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2018


Deep Reinforcement Learning for Event-Triggered Control
Deep Reinforcement Learning for Event-Triggered Control

Baumann, D., Zhu, J., Martius, G., Trimpe, S.

In Proceedings of the 57th IEEE International Conference on Decision and Control (CDC), pages: 943-950, 57th IEEE International Conference on Decision and Control (CDC), December 2018 (inproceedings)

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arXiv PDF DOI Project Page Project Page [BibTex]

2018


arXiv PDF DOI Project Page Project Page [BibTex]


Efficient Encoding of Dynamical Systems through Local Approximations
Efficient Encoding of Dynamical Systems through Local Approximations

Solowjow, F., Mehrjou, A., Schölkopf, B., Trimpe, S.

In Proceedings of the 57th IEEE International Conference on Decision and Control (CDC), pages: 6073 - 6079 , Miami, Fl, USA, December 2018 (inproceedings)

ei ics

arXiv PDF DOI Project Page [BibTex]

arXiv PDF DOI Project Page [BibTex]


Customized Multi-Person Tracker
Customized Multi-Person Tracker

Ma, L., Tang, S., Black, M. J., Van Gool, L.

In Computer Vision – ACCV 2018, Springer International Publishing, Asian Conference on Computer Vision, December 2018 (inproceedings)

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PDF Project Page [BibTex]

PDF Project Page [BibTex]


Depth Control of Underwater Robots using Sliding Modes and Gaussian Process Regression
Depth Control of Underwater Robots using Sliding Modes and Gaussian Process Regression

Lima, G. S., Bessa, W. M., Trimpe, S.

In Proceeding of the 15th Latin American Robotics Symposium, João Pessoa, Brazil, 15th Latin American Robotics Symposium, November 2018 (inproceedings)

Abstract
The development of accurate control systems for underwater robotic vehicles relies on the adequate compensation for hydrodynamic effects. In this work, a new robust control scheme is presented for remotely operated underwater vehicles. In order to meet both robustness and tracking requirements, sliding mode control is combined with Gaussian process regression. The convergence properties of the closed-loop signals are analytically proven. Numerical results confirm the stronger improved performance of the proposed control scheme.

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[BibTex]

[BibTex]


Gait learning for soft microrobots controlled by light fields
Gait learning for soft microrobots controlled by light fields

Rohr, A. V., Trimpe, S., Marco, A., Fischer, P., Palagi, S.

In International Conference on Intelligent Robots and Systems (IROS) 2018, pages: 6199-6206, International Conference on Intelligent Robots and Systems 2018, October 2018 (inproceedings)

Abstract
Soft microrobots based on photoresponsive materials and controlled by light fields can generate a variety of different gaits. This inherent flexibility can be exploited to maximize their locomotion performance in a given environment and used to adapt them to changing environments. However, because of the lack of accurate locomotion models, and given the intrinsic variability among microrobots, analytical control design is not possible. Common data-driven approaches, on the other hand, require running prohibitive numbers of experiments and lead to very sample-specific results. Here we propose a probabilistic learning approach for light-controlled soft microrobots based on Bayesian Optimization (BO) and Gaussian Processes (GPs). The proposed approach results in a learning scheme that is highly data-efficient, enabling gait optimization with a limited experimental budget, and robust against differences among microrobot samples. These features are obtained by designing the learning scheme through the comparison of different GP priors and BO settings on a semisynthetic data set. The developed learning scheme is validated in microrobot experiments, resulting in a 115% improvement in a microrobot’s locomotion performance with an experimental budget of only 20 tests. These encouraging results lead the way toward self-adaptive microrobotic systems based on lightcontrolled soft microrobots and probabilistic learning control.

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arXiv IEEE Xplore DOI Project Page [BibTex]

arXiv IEEE Xplore DOI Project Page [BibTex]


On the Integration of Optical Flow and Action Recognition
On the Integration of Optical Flow and Action Recognition

Sevilla-Lara, L., Liao, Y., Güney, F., Jampani, V., Geiger, A., Black, M. J.

In German Conference on Pattern Recognition (GCPR), LNCS 11269, pages: 281-297, Springer, Cham, October 2018 (inproceedings)

Abstract
Most of the top performing action recognition methods use optical flow as a "black box" input. Here we take a deeper look at the combination of flow and action recognition, and investigate why optical flow is helpful, what makes a flow method good for action recognition, and how we can make it better. In particular, we investigate the impact of different flow algorithms and input transformations to better understand how these affect a state-of-the-art action recognition method. Furthermore, we fine tune two neural-network flow methods end-to-end on the most widely used action recognition dataset (UCF101). Based on these experiments, we make the following five observations: 1) optical flow is useful for action recognition because it is invariant to appearance, 2) optical flow methods are optimized to minimize end-point-error (EPE), but the EPE of current methods is not well correlated with action recognition performance, 3) for the flow methods tested, accuracy at boundaries and at small displacements is most correlated with action recognition performance, 4) training optical flow to minimize classification error instead of minimizing EPE improves recognition performance, and 5) optical flow learned for the task of action recognition differs from traditional optical flow especially inside the human body and at the boundary of the body. These observations may encourage optical flow researchers to look beyond EPE as a goal and guide action recognition researchers to seek better motion cues, leading to a tighter integration of the optical flow and action recognition communities.

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arXiv DOI [BibTex]

arXiv DOI [BibTex]


Temporal Interpolation as an Unsupervised Pretraining Task for Optical Flow Estimation
Temporal Interpolation as an Unsupervised Pretraining Task for Optical Flow Estimation

Wulff, J., Black, M. J.

In German Conference on Pattern Recognition (GCPR), LNCS 11269, pages: 567-582, Springer, Cham, October 2018 (inproceedings)

Abstract
The difficulty of annotating training data is a major obstacle to using CNNs for low-level tasks in video. Synthetic data often does not generalize to real videos, while unsupervised methods require heuristic n losses. Proxy tasks can overcome these issues, and start by training a network for a task for which annotation is easier or which can be trained unsupervised. The trained network is then fine-tuned for the original task using small amounts of ground truth data. Here, we investigate frame interpolation as a proxy task for optical flow. Using real movies, we train a CNN unsupervised for temporal interpolation. Such a network implicitly estimates motion, but cannot handle untextured regions. By fi ne-tuning on small amounts of ground truth flow, the network can learn to fill in homogeneous regions and compute full optical flow fi elds. Using this unsupervised pre-training, our network outperforms similar architectures that were trained supervised using synthetic optical flow.

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pdf arXiv DOI Project Page [BibTex]

pdf arXiv DOI Project Page [BibTex]


Human Motion Parsing by Hierarchical Dynamic Clustering
Human Motion Parsing by Hierarchical Dynamic Clustering

Zhang, Y., Tang, S., Sun, H., Neumann, H.

In Proceedings of the British Machine Vision Conference (BMVC), pages: 269, BMVA Press, 29th British Machine Vision Conference, September 2018 (inproceedings)

Abstract
Parsing continuous human motion into meaningful segments plays an essential role in various applications. In this work, we propose a hierarchical dynamic clustering framework to derive action clusters from a sequence of local features in an unsuper- vised bottom-up manner. We systematically investigate the modules in this framework and particularly propose diverse temporal pooling schemes, in order to realize accurate temporal action localization. We demonstrate our method on two motion parsing tasks: temporal action segmentation and abnormal behavior detection. The experimental results indicate that the proposed framework is significantly more effective than the other related state-of-the-art methods on several datasets.

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pdf Project Page [BibTex]

pdf Project Page [BibTex]


Generating {3D} Faces using Convolutional Mesh Autoencoders
Generating 3D Faces using Convolutional Mesh Autoencoders

Ranjan, A., Bolkart, T., Sanyal, S., Black, M. J.

In European Conference on Computer Vision (ECCV), Lecture Notes in Computer Science, vol 11207, pages: 725-741, Springer, Cham, September 2018 (inproceedings)

Abstract
Learned 3D representations of human faces are useful for computer vision problems such as 3D face tracking and reconstruction from images, as well as graphics applications such as character generation and animation. Traditional models learn a latent representation of a face using linear subspaces or higher-order tensor generalizations. Due to this linearity, they can not capture extreme deformations and non-linear expressions. To address this, we introduce a versatile model that learns a non-linear representation of a face using spectral convolutions on a mesh surface. We introduce mesh sampling operations that enable a hierarchical mesh representation that captures non-linear variations in shape and expression at multiple scales within the model. In a variational setting, our model samples diverse realistic 3D faces from a multivariate Gaussian distribution. Our training data consists of 20,466 meshes of extreme expressions captured over 12 different subjects. Despite limited training data, our trained model outperforms state-of-the-art face models with 50% lower reconstruction error, while using 75% fewer parameters. We also show that, replacing the expression space of an existing state-of-the-art face model with our autoencoder, achieves a lower reconstruction error. Our data, model and code are available at http://coma.is.tue.mpg.de/.

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Code (tensorflow) Code (pytorch) Project Page paper supplementary DOI Project Page Project Page [BibTex]

Code (tensorflow) Code (pytorch) Project Page paper supplementary DOI Project Page Project Page [BibTex]


Part-Aligned Bilinear Representations for Person Re-identification
Part-Aligned Bilinear Representations for Person Re-identification

Suh, Y., Wang, J., Tang, S., Mei, T., Lee, K. M.

In European Conference on Computer Vision (ECCV), 11218, pages: 418-437, Springer, Cham, September 2018 (inproceedings)

Abstract
Comparing the appearance of corresponding body parts is essential for person re-identification. However, body parts are frequently misaligned be- tween detected boxes, due to the detection errors and the pose/viewpoint changes. In this paper, we propose a network that learns a part-aligned representation for person re-identification. Our model consists of a two-stream network, which gen- erates appearance and body part feature maps respectively, and a bilinear-pooling layer that fuses two feature maps to an image descriptor. We show that it results in a compact descriptor, where the inner product between two image descriptors is equivalent to an aggregation of the local appearance similarities of the cor- responding body parts, and thereby significantly reduces the part misalignment problem. Our approach is advantageous over other pose-guided representations by learning part descriptors optimal for person re-identification. Training the net- work does not require any part annotation on the person re-identification dataset. Instead, we simply initialize the part sub-stream using a pre-trained sub-network of an existing pose estimation network and train the whole network to minimize the re-identification loss. We validate the effectiveness of our approach by demon- strating its superiority over the state-of-the-art methods on the standard bench- mark datasets including Market-1501, CUHK03, CUHK01 and DukeMTMC, and standard video dataset MARS.

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pdf supplementary DOI Project Page [BibTex]

pdf supplementary DOI Project Page [BibTex]


Learning Human Optical Flow
Learning Human Optical Flow

Ranjan, A., Romero, J., Black, M. J.

In 29th British Machine Vision Conference, September 2018 (inproceedings)

Abstract
The optical flow of humans is well known to be useful for the analysis of human action. Given this, we devise an optical flow algorithm specifically for human motion and show that it is superior to generic flow methods. Designing a method by hand is impractical, so we develop a new training database of image sequences with ground truth optical flow. For this we use a 3D model of the human body and motion capture data to synthesize realistic flow fields. We then train a convolutional neural network to estimate human flow fields from pairs of images. Since many applications in human motion analysis depend on speed, and we anticipate mobile applications, we base our method on SpyNet with several modifications. We demonstrate that our trained network is more accurate than a wide range of top methods on held-out test data and that it generalizes well to real image sequences. When combined with a person detector/tracker, the approach provides a full solution to the problem of 2D human flow estimation. Both the code and the dataset are available for research.

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video code pdf link (url) Project Page Project Page [BibTex]

video code pdf link (url) Project Page Project Page [BibTex]


Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation
Neural Body Fitting: Unifying Deep Learning and Model-Based Human Pose and Shape Estimation

(Best Student Paper Award)

Omran, M., Lassner, C., Pons-Moll, G., Gehler, P. V., Schiele, B.

In 3DV, September 2018 (inproceedings)

Abstract
Direct prediction of 3D body pose and shape remains a challenge even for highly parameterized deep learning models. Mapping from the 2D image space to the prediction space is difficult: perspective ambiguities make the loss function noisy and training data is scarce. In this paper, we propose a novel approach (Neural Body Fitting (NBF)). It integrates a statistical body model within a CNN, leveraging reliable bottom-up semantic body part segmentation and robust top-down body model constraints. NBF is fully differentiable and can be trained using 2D and 3D annotations. In detailed experiments, we analyze how the components of our model affect performance, especially the use of part segmentations as an explicit intermediate representation, and present a robust, efficiently trainable framework for 3D human pose estimation from 2D images with competitive results on standard benchmarks. Code is available at https://github.com/mohomran/neural_body_fitting

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arXiv code Project Page [BibTex]


Unsupervised Learning of Multi-Frame Optical Flow with Occlusions
Unsupervised Learning of Multi-Frame Optical Flow with Occlusions

Janai, J., Güney, F., Ranjan, A., Black, M. J., Geiger, A.

In European Conference on Computer Vision (ECCV), Lecture Notes in Computer Science, vol 11220, pages: 713-731, Springer, Cham, September 2018 (inproceedings)

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pdf suppmat Video Project Page DOI Project Page [BibTex]

pdf suppmat Video Project Page DOI Project Page [BibTex]


Learning an Infant Body Model from {RGB-D} Data for Accurate Full Body Motion Analysis
Learning an Infant Body Model from RGB-D Data for Accurate Full Body Motion Analysis

Hesse, N., Pujades, S., Romero, J., Black, M. J., Bodensteiner, C., Arens, M., Hofmann, U. G., Tacke, U., Hadders-Algra, M., Weinberger, R., Muller-Felber, W., Schroeder, A. S.

In Int. Conf. on Medical Image Computing and Computer Assisted Intervention (MICCAI), September 2018 (inproceedings)

Abstract
Infant motion analysis enables early detection of neurodevelopmental disorders like cerebral palsy (CP). Diagnosis, however, is challenging, requiring expert human judgement. An automated solution would be beneficial but requires the accurate capture of 3D full-body movements. To that end, we develop a non-intrusive, low-cost, lightweight acquisition system that captures the shape and motion of infants. Going beyond work on modeling adult body shape, we learn a 3D Skinned Multi-Infant Linear body model (SMIL) from noisy, low-quality, and incomplete RGB-D data. We demonstrate the capture of shape and motion with 37 infants in a clinical environment. Quantitative experiments show that SMIL faithfully represents the data and properly factorizes the shape and pose of the infants. With a case study based on general movement assessment (GMA), we demonstrate that SMIL captures enough information to allow medical assessment. SMIL provides a new tool and a step towards a fully automatic system for GMA.

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pdf Project page video extended arXiv version DOI Project Page [BibTex]

pdf Project page video extended arXiv version DOI Project Page [BibTex]


Deep Directional Statistics: Pose Estimation with Uncertainty Quantification
Deep Directional Statistics: Pose Estimation with Uncertainty Quantification

Prokudin, S., Gehler, P., Nowozin, S.

European Conference on Computer Vision (ECCV), September 2018 (conference)

Abstract
Modern deep learning systems successfully solve many perception tasks such as object pose estimation when the input image is of high quality. However, in challenging imaging conditions such as on low resolution images or when the image is corrupted by imaging artifacts, current systems degrade considerably in accuracy. While a loss in performance is unavoidable we would like our models to quantify their uncertainty in order to achieve robustness against images of varying quality. Probabilistic deep learning models combine the expressive power of deep learning with uncertainty quantification. In this paper, we propose a novel probabilistic deep learning model for the task of angular regression. Our model uses von Mises distributions to predict a distribution over object pose angle. Whereas a single von Mises distribution is making strong assumptions about the shape of the distribution, we extend the basic model to predict a mixture of von Mises distributions. We show how to learn a mixture model using a finite and infinite number of mixture components. Our model allow for likelihood-based training and efficient inference at test time. We demonstrate on a number of challenging pose estimation datasets that our model produces calibrated probability predictions and competitive or superior point estimates compared to the current state-of-the-art.

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code pdf [BibTex]

code pdf [BibTex]


Recovering Accurate {3D} Human Pose in The Wild Using {IMUs} and a Moving Camera
Recovering Accurate 3D Human Pose in The Wild Using IMUs and a Moving Camera

Marcard, T. V., Henschel, R., Black, M. J., Rosenhahn, B., Pons-Moll, G.

In European Conference on Computer Vision (ECCV), Lecture Notes in Computer Science, vol 11214, pages: 614-631, Springer, Cham, September 2018 (inproceedings)

Abstract
In this work, we propose a method that combines a single hand-held camera and a set of Inertial Measurement Units (IMUs) attached at the body limbs to estimate accurate 3D poses in the wild. This poses many new challenges: the moving camera, heading drift, cluttered background, occlusions and many people visible in the video. We associate 2D pose detections in each image to the corresponding IMU-equipped persons by solving a novel graph based optimization problem that forces 3D to 2D coherency within a frame and across long range frames. Given associations, we jointly optimize the pose of a statistical body model, the camera pose and heading drift using a continuous optimization framework. We validated our method on the TotalCapture dataset, which provides video and IMU synchronized with ground truth. We obtain an accuracy of 26mm, which makes it accurate enough to serve as a benchmark for image-based 3D pose estimation in the wild. Using our method, we recorded 3D Poses in the Wild (3DPW ), a new dataset consisting of more than 51; 000 frames with accurate 3D pose in challenging sequences, including walking in the city, going up-stairs, having co ffee or taking the bus. We make the reconstructed 3D poses, video, IMU and 3D models available for research purposes at http://virtualhumans.mpi-inf.mpg.de/3DPW.

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pdf SupMat data project DOI Project Page [BibTex]

pdf SupMat data project DOI Project Page [BibTex]


no image
Learning-Based Robust Model Predictive Control with State-Dependent Uncertainty

Soloperto, R., Müller, M. A., Trimpe, S., Allgöwer, F.

In Proceedings of the IFAC Conference on Nonlinear Model Predictive Control (NMPC), Madison, Wisconsin, USA, 6th IFAC Conference on Nonlinear Model Predictive Control, August 2018 (inproceedings)

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PDF [BibTex]

PDF [BibTex]


Decentralized {MPC} based Obstacle Avoidance for Multi-Robot Target Tracking Scenarios
Decentralized MPC based Obstacle Avoidance for Multi-Robot Target Tracking Scenarios

Tallamraju, R., Rajappa, S., Black, M. J., Karlapalem, K., Ahmad, A.

2018 IEEE International Symposium on Safety, Security, and Rescue Robotics (SSRR), pages: 1-8, IEEE, August 2018 (conference)

Abstract
In this work, we consider the problem of decentralized multi-robot target tracking and obstacle avoidance in dynamic environments. Each robot executes a local motion planning algorithm which is based on model predictive control (MPC). The planner is designed as a quadratic program, subject to constraints on robot dynamics and obstacle avoidance. Repulsive potential field functions are employed to avoid obstacles. The novelty of our approach lies in embedding these non-linear potential field functions as constraints within a convex optimization framework. Our method convexifies nonconvex constraints and dependencies, by replacing them as pre-computed external input forces in robot dynamics. The proposed algorithm additionally incorporates different methods to avoid field local minima problems associated with using potential field functions in planning. The motion planner does not enforce predefined trajectories or any formation geometry on the robots and is a comprehensive solution for cooperative obstacle avoidance in the context of multi-robot target tracking. We perform simulation studies for different scenarios to showcase the convergence and efficacy of the proposed algorithm.

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Published Version link (url) DOI [BibTex]

Published Version link (url) DOI [BibTex]


Probabilistic Recurrent State-Space Models
Probabilistic Recurrent State-Space Models

Doerr, A., Daniel, C., Schiegg, M., Nguyen-Tuong, D., Schaal, S., Toussaint, M., Trimpe, S.

In Proceedings of the International Conference on Machine Learning (ICML), International Conference on Machine Learning (ICML), July 2018 (inproceedings)

Abstract
State-space models (SSMs) are a highly expressive model class for learning patterns in time series data and for system identification. Deterministic versions of SSMs (e.g., LSTMs) proved extremely successful in modeling complex time-series data. Fully probabilistic SSMs, however, unfortunately often prove hard to train, even for smaller problems. To overcome this limitation, we propose a scalable initialization and training algorithm based on doubly stochastic variational inference and Gaussian processes. In the variational approximation we propose in contrast to related approaches to fully capture the latent state temporal correlations to allow for robust training.

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arXiv pdf Project Page [BibTex]

arXiv pdf Project Page [BibTex]


Event-triggered Learning for Resource-efficient Networked Control
Event-triggered Learning for Resource-efficient Networked Control

Solowjow, F., Baumann, D., Garcke, J., Trimpe, S.

In Proceedings of the American Control Conference (ACC), pages: 6506 - 6512, American Control Conference, June 2018 (inproceedings)

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arXiv PDF DOI Project Page [BibTex]

arXiv PDF DOI Project Page [BibTex]


Evaluating Low-Power Wireless Cyber-Physical Systems
Evaluating Low-Power Wireless Cyber-Physical Systems

Baumann, D., Mager, F., Singh, H., Zimmerling, M., Trimpe, S.

In Proceedings of the IEEE Workshop on Benchmarking Cyber-Physical Networks and Systems (CPSBench), pages: 13-18, IEEE Workshop on Benchmarking Cyber-Physical Networks and Systems (CPSBench), April 2018 (inproceedings)

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arXiv PDF DOI Project Page [BibTex]

arXiv PDF DOI Project Page [BibTex]


Model-based Optical Flow: Layers, Learning, and Geometry
Model-based Optical Flow: Layers, Learning, and Geometry

Wulff, J.

Tuebingen University, April 2018 (phdthesis)

Abstract
The estimation of motion in video sequences establishes temporal correspondences between pixels and surfaces and allows reasoning about a scene using multiple frames. Despite being a focus of research for over three decades, computing motion, or optical flow, remains challenging due to a number of difficulties, including the treatment of motion discontinuities and occluded regions, and the integration of information from more than two frames. One reason for these issues is that most optical flow algorithms only reason about the motion of pixels on the image plane, while not taking the image formation pipeline or the 3D structure of the world into account. One approach to address this uses layered models, which represent the occlusion structure of a scene and provide an approximation to the geometry. The goal of this dissertation is to show ways to inject additional knowledge about the scene into layered methods, making them more robust, faster, and more accurate. First, this thesis demonstrates the modeling power of layers using the example of motion blur in videos, which is caused by fast motion relative to the exposure time of the camera. Layers segment the scene into regions that move coherently while preserving their occlusion relationships. The motion of each layer therefore directly determines its motion blur. At the same time, the layered model captures complex blur overlap effects at motion discontinuities. Using layers, we can thus formulate a generative model for blurred video sequences, and use this model to simultaneously deblur a video and compute accurate optical flow for highly dynamic scenes containing motion blur. Next, we consider the representation of the motion within layers. Since, in a layered model, important motion discontinuities are captured by the segmentation into layers, the flow within each layer varies smoothly and can be approximated using a low dimensional subspace. We show how this subspace can be learned from training data using principal component analysis (PCA), and that flow estimation using this subspace is computationally efficient. The combination of the layered model and the low-dimensional subspace gives the best of both worlds, sharp motion discontinuities from the layers and computational efficiency from the subspace. Lastly, we show how layered methods can be dramatically improved using simple semantics. Instead of treating all layers equally, a semantic segmentation divides the scene into its static parts and moving objects. Static parts of the scene constitute a large majority of what is shown in typical video sequences; yet, in such regions optical flow is fully constrained by the depth structure of the scene and the camera motion. After segmenting out moving objects, we consider only static regions, and explicitly reason about the structure of the scene and the camera motion, yielding much better optical flow estimates. Furthermore, computing the structure of the scene allows to better combine information from multiple frames, resulting in high accuracies even in occluded regions. For moving regions, we compute the flow using a generic optical flow method, and combine it with the flow computed for the static regions to obtain a full optical flow field. By combining layered models of the scene with reasoning about the dynamic behavior of the real, three-dimensional world, the methods presented herein push the envelope of optical flow computation in terms of robustness, speed, and accuracy, giving state-of-the-art results on benchmarks and pointing to important future research directions for the estimation of motion in natural scenes.

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Official link DOI Project Page [BibTex]


End-to-end Recovery of Human Shape and Pose
End-to-end Recovery of Human Shape and Pose

Kanazawa, A., Black, M. J., Jacobs, D. W., Malik, J.

In IEEE Conference on Computer Vision and Pattern Recognition (CVPR), pages: 7122-7131, IEEE Computer Society, IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2018, 2018 (inproceedings)

Abstract
We describe Human Mesh Recovery (HMR), an end-to-end framework for reconstructing a full 3D mesh of a human body from a single RGB image. In contrast to most current methods that compute 2D or 3D joint locations, we produce a richer and more useful mesh representation that is parameterized by shape and 3D joint angles. The main objective is to minimize the reprojection loss of keypoints, which allows our model to be trained using in-the-wild images that only have ground truth 2D annotations. However, the reprojection loss alone is highly underconstrained. In this work we address this problem by introducing an adversary trained to tell whether human body shape and pose parameters are real or not using a large database of 3D human meshes. We show that HMR can be trained with and without using any paired 2D-to-3D supervision. We do not rely on intermediate 2D keypoint detections and infer 3D pose and shape parameters directly from image pixels. Our model runs in real-time given a bounding box containing the person. We demonstrate our approach on various images in-the-wild and out-perform previous optimization-based methods that output 3D meshes and show competitive results on tasks such as 3D joint location estimation and part segmentation.

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pdf code project video Project Page [BibTex]

pdf code project video Project Page [BibTex]


Lions and Tigers and Bears: Capturing Non-Rigid, {3D}, Articulated Shape from Images
Lions and Tigers and Bears: Capturing Non-Rigid, 3D, Articulated Shape from Images

Zuffi, S., Kanazawa, A., Black, M. J.

In IEEE Conference on Computer Vision and Pattern Recognition (CVPR), IEEE Computer Society, IEEE International Conference on Computer Vision and Pattern Recognition (CVPR) 2018, 2018 (inproceedings)

Abstract
Animals are widespread in nature and the analysis of their shape and motion is important in many fields and industries. Modeling 3D animal shape, however, is difficult because the 3D scanning methods used to capture human shape are not applicable to wild animals or natural settings. Consequently, we propose a method to capture the detailed 3D shape of animals from images alone. The articulated and deformable nature of animals makes this problem extremely challenging, particularly in unconstrained environments with moving and uncalibrated cameras. To make this possible, we use a strong prior model of articulated animal shape that we fit to the image data. We then deform the animal shape in a canonical reference pose such that it matches image evidence when articulated and projected into multiple images. Our method extracts significantly more 3D shape detail than previous methods and is able to model new species, including the shape of an extinct animal, using only a few video frames. Additionally, the projected 3D shapes are accurate enough to facilitate the extraction of a realistic texture map from multiple frames.

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pdf code/data 3D models Project Page [BibTex]

pdf code/data 3D models Project Page [BibTex]

2015


Exploiting Object Similarity in 3D Reconstruction
Exploiting Object Similarity in 3D Reconstruction

Zhou, C., Güney, F., Wang, Y., Geiger, A.

In International Conference on Computer Vision (ICCV), December 2015 (inproceedings)

Abstract
Despite recent progress, reconstructing outdoor scenes in 3D from movable platforms remains a highly difficult endeavor. Challenges include low frame rates, occlusions, large distortions and difficult lighting conditions. In this paper, we leverage the fact that the larger the reconstructed area, the more likely objects of similar type and shape will occur in the scene. This is particularly true for outdoor scenes where buildings and vehicles often suffer from missing texture or reflections, but share similarity in 3D shape. We take advantage of this shape similarity by locating objects using detectors and jointly reconstructing them while learning a volumetric model of their shape. This allows us to reduce noise while completing missing surfaces as objects of similar shape benefit from all observations for the respective category. We evaluate our approach with respect to LIDAR ground truth on a novel challenging suburban dataset and show its advantages over the state-of-the-art.

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pdf suppmat [BibTex]

2015


pdf suppmat [BibTex]


FollowMe: Efficient Online Min-Cost Flow Tracking with Bounded Memory and Computation
FollowMe: Efficient Online Min-Cost Flow Tracking with Bounded Memory and Computation

Lenz, P., Geiger, A., Urtasun, R.

In International Conference on Computer Vision (ICCV), International Conference on Computer Vision (ICCV), December 2015 (inproceedings)

Abstract
One of the most popular approaches to multi-target tracking is tracking-by-detection. Current min-cost flow algorithms which solve the data association problem optimally have three main drawbacks: they are computationally expensive, they assume that the whole video is given as a batch, and they scale badly in memory and computation with the length of the video sequence. In this paper, we address each of these issues, resulting in a computationally and memory-bounded solution. First, we introduce a dynamic version of the successive shortest-path algorithm which solves the data association problem optimally while reusing computation, resulting in faster inference than standard solvers. Second, we address the optimal solution to the data association problem when dealing with an incoming stream of data (i.e., online setting). Finally, we present our main contribution which is an approximate online solution with bounded memory and computation which is capable of handling videos of arbitrary length while performing tracking in real time. We demonstrate the effectiveness of our algorithms on the KITTI and PETS2009 benchmarks and show state-of-the-art performance, while being significantly faster than existing solvers.

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pdf suppmat video project [BibTex]

pdf suppmat video project [BibTex]


Intrinsic Depth: Improving Depth Transfer with Intrinsic Images
Intrinsic Depth: Improving Depth Transfer with Intrinsic Images

Kong, N., Black, M. J.

In IEEE International Conference on Computer Vision (ICCV), pages: 3514-3522, International Conference on Computer Vision (ICCV), December 2015 (inproceedings)

Abstract
We formulate the estimation of dense depth maps from video sequences as a problem of intrinsic image estimation. Our approach synergistically integrates the estimation of multiple intrinsic images including depth, albedo, shading, optical flow, and surface contours. We build upon an example-based framework for depth estimation that uses label transfer from a database of RGB and depth pairs. We combine this with a method that extracts consistent albedo and shading from video. In contrast to raw RGB values, albedo and shading provide a richer, more physical, foundation for depth transfer. Additionally we train a new contour detector to predict surface boundaries from albedo, shading, and pixel values and use this to improve the estimation of depth boundaries. We also integrate sparse structure from motion with our method to improve the metric accuracy of the estimated depth maps. We evaluate our Intrinsic Depth method quantitatively by estimating depth from videos in the NYU RGB-D and SUN3D datasets. We find that combining the estimation of multiple intrinsic images improves depth estimation relative to the baseline method.

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pdf suppmat YouTube official video poster Project Page Project Page [BibTex]

pdf suppmat YouTube official video poster Project Page Project Page [BibTex]


Detailed Full-Body Reconstructions of Moving People from Monocular {RGB-D} Sequences
Detailed Full-Body Reconstructions of Moving People from Monocular RGB-D Sequences

Bogo, F., Black, M. J., Loper, M., Romero, J.

In International Conference on Computer Vision (ICCV), pages: 2300-2308, December 2015 (inproceedings)

Abstract
We accurately estimate the 3D geometry and appearance of the human body from a monocular RGB-D sequence of a user moving freely in front of the sensor. Range data in each frame is first brought into alignment with a multi-resolution 3D body model in a coarse-to-fine process. The method then uses geometry and image texture over time to obtain accurate shape, pose, and appearance information despite unconstrained motion, partial views, varying resolution, occlusion, and soft tissue deformation. Our novel body model has variable shape detail, allowing it to capture faces with a high-resolution deformable head model and body shape with lower-resolution. Finally we combine range data from an entire sequence to estimate a high-resolution displacement map that captures fine shape details. We compare our recovered models with high-resolution scans from a professional system and with avatars created by a commercial product. We extract accurate 3D avatars from challenging motion sequences and even capture soft tissue dynamics.

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Video pdf Project Page Project Page [BibTex]

Video pdf Project Page Project Page [BibTex]


3D Object Reconstruction from Hand-Object Interactions
3D Object Reconstruction from Hand-Object Interactions

Tzionas, D., Gall, J.

In International Conference on Computer Vision (ICCV), pages: 729-737, International Conference on Computer Vision (ICCV), December 2015 (inproceedings)

Abstract
Recent advances have enabled 3d object reconstruction approaches using a single off-the-shelf RGB-D camera. Although these approaches are successful for a wide range of object classes, they rely on stable and distinctive geometric or texture features. Many objects like mechanical parts, toys, household or decorative articles, however, are textureless and characterized by minimalistic shapes that are simple and symmetric. Existing in-hand scanning systems and 3d reconstruction techniques fail for such symmetric objects in the absence of highly distinctive features. In this work, we show that extracting 3d hand motion for in-hand scanning effectively facilitates the reconstruction of even featureless and highly symmetric objects and we present an approach that fuses the rich additional information of hands into a 3d reconstruction pipeline, significantly contributing to the state-of-the-art of in-hand scanning.

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pdf Project's Website Video Spotlight Extended Abstract YouTube DOI Project Page [BibTex]

pdf Project's Website Video Spotlight Extended Abstract YouTube DOI Project Page [BibTex]


Automatic LQR Tuning Based on Gaussian Process Optimization: Early Experimental Results
Automatic LQR Tuning Based on Gaussian Process Optimization: Early Experimental Results

Marco, A., Hennig, P., Bohg, J., Schaal, S., Trimpe, S.

Machine Learning in Planning and Control of Robot Motion Workshop at the IEEE/RSJ International Conference on Intelligent Robots and Systems (iROS), pages: , , Machine Learning in Planning and Control of Robot Motion Workshop, October 2015 (conference)

Abstract
This paper proposes an automatic controller tuning framework based on linear optimal control combined with Bayesian optimization. With this framework, an initial set of controller gains is automatically improved according to a pre-defined performance objective evaluated from experimental data. The underlying Bayesian optimization algorithm is Entropy Search, which represents the latent objective as a Gaussian process and constructs an explicit belief over the location of the objective minimum. This is used to maximize the information gain from each experimental evaluation. Thus, this framework shall yield improved controllers with fewer evaluations compared to alternative approaches. A seven-degree-of-freedom robot arm balancing an inverted pole is used as the experimental demonstrator. Preliminary results of a low-dimensional tuning problem highlight the method’s potential for automatic controller tuning on robotic platforms.

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PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


Gaussian Process Optimization for Self-Tuning Control
Gaussian Process Optimization for Self-Tuning Control

Marco, A.

Polytechnic University of Catalonia (BarcelonaTech), October 2015 (mastersthesis)

am ics

PDF Project Page [BibTex]

PDF Project Page [BibTex]


Towards Probabilistic Volumetric Reconstruction using Ray Potentials
Towards Probabilistic Volumetric Reconstruction using Ray Potentials

(Best Paper Award)

Ulusoy, A. O., Geiger, A., Black, M. J.

In 3D Vision (3DV), 2015 3rd International Conference on, pages: 10-18, Lyon, October 2015 (inproceedings)

Abstract
This paper presents a novel probabilistic foundation for volumetric 3-d reconstruction. We formulate the problem as inference in a Markov random field, which accurately captures the dependencies between the occupancy and appearance of each voxel, given all input images. Our main contribution is an approximate highly parallelized discrete-continuous inference algorithm to compute the marginal distributions of each voxel's occupancy and appearance. In contrast to the MAP solution, marginals encode the underlying uncertainty and ambiguity in the reconstruction. Moreover, the proposed algorithm allows for a Bayes optimal prediction with respect to a natural reconstruction loss. We compare our method to two state-of-the-art volumetric reconstruction algorithms on three challenging aerial datasets with LIDAR ground truth. Our experiments demonstrate that the proposed algorithm compares favorably in terms of reconstruction accuracy and the ability to expose reconstruction uncertainty.

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code YouTube pdf suppmat DOI Project Page [BibTex]

code YouTube pdf suppmat DOI Project Page [BibTex]


Perception of Strength and Power of Realistic Male Characters
Perception of Strength and Power of Realistic Male Characters

Wellerdiek, A. C., Breidt, M., Geuss, M. N., Streuber, S., Kloos, U., Black, M. J., Mohler, B. J.

In Proc. ACM SIGGRAPH Symposium on Applied Perception, SAP’15, pages: 7-14, ACM, New York, NY, September 2015 (inproceedings)

Abstract
We investigated the influence of body shape and pose on the perception of physical strength and social power for male virtual characters. In the first experiment, participants judged the physical strength of varying body shapes, derived from a statistical 3D body model. Based on these ratings, we determined three body shapes (weak, average, and strong) and animated them with a set of power poses for the second experiment. Participants rated how strong or powerful they perceived virtual characters of varying body shapes that were displayed in different poses. Our results show that perception of physical strength was mainly driven by the shape of the body. However, the social attribute of power was influenced by an interaction between pose and shape. Specifically, the effect of pose on power ratings was greater for weak body shapes. These results demonstrate that a character with a weak shape can be perceived as more powerful when in a high-power pose.

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PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


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Adaptive and Learning Concepts in Hydraulic Force Control

Doerr, A.

University of Stuttgart, September 2015 (mastersthesis)

am ics

[BibTex]

[BibTex]


The Informed Sampler: A Discriminative Approach to Bayesian Inference in Generative Computer Vision Models
The Informed Sampler: A Discriminative Approach to Bayesian Inference in Generative Computer Vision Models

Jampani, V., Nowozin, S., Loper, M., Gehler, P. V.

In Special Issue on Generative Models in Computer Vision and Medical Imaging, 136, pages: 32-44, Elsevier, July 2015 (inproceedings)

Abstract
Computer vision is hard because of a large variability in lighting, shape, and texture; in addition the image signal is non-additive due to occlusion. Generative models promised to account for this variability by accurately modelling the image formation process as a function of latent variables with prior beliefs. Bayesian posterior inference could then, in principle, explain the observation. While intuitively appealing, generative models for computer vision have largely failed to deliver on that promise due to the difficulty of posterior inference. As a result the community has favored efficient discriminative approaches. We still believe in the usefulness of generative models in computer vision, but argue that we need to leverage existing discriminative or even heuristic computer vision methods. We implement this idea in a principled way in our informed sampler and in careful experiments demonstrate it on challenging models which contain renderer programs as their components. The informed sampler, using simple discriminative proposals based on existing computer vision technology achieves dramatic improvements in inference. Our approach enables a new richness in generative models that was out of reach with existing inference technology.

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arXiv-preprint pdf DOI Project Page [BibTex]

arXiv-preprint pdf DOI Project Page [BibTex]


Direct Loss Minimization Inverse Optimal Control
Direct Loss Minimization Inverse Optimal Control

Doerr, A., Ratliff, N., Bohg, J., Toussaint, M., Schaal, S.

In Proceedings of Robotics: Science and Systems, Rome, Italy, Robotics: Science and Systems XI, July 2015 (inproceedings)

Abstract
Inverse Optimal Control (IOC) has strongly impacted the systems engineering process, enabling automated planner tuning through straightforward and intuitive demonstration. The most successful and established applications, though, have been in lower dimensional problems such as navigation planning where exact optimal planning or control is feasible. In higher dimensional systems, such as humanoid robots, research has made substantial progress toward generalizing the ideas to model free or locally optimal settings, but these systems are complicated to the point where demonstration itself can be difficult. Typically, real-world applications are restricted to at best noisy or even partial or incomplete demonstrations that prove cumbersome in existing frameworks. This work derives a very flexible method of IOC based on a form of Structured Prediction known as Direct Loss Minimization. The resulting algorithm is essentially Policy Search on a reward function that rewards similarity to demonstrated behavior (using Covariance Matrix Adaptation (CMA) in our experiments). Our framework blurs the distinction between IOC, other forms of Imitation Learning, and Reinforcement Learning, enabling us to derive simple, versatile, and practical algorithms that blend imitation and reinforcement signals into a unified framework. Our experiments analyze various aspects of its performance and demonstrate its efficacy on conveying preferences for motion shaping and combined reach and grasp quality optimization.

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PDF Video Project Page [BibTex]

PDF Video Project Page [BibTex]


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LMI-Based Synthesis for Distributed Event-Based State Estimation

Muehlebach, M., Trimpe, S.

In Proceedings of the American Control Conference, July 2015 (inproceedings)

Abstract
This paper presents an LMI-based synthesis procedure for distributed event-based state estimation. Multiple agents observe and control a dynamic process by sporadically exchanging data over a broadcast network according to an event-based protocol. In previous work [1], the synthesis of event-based state estimators is based on a centralized design. In that case three different types of communication are required: event-based communication of measurements, periodic reset of all estimates to their joint average, and communication of inputs. The proposed synthesis problem eliminates the communication of inputs as well as the periodic resets (under favorable circumstances) by accounting explicitly for the distributed structure of the control system.

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PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


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Guaranteed H2 Performance in Distributed Event-Based State Estimation

Muehlebach, M., Trimpe, S.

In Proceeding of the First International Conference on Event-based Control, Communication, and Signal Processing, June 2015 (inproceedings)

am ics

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


The Stitched Puppet: A Graphical Model of {3D} Human Shape and Pose
The Stitched Puppet: A Graphical Model of 3D Human Shape and Pose

Zuffi, S., Black, M. J.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR 2015), pages: 3537-3546, June 2015 (inproceedings)

Abstract
We propose a new 3D model of the human body that is both realistic and part-based. The body is represented by a graphical model in which nodes of the graph correspond to body parts that can independently translate and rotate in 3D as well as deform to capture pose-dependent shape variations. Pairwise potentials define a “stitching cost” for pulling the limbs apart, giving rise to the stitched puppet model (SPM). Unlike existing realistic 3D body models, the distributed representation facilitates inference by allowing the model to more effectively explore the space of poses, much like existing 2D pictorial structures models. We infer pose and body shape using a form of particle-based max-product belief propagation. This gives the SPM the realism of recent 3D body models with the computational advantages of part-based models. We apply the SPM to two challenging problems involving estimating human shape and pose from 3D data. The first is the FAUST mesh alignment challenge (http://faust.is.tue.mpg.de/), where ours is the first method to successfully align all 3D meshes. The second involves estimating pose and shape from crude visual hull representations of complex body movements.

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pdf Extended Abstract poster code/project video DOI Project Page [BibTex]

pdf Extended Abstract poster code/project video DOI Project Page [BibTex]


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On the Choice of the Event Trigger in Event-based Estimation

Trimpe, S., Campi, M.

In Proceeding of the First International Conference on Event-based Control, Communication, and Signal Processing, June 2015 (inproceedings)

am ics

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


Displets: Resolving Stereo Ambiguities using Object Knowledge
Displets: Resolving Stereo Ambiguities using Object Knowledge

Güney, F., Geiger, A.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR) 2015, pages: 4165-4175, IEEE International Conference on Computer Vision and Pattern Recognition (CVPR), June 2015 (inproceedings)

Abstract
Stereo techniques have witnessed tremendous progress over the last decades, yet some aspects of the problem still remain challenging today. Striking examples are reflecting and textureless surfaces which cannot easily be recovered using traditional local regularizers. In this paper, we therefore propose to regularize over larger distances using object-category specific disparity proposals (displets) which we sample using inverse graphics techniques based on a sparse disparity estimate and a semantic segmentation of the image. The proposed displets encode the fact that objects of certain categories are not arbitrarily shaped but typically exhibit regular structures. We integrate them as non-local regularizer for the challenging object class 'car' into a superpixel based CRF framework and demonstrate its benefits on the KITTI stereo evaluation.

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pdf abstract suppmat [BibTex]

pdf abstract suppmat [BibTex]


Object Scene Flow for Autonomous Vehicles
Object Scene Flow for Autonomous Vehicles

Menze, M., Geiger, A.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR) 2015, pages: 3061-3070, IEEE, IEEE International Conference on Computer Vision and Pattern Recognition (CVPR), June 2015 (inproceedings)

Abstract
This paper proposes a novel model and dataset for 3D scene flow estimation with an application to autonomous driving. Taking advantage of the fact that outdoor scenes often decompose into a small number of independently moving objects, we represent each element in the scene by its rigid motion parameters and each superpixel by a 3D plane as well as an index to the corresponding object. This minimal representation increases robustness and leads to a discrete-continuous CRF where the data term decomposes into pairwise potentials between superpixels and objects. Moreover, our model intrinsically segments the scene into its constituting dynamic components. We demonstrate the performance of our model on existing benchmarks as well as a novel realistic dataset with scene flow ground truth. We obtain this dataset by annotating 400 dynamic scenes from the KITTI raw data collection using detailed 3D CAD models for all vehicles in motion. Our experiments also reveal novel challenges which can't be handled by existing methods.

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pdf abstract suppmat DOI [BibTex]

pdf abstract suppmat DOI [BibTex]


Pose-Conditioned Joint Angle Limits for {3D} Human Pose Reconstruction
Pose-Conditioned Joint Angle Limits for 3D Human Pose Reconstruction

Akhter, I., Black, M. J.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR 2015), pages: 1446-1455, June 2015 (inproceedings)

Abstract
The estimation of 3D human pose from 2D joint locations is central to many vision problems involving the analysis of people in images and video. To address the fact that the problem is inherently ill posed, many methods impose a prior over human poses. Unfortunately these priors admit invalid poses because they do not model how joint-limits vary with pose. Here we make two key contributions. First, we collected a motion capture dataset that explores a wide range of human poses. From this we learn a pose-dependent model of joint limits that forms our prior. The dataset and the prior will be made publicly available. Second, we define a general parameterization of body pose and a new, multistage, method to estimate 3D pose from 2D joint locations that uses an over-complete dictionary of human poses. Our method shows good generalization while avoiding impossible poses. We quantitatively compare our method with recent work and show state-of-the-art results on 2D to 3D pose estimation using the CMU mocap dataset. We also show superior results on manual annotations on real images and automatic part-based detections on the Leeds sports pose dataset.

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pdf Extended Abstract video project/data/code poster DOI Project Page Project Page [BibTex]

pdf Extended Abstract video project/data/code poster DOI Project Page Project Page [BibTex]


Efficient Sparse-to-Dense Optical Flow Estimation using a Learned Basis and Layers
Efficient Sparse-to-Dense Optical Flow Estimation using a Learned Basis and Layers

Wulff, J., Black, M. J.

In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR 2015), pages: 120-130, June 2015 (inproceedings)

Abstract
We address the elusive goal of estimating optical flow both accurately and efficiently by adopting a sparse-to-dense approach. Given a set of sparse matches, we regress to dense optical flow using a learned set of full-frame basis flow fields. We learn the principal components of natural flow fields using flow computed from four Hollywood movies. Optical flow fields are then compactly approximated as a weighted sum of the basis flow fields. Our new PCA-Flow algorithm robustly estimates these weights from sparse feature matches. The method runs in under 300ms/frame on the MPI-Sintel dataset using a single CPU and is more accurate and significantly faster than popular methods such as LDOF and Classic+NL. The results, however, are too smooth for some applications. Consequently, we develop a novel sparse layered flow method in which each layer is represented by PCA-flow. Unlike existing layered methods, estimation is fast because it uses only sparse matches. We combine information from different layers into a dense flow field using an image-aware MRF. The resulting PCA-Layers method runs in 3.6s/frame, is significantly more accurate than PCA-flow and achieves state-of-the-art performance in occluded regions on MPI-Sintel.

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pdf Extended Abstract Supplemental Material Poster Code Project Page Project Page [BibTex]


Permutohedral Lattice CNNs
Permutohedral Lattice CNNs

Kiefel, M., Jampani, V., Gehler, P. V.

In ICLR Workshop Track, ICLR, May 2015 (inproceedings)

Abstract
This paper presents a convolutional layer that is able to process sparse input features. As an example, for image recognition problems this allows an efficient filtering of signals that do not lie on a dense grid (like pixel position), but of more general features (such as color values). The presented algorithm makes use of the permutohedral lattice data structure. The permutohedral lattice was introduced to efficiently implement a bilateral filter, a commonly used image processing operation. Its use allows for a generalization of the convolution type found in current (spatial) convolutional network architectures.

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pdf link (url) [BibTex]

pdf link (url) [BibTex]


Consensus Message Passing for Layered Graphical Models
Consensus Message Passing for Layered Graphical Models

Jampani, V., Eslami, S. M. A., Tarlow, D., Kohli, P., Winn, J.

In Eighteenth International Conference on Artificial Intelligence and Statistics (AISTATS), 38, pages: 425-433, JMLR Workshop and Conference Proceedings, Eighteenth International Conference on Artificial Intelligence and Statistics, May 2015 (inproceedings)

Abstract
Generative models provide a powerful framework for probabilistic reasoning. However, in many domains their use has been hampered by the practical difficulties of inference. This is particularly the case in computer vision, where models of the imaging process tend to be large, loopy and layered. For this reason bottom-up conditional models have traditionally dominated in such domains. We find that widely-used, general-purpose message passing inference algorithms such as Expectation Propagation (EP) and Variational Message Passing (VMP) fail on the simplest of vision models. With these models in mind, we introduce a modification to message passing that learns to exploit their layered structure by passing 'consensus' messages that guide inference towards good solutions. Experiments on a variety of problems show that the proposed technique leads to significantly more accurate inference results, not only when compared to standard EP and VMP, but also when compared to competitive bottom-up conditional models.

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online pdf supplementary link (url) [BibTex]

online pdf supplementary link (url) [BibTex]


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Event-based Estimation and Control for Remote Robot Operation with Reduced Communication

Trimpe, S., Buchli, J.

In Proceedings of the IEEE International Conference on Robotics and Automation, May 2015 (inproceedings)

Abstract
An event-based communication framework for remote operation of a robot via a bandwidth-limited network is proposed. The robot sends state and environment estimation data to the operator, and the operator transmits updated control commands or policies to the robot. Event-based communication protocols are designed to ensure that data is transmitted only when required: the robot sends new estimation data only if this yields a significant information gain at the operator, and the operator transmits an updated control policy only if this comes with a significant improvement in control performance. The developed framework is modular and can be used with any standard estimation and control algorithms. Simulation results of a robotic arm highlight its potential for an efficient use of limited communication resources, for example, in disaster response scenarios such as the DARPA Robotics Challenge.

am ics

PDF DOI Project Page [BibTex]

PDF DOI Project Page [BibTex]


Shape Models of the Human Body for Distributed Inference
Shape Models of the Human Body for Distributed Inference

Zuffi, S.

Brown University, May 2015 (phdthesis)

Abstract
In this thesis we address the problem of building shape models of the human body, in 2D and 3D, which are realistic and efficient to use. We focus our efforts on the human body, which is highly articulated and has interesting shape variations, but the approaches we present here can be applied to generic deformable and articulated objects. To address efficiency, we constrain our models to be part-based and have a tree-structured representation with pairwise relationships between connected parts. This allows the application of methods for distributed inference based on message passing. To address realism, we exploit recent advances in computer graphics that represent the human body with statistical shape models learned from 3D scans. We introduce two articulated body models, a 2D model, named Deformable Structures (DS), which is a contour-based model parameterized for 2D pose and projected shape, and a 3D model, named Stitchable Puppet (SP), which is a mesh-based model parameterized for 3D pose, pose-dependent deformations and intrinsic body shape. We have successfully applied the models to interesting and challenging problems in computer vision and computer graphics, namely pose estimation from static images, pose estimation from video sequences, pose and shape estimation from 3D scan data. This advances the state of the art in human pose and shape estimation and suggests that carefully de ned realistic models can be important for computer vision. More work at the intersection of vision and graphics is thus encouraged.

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PDF [BibTex]


From Scans to Models: Registration of 3D Human Shapes Exploiting Texture Information
From Scans to Models: Registration of 3D Human Shapes Exploiting Texture Information

Bogo, F.

University of Padova, March 2015 (phdthesis)

Abstract
New scanning technologies are increasing the importance of 3D mesh data, and of algorithms that can reliably register meshes obtained from multiple scans. Surface registration is important e.g. for building full 3D models from partial scans, identifying and tracking objects in a 3D scene, creating statistical shape models. Human body registration is particularly important for many applications, ranging from biomedicine and robotics to the production of movies and video games; but obtaining accurate and reliable registrations is challenging, given the articulated, non-rigidly deformable structure of the human body. In this thesis, we tackle the problem of 3D human body registration. We start by analyzing the current state of the art, and find that: a) most registration techniques rely only on geometric information, which is ambiguous on flat surface areas; b) there is a lack of adequate datasets and benchmarks in the field. We address both issues. Our contribution is threefold. First, we present a model-based registration technique for human meshes that combines geometry and surface texture information to provide highly accurate mesh-to-mesh correspondences. Our approach estimates scene lighting and surface albedo, and uses the albedo to construct a high-resolution textured 3D body model that is brought into registration with multi-camera image data using a robust matching term. Second, by leveraging our technique, we present FAUST (Fine Alignment Using Scan Texture), a novel dataset collecting 300 high-resolution scans of 10 people in a wide range of poses. FAUST is the first dataset providing both real scans and automatically computed, reliable "ground-truth" correspondences between them. Third, we explore possible uses of our approach in dermatology. By combining our registration technique with a melanocytic lesion segmentation algorithm, we propose a system that automatically detects new or evolving lesions over almost the entire body surface, thus helping dermatologists identify potential melanomas. We conclude this thesis investigating the benefits of using texture information to establish frame-to-frame correspondences in dynamic monocular sequences captured with consumer depth cameras. We outline a novel approach to reconstruct realistic body shape and appearance models from dynamic human performances, and show preliminary results on challenging sequences captured with a Kinect.

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[BibTex]


Long Range Motion Estimation and Applications
Long Range Motion Estimation and Applications

Sevilla-Lara, L.

Long Range Motion Estimation and Applications, University of Massachusetts Amherst, University of Massachusetts Amherst, Febuary 2015 (phdthesis)

Abstract
Finding correspondences between images underlies many computer vision problems, such as optical flow, tracking, stereovision and alignment. Finding these correspondences involves formulating a matching function and optimizing it. This optimization process is often gradient descent, which avoids exhaustive search, but relies on the assumption of being in the basin of attraction of the right local minimum. This is often the case when the displacement is small, and current methods obtain very accurate results for small motions. However, when the motion is large and the matching function is bumpy this assumption is less likely to be true. One traditional way of avoiding this abruptness is to smooth the matching function spatially by blurring the images. As the displacement becomes larger, the amount of blur required to smooth the matching function becomes also larger. This averaging of pixels leads to a loss of detail in the image. Therefore, there is a trade-off between the size of the objects that can be tracked and the displacement that can be captured. In this thesis we address the basic problem of increasing the size of the basin of attraction in a matching function. We use an image descriptor called distribution fields (DFs). By blurring the images in DF space instead of in pixel space, we in- crease the size of the basin attraction with respect to traditional methods. We show competitive results using DFs both in object tracking and optical flow. Finally we demonstrate an application of capturing large motions for temporal video stitching.

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[BibTex]

[BibTex]