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2019


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Semi-supervised learning, causality, and the conditional cluster assumption

von Kügelgen, J., Mey, A., Loog, M., Schölkopf, B.

NeurIPS 2019 Workshop “Do the right thing”: machine learning and causal inference for improved decision making, December 2019 (poster) Accepted

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link (url) [BibTex]

2019


link (url) [BibTex]


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Optimal experimental design via Bayesian optimization: active causal structure learning for Gaussian process networks

von Kügelgen, J., Rubenstein, P., Schölkopf, B., Weller, A.

NeurIPS 2019 Workshop “Do the right thing”: machine learning and causal inference for improved decision making, December 2019 (poster) Accepted

ei

link (url) [BibTex]

link (url) [BibTex]


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AirCap – Aerial Outdoor Motion Capture

Ahmad, A., Price, E., Tallamraju, R., Saini, N., Lawless, G., Ludwig, R., Martinovic, I., Bülthoff, H. H., Black, M. J.

IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2019), Workshop on Aerial Swarms, November 2019 (misc)

Abstract
This paper presents an overview of the Grassroots project Aerial Outdoor Motion Capture (AirCap) running at the Max Planck Institute for Intelligent Systems. AirCap's goal is to achieve markerless, unconstrained, human motion capture (mocap) in unknown and unstructured outdoor environments. To that end, we have developed an autonomous flying motion capture system using a team of aerial vehicles (MAVs) with only on-board, monocular RGB cameras. We have conducted several real robot experiments involving up to 3 aerial vehicles autonomously tracking and following a person in several challenging scenarios using our approach of active cooperative perception developed in AirCap. Using the images captured by these robots during the experiments, we have demonstrated a successful offline body pose and shape estimation with sufficiently high accuracy. Overall, we have demonstrated the first fully autonomous flying motion capture system involving multiple robots for outdoor scenarios.

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Talk slides Project Page Project Page [BibTex]

Talk slides Project Page Project Page [BibTex]


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Interactive Augmented Reality for Robot-Assisted Surgery

Forte, M. P., Kuchenbecker, K. J.

Workshop extended abstract presented as a podium presentation at the IROS Workshop on Legacy Disruptors in Applied Telerobotics, Macau, November 2019 (misc) Accepted

hi

Project Page [BibTex]

Project Page [BibTex]


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Method for providing a three dimensional body model

Loper, M., Mahmood, N., Black, M.

September 2019, U.S.~Patent 10,417,818 (misc)

Abstract
A method for providing a three-dimensional body model which may be applied for an animation, based on a moving body, wherein the method comprises providing a parametric three-dimensional body model, which allows shape and pose variations; applying a standard set of body markers; optimizing the set of body markers by generating an additional set of body markers and applying the same for providing 3D coordinate marker signals for capturing shape and pose of the body and dynamics of soft tissue; and automatically providing an animation by processing the 3D coordinate marker signals in order to provide a personalized three-dimensional body model, based on estimated shape and an estimated pose of the body by means of predicted marker locations.

ps

MoSh Project pdf [BibTex]


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High-Fidelity Multiphysics Finite Element Modeling of Finger-Surface Interactions with Tactile Feedback

Serhat, G., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
In this study, we develop a high-fidelity finite element (FE) analysis framework that enables multiphysics simulation of the human finger in contact with a surface that is providing tactile feedback. We aim to elucidate a variety of physical interactions that can occur at finger-surface interfaces, including contact, friction, vibration, and electrovibration. We also develop novel FE-based methods that will allow prediction of nonconventional features such as real finger-surface contact area and finger stickiness. We envision using the developed computational tools for efficient design and optimization of haptic devices by replacing expensive and lengthy experimental procedures with high-fidelity simulation.

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[BibTex]

[BibTex]


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Fingertip Friction Enhances Perception of Normal Force Changes

Gueorguiev, D., Lambert, J., Thonnard, J., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
Using a force-controlled robotic platform, we tested the human perception of positive and negative modulations in normal force during passive dynamic touch, which also induced a strong related change in the finger-surface lateral force. In a two-alternative forced-choice task, eleven participants had to detect brief variations in the normal force compared to a constant controlled pre-stimulation force of 1 N and report whether it had increased or decreased. The average 75% just noticeable difference (JND) was found to be around 0.25 N for detecting the peak change and 0.30 N for correctly reporting the increase or the decrease. Interestingly, the friction coefficient of a subject’s fingertip positively correlated with his or her performance at detecting the change and reporting its direction, which suggests that humans may use the lateral force as a sensory cue to perceive variations in the normal force.

hi

[BibTex]

[BibTex]


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Inflatable Haptic Sensor for the Torso of a Hugging Robot

Block, A. E., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
During hugs, humans naturally provide and intuit subtle non-verbal cues that signify the strength and duration of an exchanged hug. Personal preferences for this close interaction may vary greatly between people; robots do not currently have the abilities to perceive or understand these preferences. This work-in-progress paper discusses designing, building, and testing a novel inflatable torso that can simultaneously soften a robot and act as a tactile sensor to enable more natural and responsive hugging. Using PVC vinyl, a microphone, and a barometric pressure sensor, we created a small test chamber to demonstrate a proof of concept for the full torso. While contacting the chamber in several ways common in hugs (pat, squeeze, scratch, and rub), we recorded data from the two sensors. The preliminary results suggest that the complementary haptic sensing channels allow us to detect coarse and fine contacts typically experienced during hugs, regardless of user hand placement.

hi

Project Page [BibTex]

Project Page [BibTex]


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Understanding the Pull-off Force of the Human Fingerpad

Nam, S., Kuchenbecker, K. J.

Work-in-progress paper (2 pages) presented at the IEEE World Haptics Conference (WHC), Tokyo, Japan, July 2019 (misc)

Abstract
To understand the adhesive force that occurs when a finger pulls off of a smooth surface, we built an apparatus to measure the fingerpad’s moisture, normal force, and real contact area over time during interactions with a glass plate. We recorded a total of 450 trials (45 interactions by each of ten human subjects), capturing a wide range of values across the aforementioned variables. The experimental results showed that the pull-off force increases with larger finger contact area and faster detachment rate. Additionally, moisture generally increases the contact area of the finger, but too much moisture can restrict the increase in the pull-off force.

hi

[BibTex]

[BibTex]


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The Haptician and the Alphamonsters

Forte, M. P., L’Orsa, R., Mohan, M., Nam, S., Kuchenbecker, K. J.

Student Innovation Challenge on Implementing Haptics in Virtual Reality Environment presented at the IEEE World Haptics Conference, Tokyo, Japan, July 2019, Maria Paola Forte, Rachael L'Orsa, Mayumi Mohan, and Saekwang Nam contributed equally to this publication (misc)

Abstract
Dysgraphia is a neurological disorder characterized by writing disabilities that affects between 7% and 15% of children. It presents itself in the form of unfinished letters, letter distortion, inconsistent letter size, letter collision, etc. Traditional therapeutic exercises require continuous assistance from teachers or occupational therapists. Autonomous partial or full haptic guidance can produce positive results, but children often become bored with the repetitive nature of such activities. Conversely, virtual rehabilitation with video games represents a new frontier for occupational therapy due to its highly motivational nature. Virtual reality (VR) adds an element of novelty and entertainment to therapy, thus motivating players to perform exercises more regularly. We propose leveraging the HTC VIVE Pro and the EXOS Wrist DK2 to create an immersive spellcasting “exergame” (exercise game) that helps motivate children with dysgraphia to improve writing fluency.

hi

Student Innovation Challenge – Virtual Reality [BibTex]

Student Innovation Challenge – Virtual Reality [BibTex]


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Explorations of Shape-Changing Haptic Interfaces for Blind and Sighted Pedestrian Navigation

Spiers, A., Kuchenbecker, K. J.

pages: 6, Workshop paper (6 pages) presented at the CHI 2019 Workshop on Hacking Blind Navigation, May 2019 (misc) Accepted

Abstract
Since the 1960s, technologists have worked to develop systems that facilitate independent navigation by vision-impaired (VI) pedestrians. These devices vary in terms of conveyed information and feedback modality. Unfortunately, many such prototypes never progress beyond laboratory testing. Conversely, smartphone-based navigation systems for sighted pedestrians have grown in robustness and capabilities, to the point of now being ubiquitous. How can we leverage the success of sighted navigation technology, which is driven by a larger global market, as a way to progress VI navigation systems? We believe one possibility is to make common devices that benefit both VI and sighted individuals, by providing information in a way that does not distract either user from their tasks or environment. To this end we have developed physical interfaces that eschew visual, audio or vibratory feedback, instead relying on the natural human ability to perceive the shape of a handheld object.

hi

[BibTex]

[BibTex]


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Bimanual Wrist-Squeezing Haptic Feedback Changes Speed-Force Tradeoff in Robotic Surgery Training

Cao, E., Machaca, S., Bernard, T., Wolfinger, B., Patterson, Z., Chi, A., Adrales, G. L., Kuchenbecker, K. J., Brown, J. D.

Extended abstract presented as an ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, USA, April 2019 (misc) Accepted

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[BibTex]

[BibTex]


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Interactive Augmented Reality for Robot-Assisted Surgery

Forte, M. P., Kuchenbecker, K. J.

Extended abstract presented as an Emerging Technology ePoster at the Annual Meeting of the Society of American Gastrointestinal and Endoscopic Surgeons (SAGES), Baltimore, Maryland, USA, April 2019 (misc) Accepted

hi

Project Page [BibTex]

Project Page [BibTex]


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Demo Abstract: Fast Feedback Control and Coordination with Mode Changes for Wireless Cyber-Physical Systems

(Best Demo Award)

Mager, F., Baumann, D., Jacob, R., Thiele, L., Trimpe, S., Zimmerling, M.

Proceedings of the 18th ACM/IEEE Conference on Information Processing in Sensor Networks (IPSN), pages: 340-341, 18th ACM/IEEE Conference on Information Processing in Sensor Networks (IPSN), April 2019 (poster)

ics

arXiv PDF DOI [BibTex]

arXiv PDF DOI [BibTex]


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A Design Tool for Therapeutic Social-Physical Human-Robot Interactions

Mohan, M., Kuchenbecker, K. J.

Workshop paper (3 pages) presented at the HRI Pioneers Workshop, Daegu, South Korea, March 2019 (misc) Accepted

Abstract
We live in an aging society; social-physical human-robot interaction has the potential to keep our elderly adults healthy by motivating them to exercise. After summarizing prior work, this paper proposes a tool that can be used to design exercise and therapy interactions to be performed by an upper-body humanoid robot. The interaction design tool comprises a teleoperation system that transmits the operator’s arm motions, head motions and facial expression along with an interface to monitor and assess the motion of the user interacting with the robot. We plan to use this platform to create dynamic and intuitive exercise interactions.

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Project Page [BibTex]

Project Page [BibTex]


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Perceiving Systems (2016-2018)
Scientific Advisory Board Report, 2019 (misc)

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pdf [BibTex]

pdf [BibTex]


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More Powerful Selective Kernel Tests for Feature Selection

Lim, J. N., Yamada, M., Jitkrittum, W., Terada, Y., Matsui, S., Shimodaira, H.

2019 (misc) Submitted

ei

arXiv [BibTex]

arXiv [BibTex]


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Toward Expert-Sourcing of a Haptic Device Repository

Seifi, H., Ip, J., Agrawal, A., Kuchenbecker, K. J., MacLean, K. E.

Glasgow, UK, 2019 (misc)

Abstract
Haptipedia is an online taxonomy, database, and visualization that aims to accelerate ideation of new haptic devices and interactions in human-computer interaction, virtual reality, haptics, and robotics. The current version of Haptipedia (105 devices) was created through iterative design, data entry, and evaluation by our team of experts. Next, we aim to greatly increase the number of devices and keep Haptipedia updated by soliciting data entry and verification from haptics experts worldwide.

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link (url) [BibTex]

link (url) [BibTex]


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Perception of temporal dependencies in autoregressive motion

Meding, K., Schölkopf, B., Wichmann, F. A.

European Conference on Visual Perception (ECVP), 2019 (poster)

ei

[BibTex]

[BibTex]


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A special issue on hydrogen-based Energy storage

Hirscher, M.

{International Journal of Hydrogen Energy}, 44, pages: 7737, Elsevier, Amsterdam, 2019 (misc)

mms

DOI [BibTex]

DOI [BibTex]


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Analytical classical density functionals from an equation learning network

Lin, S., Martius, G., Oettel, M.

2019, arXiv preprint \url{https://arxiv.org/abs/1910.12752} (misc)

al

[BibTex]

[BibTex]


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Nanoscale X-ray imaging of spin dynamics in Yttrium iron garnet

Förster, J., Wintz, S., Bailey, J., Finizio, S., Josten, E., Meertens, D., Dubs, C., Bozhko, D. A., Stoll, H., Dieterle, G., Traeger, N., Raabe, J., Slavin, A. N., Weigand, M., Gräfe, J., Schütz, G.

2019 (misc)

mms

link (url) [BibTex]

link (url) [BibTex]


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Reconfigurable nanoscale spin wave majority gate with frequency-division multiplexing

Talmelli, G., Devolder, T., Träger, N., Förster, J., Wintz, S., Weigand, M., Stoll, H., Heyns, M., Schütz, G., Radu, I., Gräfe, J., Ciubotaru, F., Adelmann, C.

2019 (misc)

Abstract
Spin waves are excitations in ferromagnetic media that have been proposed as information carriers in spintronic devices with potentially much lower operation power than conventional charge-based electronics. The wave nature of spin waves can be exploited to design majority gates by coding information in their phase and using interference for computation. However, a scalable spin wave majority gate design that can be co-integrated alongside conventional Si-based electronics is still lacking. Here, we demonstrate a reconfigurable nanoscale inline spin wave majority gate with ultrasmall footprint, frequency-division multiplexing, and fan-out. Time-resolved imaging of the magnetisation dynamics by scanning transmission x-ray microscopy reveals the operation mode of the device and validates the full logic majority truth table. All-electrical spin wave spectroscopy further demonstrates spin wave majority gates with sub-micron dimensions, sub-micron spin wave wavelengths, and reconfigurable input and output ports. We also show that interference-based computation allows for frequency-division multiplexing as well as the computation of different logic functions in the same device. Such devices can thus form the foundation of a future spin-wave-based superscalar vector computing platform.

mms

link (url) [BibTex]

link (url) [BibTex]


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Visual-Inertial Mapping with Non-Linear Factor Recovery

Usenko, V., Demmel, N., Schubert, D., Stückler, J., Cremers, D.

2019, arXiv:1904.06504 (misc)

ev

[BibTex]

[BibTex]


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Phenomenal Causality and Sensory Realism

Bruijns, S. A., Meding, K., Schölkopf, B., Wichmann, F. A.

European Conference on Visual Perception (ECVP), 2019 (poster)

ei

[BibTex]

[BibTex]


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Hydrogen Energy

Hirscher, M., Autrey, T., Orimo, S.

{ChemPhysChem}, 20, pages: 1153-1411, Wiley-VCH, Weinheim, Germany, 2019 (misc)

mms

link (url) DOI [BibTex]

link (url) DOI [BibTex]


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Real-space imaging of confined magnetic skyrmion tubes

Birch, M. T., Cortés-Ortuño, D., Turnbull, L. A., Wilson, M. N., Groß, F., Träger, N., Laurenson, A., Bukin, N., Moody, S. H., Weigand, M., Schütz, G., Popescu, H., Fan, R., Steadman, P., Verezhak, J. A. T., Balakrishnan, G., Loudon, J. C., Twitchett-Harrison, A. C., Hovorka, O., Fangohr, H., Ogrin, F., Gräfe, J., Hatton, P. D.

2019 (misc)

mms

link (url) [BibTex]

link (url) [BibTex]

2016


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Skinned multi-person linear model

Black, M.J., Loper, M., Mahmood, N., Pons-Moll, G., Romero, J.

December 2016, Application PCT/EP2016/064610 (misc)

Abstract
The invention comprises a learned model of human body shape and pose dependent shape variation that is more accurate than previous models and is compatible with existing graphics pipelines. Our Skinned Multi-Person Linear model (SMPL) is a skinned vertex based model that accurately represents a wide variety of body shapes in natural human poses. The parameters of the model are learned from data including the rest pose template, blend weights, pose-dependent blend shapes, identity- dependent blend shapes, and a regressor from vertices to joint locations. Unlike previous models, the pose-dependent blend shapes are a linear function of the elements of the pose rotation matrices. This simple formulation enables training the entire model from a relatively large number of aligned 3D meshes of different people in different poses. The invention quantitatively evaluates variants of SMPL using linear or dual- quaternion blend skinning and show that both are more accurate than a Blend SCAPE model trained on the same data. In a further embodiment, the invention realistically models dynamic soft-tissue deformations. Because it is based on blend skinning, SMPL is compatible with existing rendering engines and we make it available for research purposes.

ps

Google Patents [BibTex]

2016


Google Patents [BibTex]


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Autofocusing-based correction of B0 fluctuation-induced ghosting

Loktyushin, A., Ehses, P., Schölkopf, B., Scheffler, K.

24th Annual Meeting and Exhibition of the International Society for Magnetic Resonance in Medicine (ISMRM), May 2016 (poster)

ei

link (url) [BibTex]

link (url) [BibTex]


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Distinct adaptation to abrupt and gradual torque perturbations with a multi-joint exoskeleton robot

Oh, Y., Sutanto, G., Mistry, M., Schweighofer, N., Schaal, S.

Abstracts of Neural Control of Movement Conference (NCM 2016), Montego Bay, Jamaica, April 2016 (poster)

am

[BibTex]

[BibTex]


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Special Issue on Causal Discovery and Inference

Zhang, K., Li, J., Bareinboim, E., Schölkopf, B., Pearl, J.

ACM Transactions on Intelligent Systems and Technology (TIST), 7(2), January 2016, (Guest Editors) (misc)

ei

[BibTex]

[BibTex]


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Empirical Inference (2010-2015)
Scientific Advisory Board Report, 2016 (misc)

ei

pdf [BibTex]

pdf [BibTex]


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PGO wave-triggered functional MRI: mapping the networks underlying synaptic consolidation

Logothetis, N. K., Murayama, Y., Ramirez-Villegas, J. F., Besserve, M., Evrard, H.

47th Annual Meeting of the Society for Neuroscience (Neuroscience), 2016 (poster)

ei

[BibTex]

[BibTex]


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Unsupervised Domain Adaptation in the Wild : Dealing with Asymmetric Label Set

Mittal, A., Raj, A., Namboodiri, V. P., Tuytelaars, T.

2016 (misc)

ei

Arxiv [BibTex]

Arxiv [BibTex]


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Perceiving Systems (2011-2015)
Scientific Advisory Board Report, 2016 (misc)

ps

pdf [BibTex]

pdf [BibTex]


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Statistical source separation of rhythmic LFP patterns during sharp wave ripples in the macaque hippocampus

Ramirez-Villegas, J. F., Logothetis, N. K., Besserve, M.

47th Annual Meeting of the Society for Neuroscience (Neuroscience), 2016 (poster)

ei

[BibTex]

[BibTex]


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Interface-controlled phenomena in nanomaterials

Mittemeijer, Eric J.; Wang, Zumin

2016 (mpi_year_book)

Abstract
Nanosized material systems characteristically exhibit an excessively high internal interface density. A series of previously unknown phenomena in nanomaterials have been disclosed that are fundamentally caused by the presence of interfaces. Thus anomalously large and small lattice parameters in nanocrystalline metals, quantum stress oscillations in growing nanofilms, and extraordinary atomic mobility at ultralow temperatures have been observed and explained. The attained understanding for these new phenomena can lead to new, sophisticated applications of nanomaterials in advanced technologies.

link (url) [BibTex]

link (url) [BibTex]


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Hippocampal neural events predict ongoing brain-wide BOLD activity

Besserve, M., Logothetis, N. K.

47th Annual Meeting of the Society for Neuroscience (Neuroscience), 2016 (poster)

ei

[BibTex]

[BibTex]


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Robots learn how to see

Geiger, A.

2016 (mpi_year_book)

Abstract
Autonomous vehicles and intelligent service robots could soon contribute to making our lives more pleasant and secure. However, for autonomous operation such systems first need to learn the perception process itself. This involves measuring distances and motions, detecting objects and interpreting the threedimensional world as a whole. While humans perceive their environment with seemingly little efforts, computers first need to be trained for these tasks. Our research is concerned with developing mathematical models which allow computers to robustly perceive their environment.

link (url) DOI [BibTex]


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Extrapolation and learning equations

Martius, G., Lampert, C. H.

2016, arXiv preprint \url{https://arxiv.org/abs/1610.02995} (misc)

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Project Page [BibTex]

Project Page [BibTex]

2003


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Texture and haptic cues in slant discrimination: Measuring the effect of texture type on cue combination

Rosas, P., Wichmann, F., Ernst, M., Wagemans, J.

Journal of Vision, 3(12):26, 2003 Fall Vision Meeting of the Optical Society of America, December 2003 (poster)

Abstract
In a number of models of depth cue combination the depth percept is constructed via a weighted average combination of independent depth estimations. The influence of each cue in such average depends on the reliability of the source of information. (Young, Landy, & Maloney, 1993; Ernst & Banks, 2002.) In particular, Ernst & Banks (2002) formulate the combination performed by the human brain as that of the minimum variance unbiased estimator that can be constructed from the available cues. Using slant discrimination and slant judgment via probe adjustment as tasks, we have observed systematic differences in performance of human observers when a number of different types of textures were used as cue to slant (Rosas, Wichmann & Wagemans, 2003). If the depth percept behaves as described above, our measurements of the slopes of the psychometric functions provide the predicted weights for the texture cue for the ranked texture types. We have combined these texture types with object motion but the obtained results are difficult to reconcile with the unbiased minimum variance estimator model (Rosas & Wagemans, 2003). This apparent failure of such model might be explained by the existence of a coupling of texture and motion, violating the assumption of independence of cues. Hillis, Ernst, Banks, & Landy (2002) have shown that while for between-modality combination the human visual system has access to the single-cue information, for within-modality combination (visual cues: disparity and texture) the single-cue information is lost, suggesting a coupling between these cues. Then, in the present study we combine the different texture types with haptic information in a slant discrimination task, to test whether in the between-modality condition the texture cue and the haptic cue to slant are combined as predicted by an unbiased, minimum variance estimator model.

ei

Web DOI [BibTex]

2003


Web DOI [BibTex]


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Phase Information and the Recognition of Natural Images

Braun, D., Wichmann, F., Gegenfurtner, K.

6, pages: 138, (Editors: H.H. Bülthoff, K.R. Gegenfurtner, H.A. Mallot, R. Ulrich, F.A. Wichmann), 6. T{\"u}binger Wahrnehmungskonferenz (TWK), February 2003 (poster)

Abstract
Fourier phase plays an important role in determining image structure. For example, when the phase spectrum of an image showing a ower is swapped with the phase spectrum of an image showing a tank, then we will usually perceive a tank in the resulting image, even though the amplitude spectrum is still that of the ower. Also, when the phases of an image are randomly swapped across frequencies, the resulting image becomes impossible to recognize. Our goal was to evaluate the e ect of phase manipulations in a more quantitative manner. On each trial subjects viewed two images of natural scenes. The subject had to indicate which one of the two images contained an animal. The spectra of the images were manipulated by adding random phase noise at each frequency. The phase noise was uniformly distributed in the interval [;+], where  was varied between 0 degree and 180 degrees. Image pairs were displayed for 100 msec. Subjects were remarkably resistant to the addition of phase noise. Even with [120; 120] degree noise, subjects still were at a level of 75% correct. The introduction of phase noise leads to a reduction of image contrast. Subjects were slightly better than a simple prediction based on this contrast reduction. However, when contrast response functions were measured in the same experimental paradigm, we found that performance in the phase noise experiment was signi cantly lower than that predicted by the corresponding contrast reduction.

ei

Web [BibTex]

Web [BibTex]


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Constraints measures and reproduction of style in robot imitation learning

Bakir, GH., Ilg, W., Franz, MO., Giese, M.

6, pages: 70, (Editors: H.H. Bülthoff, K.R. Gegenfurtner, H.A. Mallot, R. Ulrich, F.A. Wichmann), 6. T{\"u}binger Wahrnehmungskonferenz (TWK), February 2003 (poster)

Abstract
Imitation learning is frequently discussed as a method for generating complex behaviors in robots by imitating human actors. The kinematic and the dynamic properties of humans and robots are typically quite di erent, however. For this reason observed human trajectories cannot be directly transferred to robots, even if their geometry is humanoid. Instead the human trajectory must be approximated by trajectories that can be realized by the robot. During this approximation deviations from the human trajectory may arise that change the style of the executed movement. Alternatively, the style of the movement might be well reproduced, but the imitated trajectory might be suboptimal with respect to di erent constraint measures from robotics control, leading to non-robust behavior. Goal of the presented work is to quantify this trade-o between \imitation quality" and constraint compatibility for the imitation of complex writing movements. In our experiment, we used trajectory data from human writing movements (see the abstract of Ilg et al. in this volume). The human trajectories were mapped onto robot trajectories by minimizing an error measure that integrates constraints that are important for the imitation of movement style and a regularizing constraint that ensures smooth joint trajectories with low velocities. In a rst experiment, both the end-e ector position and the shoulder angle of the robot were optimized in order to achieve good imitation together with accurate control of the end-e ector position. In a second experiment only the end-e ector trajectory was imitated whereas the motion of the elbow joint was determined using the optimal inverse kinematic solution for the robot. For both conditions di erent constraint measures (dexterity and relative jointlimit distances) and a measure for imitation quality were assessed. By controling the weight of the regularization term we can vary continuously between robot behavior optimizing imitation quality, and behavior minimizing joint velocities.

ei

PDF Web [BibTex]

PDF Web [BibTex]


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Study of Human Classification using Psychophysics and Machine Learning

Graf, A., Wichmann, F., Bülthoff, H., Schölkopf, B.

6, pages: 149, (Editors: H.H. Bülthoff, K.R. Gegenfurtner, H.A. Mallot, R. Ulrich, F.A. Wichmann), 6. T{\"u}binger Wahrnehmungskonferenz (TWK), Febuary 2003 (poster)

Abstract
We attempt to reach a better understanding of classi cation in humans using both psychophysical and machine learning techniques. In our psychophysical paradigm the stimuli presented to the human subjects are modi ed using machine learning algorithms according to their responses. Frontal views of human faces taken from a processed version of the MPI face database are employed for a gender classi cation task. The processing assures that all heads have same mean intensity, same pixel-surface area and are centered. This processing stage is followed by a smoothing of the database in order to eliminate, as much as possible, scanning artifacts. Principal Component Analysis is used to obtain a low-dimensional representation of the faces in the database. A subject is asked to classify the faces and experimental parameters such as class (i.e. female/male), con dence ratings and reaction times are recorded. A mean classi cation error of 14.5% is measured and, on average, 0.5 males are classi ed as females and 21.3females as males. The mean reaction time for the correctly classi ed faces is 1229 +- 252 [ms] whereas the incorrectly classi ed faces have a mean reaction time of 1769 +- 304 [ms] showing that the reaction times increase with the subject's classi- cation error. Reaction times are also shown to decrease with increasing con dence, both for the correct and incorrect classi cations. Classi cation errors, reaction times and con dence ratings are then correlated to concepts of machine learning such as separating hyperplane obtained when considering Support Vector Machines, Relevance Vector Machines, boosted Prototype and K-means Learners. Elements near the separating hyperplane are found to be classi ed with more errors than those away from it. In addition, the subject's con dence increases when moving away from the hyperplane. A preliminary analysis on the available small number of subjects indicates that K-means classi cation seems to re ect the subject's classi cation behavior best. The above learnersare then used to generate \special" elements, or representations, of the low-dimensional database according to the labels given by the subject. A memory experiment follows where the representations are shown together with faces seen or unseen during the classi cation experiment. This experiment aims to assess the representations by investigating whether some representations, or special elements, are classi ed as \seen before" despite that they never appeared in the classi cation experiment, possibly hinting at their use during human classi cation.

ei

PDF Web [BibTex]

PDF Web [BibTex]