re-use and transfer of existing labeled datasets from a source to a target domain in which little or no labeled data exists. Recently, image-level domain adaptation approaches have demonstrated impressive results in adapting from synthetic to real-world environments by translating source images to the style of a target domain. However, the domain gap between source and target may not only be caused by a different style but also by a change in viewpoint. This case necessitates a semantically consistent translation of source images and labels to the style and viewpoint of the target domain. In this work, we propose the Novel Viewpoint Adaptation (NoVA) model, which enables unsupervised adaptation to a novel viewpoint in a target domain for which no labeled data is available. NoVA utilizes an explicit representation of the 3D scene geometry to translate source view images and labels to the target view. Experiments on adaptation to synthetic and real-world datasets show the benefit of NoVA compared to state-of-the-art domain adaptation approaches on the task of semantic segmentation.

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pdf suppmat poster video [BibTex]

pdf suppmat poster video [BibTex]


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Occupancy Networks: Learning 3D Reconstruction in Function Space

Mescheder, L., Oechsle, M., Niemeyer, M., Nowozin, S., Geiger, A.

In Proceedings IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2019, 2019 (inproceedings)

Abstract
With the advent of deep neural networks, learning-based approaches for 3D reconstruction have gained popularity. However, unlike for images, in 3D there is no canonical representation which is both computationally and memory efficient yet allows for representing high-resolution geometry of arbitrary topology. Many of the state-of-the-art learning-based 3D reconstruction approaches can hence only represent very coarse 3D geometry or are limited to a restricted domain. In this paper, we propose Occupancy Networks, a new representation for learning-based 3D reconstruction methods. Occupancy networks implicitly represent the 3D surface as the continuous decision boundary of a deep neural network classifier. In contrast to existing approaches, our representation encodes a description of the 3D output at infinite resolution without excessive memory footprint. We validate that our representation can efficiently encode 3D structure and can be inferred from various kinds of input. Our experiments demonstrate competitive results, both qualitatively and quantitatively, for the challenging tasks of 3D reconstruction from single images, noisy point clouds and coarse discrete voxel grids. We believe that occupancy networks will become a useful tool in a wide variety of learning-based 3D tasks.

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Code Video pdf suppmat Project Page blog [BibTex]

Code Video pdf suppmat Project Page blog [BibTex]

2014


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Omnidirectional 3D Reconstruction in Augmented Manhattan Worlds

Schoenbein, M., Geiger, A.

International Conference on Intelligent Robots and Systems, pages: 716 - 723, IEEE, Chicago, IL, USA, IEEE/RSJ International Conference on Intelligent Robots and System, October 2014 (conference)

Abstract
This paper proposes a method for high-quality omnidirectional 3D reconstruction of augmented Manhattan worlds from catadioptric stereo video sequences. In contrast to existing works we do not rely on constructing virtual perspective views, but instead propose to optimize depth jointly in a unified omnidirectional space. Furthermore, we show that plane-based prior models can be applied even though planes in 3D do not project to planes in the omnidirectional domain. Towards this goal, we propose an omnidirectional slanted-plane Markov random field model which relies on plane hypotheses extracted using a novel voting scheme for 3D planes in omnidirectional space. To quantitatively evaluate our method we introduce a dataset which we have captured using our autonomous driving platform AnnieWAY which we equipped with two horizontally aligned catadioptric cameras and a Velodyne HDL-64E laser scanner for precise ground truth depth measurements. As evidenced by our experiments, the proposed method clearly benefits from the unified view and significantly outperforms existing stereo matching techniques both quantitatively and qualitatively. Furthermore, our method is able to reduce noise and the obtained depth maps can be represented very compactly by a small number of image segments and plane parameters.

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pdf DOI [BibTex]

2014


pdf DOI [BibTex]


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Simultaneous Underwater Visibility Assessment, Enhancement and Improved Stereo

Roser, M., Dunbabin, M., Geiger, A.

IEEE International Conference on Robotics and Automation, pages: 3840 - 3847 , Hong Kong, China, IEEE International Conference on Robotics and Automation, June 2014 (conference)

Abstract
Vision-based underwater navigation and obstacle avoidance demands robust computer vision algorithms, particularly for operation in turbid water with reduced visibility. This paper describes a novel method for the simultaneous underwater image quality assessment, visibility enhancement and disparity computation to increase stereo range resolution under dynamic, natural lighting and turbid conditions. The technique estimates the visibility properties from a sparse 3D map of the original degraded image using a physical underwater light attenuation model. Firstly, an iterated distance-adaptive image contrast enhancement enables a dense disparity computation and visibility estimation. Secondly, using a light attenuation model for ocean water, a color corrected stereo underwater image is obtained along with a visibility distance estimate. Experimental results in shallow, naturally lit, high-turbidity coastal environments show the proposed technique improves range estimation over the original images as well as image quality and color for habitat classification. Furthermore, the recursiveness and robustness of the technique allows real-time implementation onboard an Autonomous Underwater Vehicles for improved navigation and obstacle avoidance performance.

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pdf DOI [BibTex]

pdf DOI [BibTex]


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Calibrating and Centering Quasi-Central Catadioptric Cameras

Schoenbein, M., Strauss, T., Geiger, A.

IEEE International Conference on Robotics and Automation, pages: 4443 - 4450, Hong Kong, China, IEEE International Conference on Robotics and Automation, June 2014 (conference)

Abstract
Non-central catadioptric models are able to cope with irregular camera setups and inaccuracies in the manufacturing process but are computationally demanding and thus not suitable for robotic applications. On the other hand, calibrating a quasi-central (almost central) system with a central model introduces errors due to a wrong relationship between the viewing ray orientations and the pixels on the image sensor. In this paper, we propose a central approximation to quasi-central catadioptric camera systems that is both accurate and efficient. We observe that the distance to points in 3D is typically large compared to deviations from the single viewpoint. Thus, we first calibrate the system using a state-of-the-art non-central camera model. Next, we show that by remapping the observations we are able to match the orientation of the viewing rays of a much simpler single viewpoint model with the true ray orientations. While our approximation is general and applicable to all quasi-central camera systems, we focus on one of the most common cases in practice: hypercatadioptric cameras. We compare our model to a variety of baselines in synthetic and real localization and motion estimation experiments. We show that by using the proposed model we are able to achieve near non-central accuracy while obtaining speed-ups of more than three orders of magnitude compared to state-of-the-art non-central models.

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pdf DOI [BibTex]

pdf DOI [BibTex]


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3D Traffic Scene Understanding from Movable Platforms

Geiger, A., Lauer, M., Wojek, C., Stiller, C., Urtasun, R.

IEEE Transactions on Pattern Analysis and Machine Intelligence (PAMI), 36(5):1012-1025, published, IEEE, Los Alamitos, CA, May 2014 (article)

Abstract
In this paper, we present a novel probabilistic generative model for multi-object traffic scene understanding from movable platforms which reasons jointly about the 3D scene layout as well as the location and orientation of objects in the scene. In particular, the scene topology, geometry and traffic activities are inferred from short video sequences. Inspired by the impressive driving capabilities of humans, our model does not rely on GPS, lidar or map knowledge. Instead, it takes advantage of a diverse set of visual cues in the form of vehicle tracklets, vanishing points, semantic scene labels, scene flow and occupancy grids. For each of these cues we propose likelihood functions that are integrated into a probabilistic generative model. We learn all model parameters from training data using contrastive divergence. Experiments conducted on videos of 113 representative intersections show that our approach successfully infers the correct layout in a variety of very challenging scenarios. To evaluate the importance of each feature cue, experiments using different feature combinations are conducted. Furthermore, we show how by employing context derived from the proposed method we are able to improve over the state-of-the-art in terms of object detection and object orientation estimation in challenging and cluttered urban environments.

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pdf link (url) [BibTex]

pdf link (url) [BibTex]


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Dual Execution of Optimized Contact Interaction Trajectories

Toussaint, M., Ratliff, N., Bohg, J., Righetti, L., Englert, P., Schaal, S.

In 2014 IEEE/RSJ Conference on Intelligent Robots and Systems, pages: 47-54, IEEE, Chicago, USA, 2014 (inproceedings)

Abstract
Efficient manipulation requires contact to reduce uncertainty. The manipulation literature refers to this as funneling: a methodology for increasing reliability and robustness by leveraging haptic feedback and control of environmental interaction. However, there is a fundamental gap between traditional approaches to trajectory optimization and this concept of robustness by funneling: traditional trajectory optimizers do not discover force feedback strategies. From a POMDP perspective, these behaviors could be regarded as explicit observation actions planned to sufficiently reduce uncertainty thereby enabling a task. While we are sympathetic to the full POMDP view, solving full continuous-space POMDPs in high-dimensions is hard. In this paper, we propose an alternative approach in which trajectory optimization objectives are augmented with new terms that reward uncertainty reduction through contacts, explicitly promoting funneling. This augmentation shifts the responsibility of robustness toward the actual execution of the optimized trajectories. Directly tracing trajectories through configuration space would lose all robustness-dual execution achieves robustness by devising force controllers to reproduce the temporal interaction profile encoded in the dual solution of the optimization problem. This work introduces dual execution in depth and analyze its performance through robustness experiments in both simulation and on a real-world robotic platform.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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An autonomous manipulation system based on force control and optimization

Righetti, L., Kalakrishnan, M., Pastor, P., Binney, J., Kelly, J., Voorhies, R. C., Sukhatme, G. S., Schaal, S.

Autonomous Robots, 36(1-2):11-30, January 2014 (article)

Abstract
In this paper we present an architecture for autonomous manipulation. Our approach is based on the belief that contact interactions during manipulation should be exploited to improve dexterity and that optimizing motion plans is useful to create more robust and repeatable manipulation behaviors. We therefore propose an architecture where state of the art force/torque control and optimization-based motion planning are the core components of the system. We give a detailed description of the modules that constitute the complete system and discuss the challenges inherent to creating such a system. We present experimental results for several grasping and manipulation tasks to demonstrate the performance and robustness of our approach.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Learning of grasp selection based on shape-templates

Herzog, A., Pastor, P., Kalakrishnan, M., Righetti, L., Bohg, J., Asfour, T., Schaal, S.

Autonomous Robots, 36(1-2):51-65, January 2014 (article)

Abstract
The ability to grasp unknown objects still remains an unsolved problem in the robotics community. One of the challenges is to choose an appropriate grasp configuration, i.e., the 6D pose of the hand relative to the object and its finger configuration. In this paper, we introduce an algorithm that is based on the assumption that similarly shaped objects can be grasped in a similar way. It is able to synthesize good grasp poses for unknown objects by finding the best matching object shape templates associated with previously demonstrated grasps. The grasp selection algorithm is able to improve over time by using the information of previous grasp attempts to adapt the ranking of the templates to new situations. We tested our approach on two different platforms, the Willow Garage PR2 and the Barrett WAM robot, which have very different hand kinematics. Furthermore, we compared our algorithm with other grasp planners and demonstrated its superior performance. The results presented in this paper show that the algorithm is able to find good grasp configurations for a large set of unknown objects from a relatively small set of demonstrations, and does improve its performance over time.

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link (url) DOI [BibTex]


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Balancing experiments on a torque-controlled humanoid with hierarchical inverse dynamics

Herzog, A., Righetti, L., Grimminger, F., Pastor, P., Schaal, S.

In 2014 IEEE/RSJ Conference on Intelligent Robots and Systems, pages: 981-988, IEEE, Chicago, USA, 2014 (inproceedings)

Abstract
Recently several hierarchical inverse dynamics controllers based on cascades of quadratic programs have been proposed for application on torque controlled robots. They have important theoretical benefits but have never been implemented on a torque controlled robot where model inaccuracies and real-time computation requirements can be problematic. In this contribution we present an experimental evaluation of these algorithms in the context of balance control for a humanoid robot. The presented experiments demonstrate the applicability of the approach under real robot conditions (i.e. model uncertainty, estimation errors, etc). We propose a simplification of the optimization problem that allows us to decrease computation time enough to implement it in a fast torque control loop. We implement a momentum-based balance controller which shows robust performance in face of unknown disturbances, even when the robot is standing on only one foot. In a second experiment, a tracking task is evaluated to demonstrate the performance of the controller with more complicated hierarchies. Our results show that hierarchical inverse dynamics controllers can be used for feedback control of humanoid robots and that momentum-based balance control can be efficiently implemented on a real robot.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Full Dynamics LQR Control of a Humanoid Robot: An Experimental Study on Balancing and Squatting

Mason, S., Righetti, L., Schaal, S.

In 2014 IEEE-RAS International Conference on Humanoid Robots, pages: 374-379, IEEE, Madrid, Spain, 2014 (inproceedings)

Abstract
Humanoid robots operating in human environments require whole-body controllers that can offer precise tracking and well-defined disturbance rejection behavior. In this contribution, we propose an experimental evaluation of a linear quadratic regulator (LQR) using a linearization of the full robot dynamics together with the contact constraints. The advantage of the controller is that it explicitly takes into account the coupling between the different joints to create optimal feedback controllers for whole-body control. We also propose a method to explicitly regulate other tasks of interest, such as the regulation of the center of mass of the robot or its angular momentum. In order to evaluate the performance of linear optimal control designs in a real-world scenario (model uncertainty, sensor noise, imperfect state estimation, etc), we test the controllers in a variety of tracking and balancing experiments on a torque controlled humanoid (e.g. balancing, split plane balancing, squatting, pushes while squatting, and balancing on a wheeled platform). The proposed control framework shows a reliable push recovery behavior competitive with more sophisticated balance controllers, rejecting impulses up to 11.7 Ns with peak forces of 650 N, with the added advantage of great computational simplicity. Furthermore, the controller is able to track squatting trajectories up to 1 Hz without relinearization, suggesting that the linearized dynamics is sufficient for significant ranges of motion.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]


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State Estimation for a Humanoid Robot

Rotella, N., Bloesch, M., Righetti, L., Schaal, S.

In 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, pages: 952-958, IEEE, Chicago, USA, 2014 (inproceedings)

Abstract
This paper introduces a framework for state estimation on a humanoid robot platform using only common proprioceptive sensors and knowledge of leg kinematics. The presented approach extends that detailed in prior work on a point-foot quadruped platform by adding the rotational constraints imposed by the humanoid's flat feet. As in previous work, the proposed Extended Kalman Filter accommodates contact switching and makes no assumptions about gait or terrain, making it applicable on any humanoid platform for use in any task. A nonlinear observability analysis is performed on both the point-foot and flat-foot filters and it is concluded that the addition of rotational constraints significantly simplifies singular cases and improves the observability characteristics of the system. Results on a simulated walking dataset demonstrate the performance gain of the flat-foot filter as well as confirm the results of the presented observability analysis.

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link (url) DOI [BibTex]

link (url) DOI [BibTex]